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glsl: Extend ir_constant::zero to handle more types.
Signed-off-by: Olivier Galibert <galibert@pobox.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
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1 changed files with 16 additions and 1 deletions
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@ -716,12 +716,27 @@ ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list)
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ir_constant *
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ir_constant::zero(void *mem_ctx, const glsl_type *type)
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{
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assert(type->is_numeric() || type->is_boolean());
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assert(type->is_scalar() || type->is_vector() || type->is_matrix()
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|| type->is_record() || type->is_array());
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ir_constant *c = new(mem_ctx) ir_constant;
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c->type = type;
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memset(&c->value, 0, sizeof(c->value));
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if (type->is_array()) {
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c->array_elements = ralloc_array(c, ir_constant *, type->length);
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for (unsigned i = 0; i < type->length; i++)
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c->array_elements[i] = ir_constant::zero(c, type->element_type());
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}
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if (type->is_record()) {
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for (unsigned i = 0; i < type->length; i++) {
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ir_constant *comp = ir_constant::zero(mem_ctx, type->fields.structure[i].type);
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c->components.push_tail(comp);
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}
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}
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return c;
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}
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