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Revert "glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function."
This reverts commit 4ec449a6ed.
I meant to not push this one. Review found that a link error is not
mandated: it should link, but you get undefined rendering if you rely
on a missing stage.
page 42/55 section 2.11 "Vertex Shaders":
"If the program object has no vertex shader, or no program object
is currently in use, the results of vertex shader execution are
undefined."
(and similar for page 160/173 section 3.9 "Fragment Shaders" for FS,
and page 45/58 section 2.11.2 "Program Objects" for program being 0)
It turns out the commit was broken anyway, because it was missing a
"goto done", so linkstatus got smashed back to true later and the
error just showed up as a warning in the infolog.
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parent
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1 changed files with 0 additions and 14 deletions
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@ -2225,20 +2225,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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goto done;
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}
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if (max_version >= 140) {
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/* Note that this will change with GL_ARB_separate_shader_objects */
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if (num_vert_shaders == 0) {
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linker_error(prog,
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"GLSL %.02f without GL_ARB_compatibility requires a "
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"vertex shader", max_version / 100.0);
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}
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if (num_frag_shaders == 0) {
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linker_error(prog,
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"GLSL %.02f without GL_ARB_compatibility requires a "
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"fragment shader", max_version / 100.0);
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}
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}
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prog->Version = max_version;
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for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
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