Instead of uint64_t. Fixes potentially writing beyond the end of the
handles pointer array on 32-bit architectures (and copying all 0s
instead of the computed pointer values to the array on big endian
ones).
Corresponding compiler warning:
../src/gallium/drivers/llvmpipe/lp_state_cs.c: In function ‘llvmpipe_set_global_binding’:
../src/gallium/drivers/llvmpipe/lp_state_cs.c:1312:12: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast]
1312 | va = (uint64_t)((char *)lp_res->data + offset);
| ^
Fixes: 264663d55d "gallivm/llvmpipe: add support for global
operations."
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4166>
(cherry picked from commit 106bf59ca9)
All the stubs in src/compiler/glsl/glcpp/pp_standalone_scaffolding.c
are duplicate symbols. They should only be used as replacement for
Mesa functions when building glcpp and glsl standalone compilers, but
in fact they are getting linked with Mesa.
This change fixes this by moving the standalone stubs to a
libglcpp_standalone target, that's only linked with the glcpp/glsl
tools.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4186>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4186>
(cherry picked from commit f6dad10d04)
There are multiple LLVM passes that very much move the
intrinsic using the descriptor outside of the loop, defeating
the entire point of creating the loop.
Defeat the optimizer by splitting the break into a separate
if-statement and putting an optimization barrier on the bool
in between.
v2: Move from a callback based system to begin/end loop.
This does not make it significantly less intrusive but
is a bit nicer with all the extra struct and callback
stubs.
v3: Deal with non-divergent values in divergent path.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2160
Fixes: 028ce52739 "radv: Add non-uniform indexing lowering."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit b83c9aca4a)
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4171>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4171>
With the live shader cache, equivalent shaders can be backed by the same
CSO. This breaks the logic that identifies whether the shader being deleted
is bound.
For example, having shaders A and B, you can bind shader A and delete
shader B. Deleting shader B will unbind shader A if they are equivalent.
Pierre-Eric figured out the root cause for this issue.
Fixes: 0db74f479b - radeonsi: use the live shader cache
Closes: #2596
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4078>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4078>
(cherry picked from commit 2dc300421d)
Some hardware doesn't support subgroup shuffle, and on such hardware
it makes no sense to lower quad broadcasts to shuffle. Instead, let's
lower them to four const quad broadcasts, paired with bcsel instructions.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4147>
(cherry picked from commit ec16535b49)
The generation of a6xx-pack.xml.h was missing in the android build scripts
leading to a build failure.
Signed-off-by: Martin Fuzzey <martin.fuzzey@flowbird.group>
(cherry picked from commit fad9924315)
Signed-off-by: John Stultz <john.stultz@linaro.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4151>
The freedreno gen_header.py script now only works under python3.
It contains a "print()" call which prints a blank line under python3
but prints "()" under python2.7.
However the Android build currently uses python2.
This leads to incorrect code generation and a later build error.
.../STATIC_LIBRARIES/libfreedreno_registers_intermediates/registers/adreno_common.xml.h:163:2: error: expected identifier or '('
()
Fix this by adding MESA_PYTHON3 and using it for the freedreno scripts.
Signed-off-by: Martin Fuzzey <martin.fuzzey@flowbird.group>
(cherry picked from commit cad400a59e)
Signed-off-by: John Stultz <john.stultz@linaro.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4151>
The current workaround for this hardware bug involved marking the ADD
instruction used to initialize the address register as NoMask on
Gen12, which was based on the assumption that the problem was caused
by a hardware bug affecting the application of the execution mask to
the address register write.
However that doesn't seem to be the case: The address register write
was working correctly, the real problem leading to hangs on TGL is
that the indirect addressing logic is unable to deal with garbage
values in the address register (e.g. misaligned offsets), even for
channels which are currently inactive due to non-uniform control flow.
The current workaround isn't able to avoid that situation in general,
since the result of the NoMask ADD instruction for a dead channel is
calculated based on the corresponding (dead) component of the
indirect_byte_offset source, which would still be undefined in the
likely case that the source was initialized under control flow itself.
This would lead to hangs whenever MOV_INDIRECT was used under
non-uniform control flow in some scenarios like a tessellation shader
from GFXBench5/gl_4 (AKA Car Chase) on TGL. In addition I've managed
to reproduce the same issue on earlier platforms by initializing the
whole address register with garbage before the ADD instruction, so
this seems to be a long-standing issue we have avoided mostly by luck.
This patch fixes the problem and applies the workaround to all
platforms, since even when the hardware is able to deal with garbage
address values without hanging there might be a significant
performance cost from reading random GRF registers due to the useless
extra EU cycles spent fetching registers for dead channels and due to
the potential for unintended serialization with respect to other
random instructions that could be executed in parallel, which may have
had a cost of the order of hundreds of cycles in the worst case
scenario.
Fixes: f93dfb509c "intel/fs: Write the address register with NoMask for MOV_INDIRECT"
Tested-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 45d4665dc7)
The client may enable robustBufferAccess2 via either
pCreateInfo->pEnabledFeatures or via a chained-in
VkPhysicalDeviceFeatures2 struct. We need to parse both.
Fixes: 022e5c7e5a "anv: Implement VK_KHR_get_physical_device_properties2"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
(cherry picked from commit 35ca2ad22e)
We depend on BLORP to convert the clear color and write it into the
clear color buffer for us. However, we weren't bothering to call blorp
in the case where the state is ISL_AUX_STATE_CLEAR. This leads to the
clear color not getting properly updated if we have back-to-back clears
with different clear colors. Technically, we could go out of our way to
set the clear color directly from iris in this case but this is a case
we're unlikely to see in the wild so let's not bother. This matches
what we already do for color surfaces.
Cc: mesa-stable@lists.freedesktop.org
Reported-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4073>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4073>
(cherry picked from commit 9d07d59842)
Make sure to add the lod value if non-null as the 2nd operand.
Fixes dEQP-VK.image.load_store_lod.with_format.1d.* on all gens
except GFX9.
Fixes: 4d49a7ac73 ("aco: handle nir_intrinsic_image_deref_{load,store} with lod")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4060>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4060>
(cherry picked from commit 7618fe1b48)
This reverts commit f04d7439a0.
It no longer helps performance and the current vbo implementation is
faster anyway.
The app that hit this was a CAD program called Spazio3D. It made pretty
terrible use of the OpenGL API and we sent them some tips for improvements.
I'm assuming they've fixed this by now.
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4052>
(cherry picked from commit df3891e74a)
This reverts commit 35fc7bdf0e.
Unfortunately mentioned commit introduced a memory leak because
`driwindowsMapConfigs` and `createDriMode` functions allocate
small memory portions for each element:
21,576 (232 direct, 21,344 indirect) bytes in 1 blocks are definitely lost in loss record 1,411 of 1,414
at 0x483A7F3: malloc (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
by 0x5D4AA09: createDriMode (dri_common.c:291)
by 0x5D4ABF5: driConvertConfigs (dri_common.c:310)
by 0x5D58414: dri3_create_screen (dri3_glx.c:945)
by 0x5D39829: AllocAndFetchScreenConfigs (glxext.c:815)
by 0x5D39C57: __glXInitialize (glxext.c:941)
by 0x5D3290A: GetGLXPrivScreenConfig (glxcmds.c:174)
by 0x5D34F38: glXQueryExtensionsString (glxcmds.c:1307)
by 0x4F83038: glXQueryExtensionsString (in /usr/local/lib/libGL.so.1.7.0)
by 0x4F2EA6B: ??? (in /usr/lib/x86_64-linux-gnu/libwaffle-1.so.0.6.0)
by 0x4F2A0D7: waffle_display_connect (in /usr/lib/x86_64-linux-gnu/libwaffle-1.so.0.6.0)
by 0x498F42A: wfl_checked_display_connect (piglit-util-waffle.h:74)
There is one more thing which disallow us to easily fix it are different element sizes
for instance: `glx_config_create_list` allocates memory just for `glx_config`,
`driwindowsMapConfigs` for `driwindows_config` and
`createDriMode` for `__GLXDRIconfigPrivate`.
Yes it is possible but size of such fix
will be more big and complex than original one.
So it make sense only if the malloc overhead
really is a big problem there.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3406>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3406>
(cherry picked from commit 311c82e192)
Found by inspection, I'm not aware of any bugs caused by this typo.
According to Lionel, it seems we only use this to generate masks
of available EUs for perfromance queries, and it's only used when we
can't query the fused parts of the GPU through DRM_IOCTL_I915_QUERY.
So this patch should help for the corner case where the Kernel is too
old to support the query ioctl.
v2: improve commit message, cc stable (Lionel).
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4006>
(cherry picked from commit aa78801f0a)