Commit graph

50095 commits

Author SHA1 Message Date
Francisco Jerez
349cb60ed5 nv50/ir: Don't crash on zero sized BitSets. 2012-04-14 21:54:00 +02:00
Francisco Jerez
f0a7ec9a2f nv50/ir: Fix Interval::clear(). 2012-04-14 21:53:59 +02:00
Christoph Bumiller
cd6d63fa60 nv50/ir/tgsi: handle inferSrcType(NOT) to be u32 2012-04-14 21:53:59 +02:00
Francisco Jerez
658c0bee71 nv50/ir/opt: Fix OP_NOT to modifier conversion. 2012-04-14 21:53:59 +02:00
Dave Airlie
f8741ff21e r600g: disable dual-src hangs evergreen for some reason.
This did work previously, so I've broken something.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-04-14 20:25:59 +01:00
Tom Stellard
0b59909e78 r300/compiler: Exit immediately from rc_vert_fc() if there is an error
This way we correctly report "Too many temporaries" errors.

https://bugs.freedesktop.org/show_bug.cgi?id=48680

Note: This is a candidate for the stable branches.
2012-04-14 12:11:29 -04:00
Tom Stellard
73249239cf r300/compiler: Copy all instruction attributes during local transfoms
Instruction attributes like WriteALUResult and ALUResultCompare
were being discarded during the some of the local transformations.

This fixes the following piglit tests:

glsl1-inequality (vec2, pass)
loopfunc
fs-any-bvec2-using-if
fs-op-ne-bvec2-bvec2-using-if
fs-op-ne-ivec2-ivec2-using-if
fs-op-ne-mat2-mat2-using-if
fs-op-ne-vec2-vec2-using-if
fs-op-ne-mat2x3-mat2x3-using-if
fs-op-ne-mat2x4-mat2x4-using-if

https://bugs.freedesktop.org/show_bug.cgi?id=45921

NOTE: This is a candidate for the stable branches.
2012-04-14 10:02:19 -04:00
Tom Stellard
b2df031a95 r300/compiler: Fix nested flow control in r500 vertex shaders 2012-04-13 22:24:16 -04:00
Tom Stellard
4a269a8dc0 r300/compiler: Clear loop registers in vertex shaders w/o loops
The loop registers weren't being cleared, so any shader that was
executed after a shader containing loops was at risk of having a loop
randomly inserted into it.

This fixes over one hundred piglit tests, although these test
only failed during full piglit runs and would pass if
run individually.  The exact number of piglit tests that this patch
fixes will vary depending on the version of piglit and the order the
tests are run.

NOTE: This is a candidate for the stable branches.
2012-04-13 22:23:46 -04:00
Eric Anholt
3f349d4e18 glsl: If an "if" has no "then" or "else" code left, remove it.
Cuts 8/1068 instructions from glyphy's fragment shaders on i965.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-13 17:13:23 -07:00
Eric Anholt
8bb0091e68 glsl: Add a helper for generating temporary variables in ir_builder.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-13 17:01:20 -07:00
Eric Anholt
d32780d504 glsl: Add a helper for ir_builder to make dereferences for assignments.
v2: Fix writemask setup for non-vec4 assignments.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-13 17:01:17 -07:00
Eric Anholt
7e88f8ce8f glsl: Make a little tracking class for emitting IR lists.
This lets us significantly shorten p->instructions->push_tail(ir), and
will be used in a few more places.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-13 17:01:14 -07:00
Eric Anholt
b782352745 glsl: Add common swizzles to ir_builder.
Now we can fold a bunch of our expression setup in ff_fragment_shader
into single-line, parseable commits.

v2: Make it actually work.  I wasn't setting num_components in the
    mask structure, and not setting up a mask structure is way easier.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-13 17:01:10 -07:00
Eric Anholt
d6e6566206 glsl: Let ir_builder expressions take un-dereferenced variables.
Having to explicitly dereference is irritating and bloats the code,
when the compiler can detect and do the right thing.

v2: Use a little shim class to produce the automatic dereference
    generation at compile time as opposed to runtime, while also
    allowing compile-time type checking.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-13 17:01:03 -07:00
Eric Anholt
599aac95ff glsl: Create an ir_builder helper for hand-generating IR.
The C++ constructors with placement new, while functional, are
extremely verbose, leading to generation of simple GLSL IR expressions
like (a * b + c * d) expanding to many lines of code and using lots of
temporary variables.  By creating a new ir_builder.h that puts simple
generators in our namespace and taking advantage of ralloc_parent(),
we can generate much more compact code, at a minor runtime cost.

v2: Replace ir_instruction usage with just ir_rvalue.
v3: Drop remaining missed as_rvalue() in v2.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-13 16:59:45 -07:00
Christoph Bumiller
0e8ad4cc74 nv50,nvc0: fix handling of user vbufs with stride < access size 2012-04-14 06:14:21 +02:00
Christoph Bumiller
7a40ae4a31 nvc0: prefix all macro methods with MACRO
Some of them have non-macro counterparts.
2012-04-14 06:14:21 +02:00
Christoph Bumiller
ce713cd520 nvc0: replace VERTEX_DATA push mode with translate to buffer
While pushing vertices through the FIFO is relatively fast on nv50,
it's horribly slow on nvc0.
2012-04-14 06:14:21 +02:00
Christoph Bumiller
edbfeed56f nvc0: improve vertex state validation
Now updating vertex attribute format only when necessary.
2012-04-14 06:14:21 +02:00
Christoph Bumiller
784f49e696 nvc0: track texture dirty state individually 2012-04-14 06:14:21 +02:00
Christoph Bumiller
2206a7f513 nv50,nvc0: use new scratch buffers code 2012-04-14 06:14:21 +02:00
Christoph Bumiller
680f20351e nouveau: add new shared scratch buffers 2012-04-14 06:14:21 +02:00
Christoph Bumiller
36158c1994 nvc0: only force early fragment tests if requested by shader 2012-04-14 06:14:21 +02:00
Christoph Bumiller
2d06ee8bf7 nv50,nvc0: hold references to the framebuffer surfaces 2012-04-14 06:14:21 +02:00
Marek Olšák
687c05661f r300g: align vertex buffer suballocations to 4 2012-04-13 23:18:04 +02:00
Marek Olšák
7864933acd u_blitter: align vertex buffer suballocations to 4 2012-04-13 23:18:04 +02:00
Brian Paul
286e50a87d docs: document another viewperf bug in Maya-03 2012-04-13 14:31:33 -06:00
Marcin Slusarz
f2509df95c xorg/nouveau: switch to libdrm_nouveau-2.0 2012-04-13 21:55:56 +02:00
Martin Peres
3dd12ccc06 targets/{egl-static,gbm}: further clean-up the nvfx remains 2012-04-14 03:12:39 +02:00
Christoph Bumiller
21b50ce63b nvc0: remove include of old libdrm_nouveau's nouveau_reloc.h 2012-04-14 03:05:02 +02:00
Christoph Bumiller
802d02c453 nv50,nvc0: handle PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS 2012-04-14 02:40:30 +02:00
Christoph Bumiller
42ec248eb7 nv30: s/DUAL_SOURCE_BLEND/MAX_DUAL_SOURCE_RENDER_TARGETS
Merge accident.
2012-04-14 02:40:09 +02:00
Ben Skeggs
a2fc42b899 nv30: import new driver for GeForce FX/6/7 chipsets, and Quadro variants
The primary motivation for this rewrite was to have a maintainable driver
going forward, as nvfx was quite horrible in a lot of ways.

The driver is heavily based on the design of the nv50/nvc0 3d drivers we
already have, and uses the same common buffer/fence code.  It also passes
a HEAP more piglit tests than nvfx did, supports a couple more features,
and a few more to come still probably.

The CPU footprint of this driver is far far less than nvfx, and translates
into far greater framerates in a lot of applications (unless you're using
a CPU that's way way newer than the GPUs of these generations....)

Basically, we once again have a maintained driver for these chipsets \o/

Feel free to report bugs now!
2012-04-14 02:56:34 +10:00
Christoph Bumiller
6d1cdec3ba nouveau: switch to libdrm_nouveau-2.0 2012-04-14 02:56:33 +10:00
Christoph Bumiller
3c7872f35f nvc0: remove obsolete nvc0_push2.c
Slower version of nvc0_push.c, was only used to ascertain that
bugs were not the new version's fault.
2012-04-14 02:56:33 +10:00
Christoph Bumiller
a3fee8fc86 nouveau: remove automatic buffer migration heuristics 2012-04-14 02:56:32 +10:00
Ben Skeggs
66c7dc5688 nvfx: completely remove this driver (GeForce FX/6/7)
This driver hasn't been maintained properly for a very long time, and for
many very good reasons.  It's horrible.

A new driver supporting these chipsets will appear with the commits that
port vieux/nv50/nvc0 to libdrm_nouveau-2.0.

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2012-04-14 02:56:30 +10:00
Ben Skeggs
f3d8bd3f7b nouveau: rework and simplify nv04/nv05 driver a bit
TEXTURED_TRIANGLE and MULTITEX_TRIANGLE are both a bit special in that if
you use any other graph object in the meantime they'll forget their state
and spew a lovely METHOD_CNT error at you when you try to draw.

The pre-newlib driver has a flush_notify() hook which does this state
re-emit, and a number of random workarounds like extra flushes and state
dirtying after various operations to solve this issue.

I'm taking a slightly different approach to things instead, which has the
nice side-effect of removing the divergent code-paths for ttri/mtri, the
flush/dirty workarounds and the need for flush_notify.  Also gives a few
FPS boost in OA, yay.
2012-04-14 02:56:12 +10:00
Ben Skeggs
2e47d01c9e nouveau/vieux: switch to libdrm_nouveau-2.0 2012-04-14 02:56:12 +10:00
Dave Airlie
7308b6e75f docs: update GL3.txt for ARB_blend_func_extended
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-04-13 17:19:03 +01:00
Dave Airlie
1f2b539451 gallium: document dual source blending restrictions on gallium
As per Brian's suggestion, document the restrictions on dual src blending.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-04-13 17:19:03 +01:00
Dave Airlie
d1cc87c0b6 r600g: initial r600 dual src blending support
survives piglit with no regressions on rv610/evergreen

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-04-13 17:19:03 +01:00
Dave Airlie
4b1c3b920e softpipe: add dual source blending support
This adds support for a single dual source blending MRT to softpipe.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-04-13 17:19:03 +01:00
Dave Airlie
c59d32d1ce util: add dual blend helper function (v2)
This is just a function to tell if a certain blend mode requires dual sources.

v2: move to inlines as per Brian's suggestion

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-04-13 17:19:02 +01:00
Dave Airlie
a21df96507 st/mesa: add ARB_blend_func_extended support to state tracker.
This adds the blend mode mapping, it also uses the var->index in the
glsl to tgsi convertor - this is the other half of my using 4 in the GLSL
compiler.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-04-13 17:19:02 +01:00
Dave Airlie
0d29fb017b gallium: rename DUAL_SOURCE_BLEND cap to MAX_DUAL_SOURCE_RENDER_TARGETS
Though I don't think we'll ever expose > 1.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-04-13 17:19:02 +01:00
Dave Airlie
1256a5dcc8 glsl: add support for ARB_blend_func_extended (v3)
This adds index support to the GLSL compiler.

I'm not 100% sure of my approach here, esp without how output ordering
happens wrt location, index pairs, in the "mark" function.

Since current hw doesn't ever have a location > 0 with an index > 0,
we don't have to work out if the output ordering the hw requires is
location, index, location, index or location, location, index, index.
But we have no hw to know, so punt on it for now.

v2: index requires layout - catch and error
    setup explicit index properly.

v3: drop idx_offset stuff, assume index follow location

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-04-13 17:19:01 +01:00
Dave Airlie
f8cf79936b mesa: add support for ARB_blend_func_extended (v4)
Add implementations of the two API functions,
Add a new strings to uint mapping for index bindings
Add the blending mode validation for SRC1 + SRC_ALPHA_SATURATE
Add get for MAX_DUAL_SOURCE_DRAW_BUFFERS

v2:
Add check in valid_to_render to address case in spec ERRORS.

v3:
Add index to ir.h so this patch compiles on its own
fixup comment

v4: fixup Brian's comments

The GLSL patch will setup the indices.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-04-13 17:18:55 +01:00
Tom Stellard
a75c6163e6 radeonsi: initial WIP SI code
This commit adds initial support for acceleration
on SI chips.  egltri is starting to work.

The SI/R600 llvm backend is currently included in mesa
but that may change in the future.

The plan is to write a single gallium driver and
use gallium to support X acceleration.

This commit contains patches from:
Tom Stellard <thomas.stellard@amd.com>
Michel Dänzer <michel.daenzer@amd.com>
Alex Deucher <alexander.deucher@amd.com>
Vadim Girlin <vadimgirlin@gmail.com>

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>

The following commits were squashed in:

======================================================================

radeonsi: Remove unused winsys pointer

This was removed from r600g in commit:

commit 96d882939d
Author: Marek Olšák <maraeo@gmail.com>
Date:   Fri Feb 17 01:49:49 2012 +0100

    gallium: remove unused winsys pointers in pipe_screen and pipe_context

    A winsys is already a private object of a driver.

======================================================================

radeonsi: Copy color clamping CAPs from r600

Not sure if the values of these CAPS are correct for radeonsi, but the
same changed were made to r600g in commit:

commit bc1c836938
Author: Marek Olšák <maraeo@gmail.com>
Date:   Mon Jan 23 03:11:17 2012 +0100

    st/mesa: do vertex and fragment color clamping in shaders

    For ARB_color_buffer_float. Most hardware can't do it and st/mesa is
    the perfect place for a fallback.
    The exceptions are:
    - r500 (vertex clamp only)
    - nv50 (both)
    - nvc0 (both)
    - softpipe (both)

    We also have to take into account that r300 can do CLAMPED vertex colors only,
    while r600 can do UNCLAMPED vertex colors only. The difference can be expressed
    with the two new CAPs.

======================================================================

radeonsi: Remove PIPE_CAP_OUTPUT_READ

This CAP was dropped in commit:

commit 04e3240087
Author: Marek Olšák <maraeo@gmail.com>
Date:   Thu Feb 23 23:44:36 2012 +0100

    gallium: remove PIPE_SHADER_CAP_OUTPUT_READ

    r600g is the only driver which has made use of it. The reason the CAP was
    added was to fix some piglit tests when the GLSL pass lower_output_reads
    didn't exist.

    However, not removing output reads breaks the fallback for glClampColorARB,
    which assumes outputs are not readable. The fix would be non-trivial
    and my personal preference is to remove the CAP, considering that reading
    outputs is uncommon and that we can now use lower_output_reads to fix
    the issue that the CAP was supposed to workaround in the first place.

======================================================================

radeonsi: Add missing parameters to rws->buffer_get_tiling() call

This was changed in commit:

commit c0c979eebc
Author: Jerome Glisse <jglisse@redhat.com>
Date:   Mon Jan 30 17:22:13 2012 -0500

    r600g: add support for common surface allocator for tiling v13

    Tiled surface have all kind of alignment constraint that needs to
    be met. Instead of having all this code duplicated btw ddx and
    mesa use common code in libdrm_radeon this also ensure that both
    ddx and mesa compute those alignment in the same way.

    v2 fix evergreen
    v3 fix compressed texture and workaround cube texture issue by
       disabling 2D array mode for cubemap (need to check if r7xx and
       newer are also affected by the issue)
    v4 fix texture array
    v5 fix evergreen and newer, split surface values computation from
       mipmap tree generation so that we can get them directly from the
       ddx
    v6 final fix to evergreen tile split value
    v7 fix mipmap offset to avoid to use random value, use color view
       depth view to address different layer as hardware is doing some
       magic rotation depending on the layer
    v8 fix COLOR_VIEW on r6xx for linear array mode, use COLOR_VIEW on
       evergreen, align bytes per pixel to a multiple of a dword
    v9 fix handling of stencil on evergreen, half fix for compressed
       texture
    v10 fix evergreen compressed texture proper support for stencil
        tile split. Fix stencil issue when array mode was clear by
        the kernel, always program stencil bo. On evergreen depth
        buffer bo need to be big enough to hold depth buffer + stencil
        buffer as even with stencil disabled things get written there.
    v11 rebase on top of mesa, fix pitch issue with 1d surface on evergreen,
        old ddx overestimate those. Fix linear case when pitch*height < 64.
        Fix r300g.
    v12 Fix linear case when pitch*height < 64 for old path, adapt to
        libdrm API change
    v13 add libdrm check

    Signed-off-by: Jerome Glisse <jglisse@redhat.com>

======================================================================

radeonsi: Remove PIPE_TRANSFER_MAP_PERMANENTLY

This was removed in commit:

commit 62f44f670b
Author: Marek Olšák <maraeo@gmail.com>
Date:   Mon Mar 5 13:45:00 2012 +0100

    Revert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY"

    This reverts commit 0950086376.

    It was decided to refactor the transfer API instead of adding workarounds
    to address the performance issues.

======================================================================

radeonsi: Handle PIPE_VIDEO_CAP_PREFERED_FORMAT.

Reintroduced in commit 9d9afcb5ba.

======================================================================

radeonsi: nuke the fallback for vertex and fragment color clamping

Ported from r600g commit c2b800cf38.

======================================================================

radeonsi: don't expose transform_feedback2 without kernel support

Ported from r600g commit 15146fd1bc.

======================================================================

radeonsi: Handle PIPE_CAP_GLSL_FEATURE_LEVEL.

Ported from r600g part of commit 171be75522.

======================================================================

radeonsi: set minimum point size to 1.0 for non-sprite non-aa points.

Ported from r600g commit f183cc9ce3.

======================================================================

radeonsi: rework and consolidate stencilref state setting.

Ported from r600g commit a2361946e7.

======================================================================

radeonsi: cleanup setting DB_SHADER_CONTROL.

Ported from r600g commit 3d061caaed.

======================================================================

radeonsi: Get rid of register masks.

Ported from r600g commits
3d061caaed13b646ff40754f8ebe73f3d4983c5b..9344ab382a1765c1a7c2560e771485edf4954fe2.

======================================================================

radeonsi: get rid of r600_context_reg.

Ported from r600g commits
9344ab382a1765c1a7c2560e771485edf4954fe2..bed20f02a771f43e1c5092254705701c228cfa7f.

======================================================================

radeonsi: Fix regression from 'Get rid of register masks'.

======================================================================

radeonsi: optimize r600_resource_va.

Ported from r600g commit 669d8766ff.

======================================================================

radeonsi: remove u8,u16,u32,u64 types.

Ported from r600g commit 78293b99b2.

======================================================================

radeonsi: merge r600_context with r600_pipe_context.

Ported from r600g commit e4340c1908.

======================================================================

radeonsi: Miscellaneous context cleanups.

Ported from r600g commits
e4340c1908a6a3b09e1a15d5195f6da7d00494d0..621e0db71c5ddcb379171064a4f720c9cf01e888.

======================================================================

radeonsi: add a new simple API for state emission.

Ported from r600g commits
621e0db71c5ddcb379171064a4f720c9cf01e888..f661405637bba32c2cfbeecf6e2e56e414e9521e.

======================================================================

radeonsi: Also remove sbu_flags member of struct r600_reg.

Requires using sid.h instead of r600d.h for the new CP_COHER_CNTL definitions,
so some code needs to be disabled for now.

======================================================================

radeonsi: Miscellaneous simplifications.

Ported from r600g commits 38bf276348 and
b0337b679a.

======================================================================

radeonsi: Handle PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION.

Ported from commit 8b4f7b0672.

======================================================================

radeonsi: Use a fake reloc to sleep for fences.

Ported from r600g commit 8cd03b933c.

======================================================================

radeonsi: adapt to get_query_result interface change.

Ported from r600g commit 4445e170be.
2012-04-13 10:32:06 -04:00