Commit graph

76669 commits

Author SHA1 Message Date
Samuel Pitoiset
32c38ccc2c gk110/ir: make use of IMUL32I for all immediates
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d30768025a)
2016-04-27 13:14:31 +01:00
Samuel Pitoiset
b89e525a72 gk110/ir: do not overwrite def value with zero for EXCH ops
This is only valid for other atomic operations (including CAS). This
fixes an invalid opcode error from dmesg. While we are it, make sure
to initialize global addr to 0 for other atomic operations.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 17a37c78fc)
2016-04-27 13:14:30 +01:00
Eric Anholt
822e9c15ec vc4: Add support for rendering to cube map surfaces.
We need to fix up the offset to point at the face of the cube.  Fixes
piglit fbo-cubemap, copyteximage CUBE, and glean's fbo test.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 48fe53bbb9)
2016-04-27 13:14:30 +01:00
Roland Scheidegger
723a9bc10a llvmpipe: (trivial) initialize src1_alpha var to NULL
The blend code would do a conditional assignment based on it, causing valgrind
to complain. Since that variable was actually unused in this case, this
doesn't fix anything but the warning.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94955
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 64d3ae09b7)
2016-04-27 13:14:30 +01:00
Eric Anholt
fc9da64b3d vc4: Fix subimage accesses to LT textures.
This code started out like the T case, iterating over utile offsets, but I
had partially switched it to iterating over pixel offsets.  I hadn't
caught this before because it's unusual to do piecemeal uploads to small
textures.

Fixes bad text rendering in QT5 apps, which use a 256x16 glyph cache.
Also fixes 6 piglit tests related to glTexSubImage() and
glGetTexSubImage().

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f6d21bcd6b)
2016-04-27 13:14:30 +01:00
Leo Liu
521887482c radeon/uvd: fix tonga feedback buffer size
This only applies to tonga

Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8f4340c5e6)
2016-04-27 13:14:30 +01:00
Brian Paul
1102ea7171 st/mesa: fix sampler view leak in st_DrawAtlasBitmaps()
I neglected to free the sampler view which was created earlier in the
function.  So for each glCallLists() command that used the bitmap atlas
to draw text, we'd leak a sampler view object.

Also, check for st_create_texture_sampler_view() failure and record
GL_OUT_OF_MEMORY.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
(cherry picked from commit aed975d5c5)
2016-04-27 13:14:30 +01:00
Nicolai Hähnle
048247115b gallium/radeon: handle failure when mapping staging buffer
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit a17911ceb1)
2016-04-27 13:14:30 +01:00
Emil Velikov
0b4a916ab0 cherry-ignore: remove duplicate commit
... due to the vulkan branch merge.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-27 10:25:10 +01:00
Emil Velikov
79b0e13913 docs: update the sha256 checksums for 11.2.1
Turns out the previous tarballs got corrupted during upload which I
carelessly forgot to check prior to deleting the local ones.
Lesson learned - double check before removing the local ones.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-17 19:29:49 +01:00
Emil Velikov
c65835d812 docs: add sha256 checksums for 11.2.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-17 18:32:11 +01:00
Emil Velikov
21e6440e82 docs: add release notes for 11.2.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-17 16:03:34 +01:00
Emil Velikov
696614cbff Update version to 11.2.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-17 14:51:55 +01:00
Iurie Salomov
106c1facae va: check null context in vlVaDestroyContext
Signed-off-by: Iurie Salomov <iurcic@gmail.com>
Reviewed-by: Julien Isorce <j.isorce@samsung.com>
(cherry picked from commit 047e3264f6)
Nominated-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-14 20:42:49 +01:00
Nicolai Hähnle
fbdd845ed2 radeonsi: fix bounds check in si_create_vertex_elements
This was triggered by
dEQP-GLES3.functional.vertex_array_objects.all_attributes

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit a191e6b719)
2016-04-14 20:42:48 +01:00
Brian Paul
389d5bbc98 st/mesa: fix memleak in glDrawPixels cache code
If the glDrawPixels size changed, we leaked the previously cached
texture, if there was one.  This patch fixes the reference counting,
adds a refcount assertion check, and better handles potential malloc()
failures.

Tested with a modified version of the drawpix Mesa demo which changed
the image size for each glDrawPixels call.

Cc: "11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
(cherry picked from commit 6c01478213)
2016-04-14 20:42:48 +01:00
Emil Velikov
3840e67bf5 configure.ac: update the path of the generated files
... in order to determine if we need bison/flex. Failing to locate the
files will lead to mandating bison/flex even when building from a
release tarball.

CC: "11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit c481c8f7f1)
2016-04-14 20:42:48 +01:00
Ilia Mirkin
5b644f3a06 glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310
The GLSL 4.20 and ESSL 3.00 specs don't list 'buffer' as a reserved
keyword. Make the parser ignore it unless GLSL 4.30 / ESSL 3.10 are
used, or ARB_shader_storage_buffer_objects is enabled.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 9b5bd20eb2)
2016-04-13 22:24:09 +01:00
Jason Ekstrand
bbbcad4f0d i965/tiled_memcpy: Rework the RGBA -> BGRA mem_copy functions
This splits the two copy functions into three: One for unaligned copies,
one for aligned sources, and one for aligned destinations.  Thanks to the
previous commit, we are now guaranteed that the aligned ones will *only*
operate on aligned memory so they should be safe.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93962
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
(cherry picked from commit d2b32656e1)
2016-04-13 22:23:41 +01:00
Jason Ekstrand
b7bd6944c8 i965/tiled_memcopy: Add aligned mem_copy parameters to the [de]tiling functions
Each of the [de]tiling functions has three mem_copy calls:

 1) Left edge to tile boundary
 2) Tile boundary to tile boundary in a loop
 3) Tile boundary to right edge

Copies 2 and 3 start at a tile edge so the pointer to tiled memory is
guaranteed to be at least 16-byte aligned.  Copy 1, on the other hand,
starts at some arbitrary place in the tile so it doesn't have any such
alignment guarantees.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
(cherry picked from commit f6f54a29ca)
2016-04-13 22:23:12 +01:00
Brian Paul
f03afb6200 st/mesa: fix glReadBuffer() assertion failure
If the first call in a GL app is glReadPixels(GL_FRONT) we'd fail the
assert(st->ctx->FragmentProgram._Current) at st_atom_shader.c:114 in
update_fp().

This is because we were calling st_validate_state() without first
updating Mesa state with _mesa_update_state().

The regression came from commit 83b589301f "st/mesa: fix
frontbuffer glReadPixels regressions".

The new piglit gl-1.0-simple-readbuffer test exercises this.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 4420f189b6)
2016-04-13 22:22:41 +01:00
Thomas Hindoe Paaboel Andersen
a2898b6bbc st/va: avoid dereference after free in vlVaDestroyImage
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Julien Isorce <j.isorce@samsung.com>
(cherry picked from commit b9855dcdf7)
2016-04-13 22:22:11 +01:00
Samuel Pitoiset
4aaea22ee2 nv50/ir: do not try to attach JOIN ops to ATOM
This might result in an INVALID_OPCODE dmesg error in case a join is
attached to an atomic operation.

Spotted with arb_shader_image_load_store-host-mem-barrier on GK104.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 059308db84)
2016-04-13 22:21:18 +01:00
Marek Olšák
e54e1d31f3 drirc: add a workaround for blackness in Warsow
Cc: 11.1 11.2 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0293d72fa5)
2016-04-13 22:20:51 +01:00
Kenneth Graunke
672652a5a2 glsl: Lower variable indexing of system value arrays unconditionally.
lower_variable_index_to_cond_assign() did not handle system values.
gl_SampleMaskIn[] is a system value, and also an array.  Accessing it
with a variable index would trigger an unreachable() assert.

Rather than adding a new EmitNoIndirectSystemValues flag, we simply
lower unconditionally.  There is exactly one case where this occurs,
and for all current drivers, lowering produces optimal code.  Even
for future drivers with 32x MSAA, it produces reasonable code.

Fixes Piglit's new samplemaskin-indirect test.  Also fixes many ES31-CTS
tests when OES_sample_variables is enabled.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 5509d43a11)
2016-04-13 22:20:12 +01:00
Christian Schmidbauer
c5f8a41710 st/nine: specify WINAPI only for i386 and amd64
Currently mesa fails building with the x32 abi as ms_abi is not defined
in such a case.

The patch uses ms_abi only for amd64 targets and stdcall only for i386
targets to be sure that those are defined.

This patch additionally checks for __GNUC__ to guarantee that
__attribute__ is available.

CC: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Christian Schmidbauer <ch.schmidbauer@gmail.com>
Acked-by: Axel Davy <axel.davy@ens.fr>
(cherry picked from commit 2a529a8ac8)
2016-04-13 22:19:19 +01:00
Kenneth Graunke
50013e5db8 i965: Use brw->urb.min_vs_urb_entries instead of 32 for BLORP.
Haswell GT2 and GT3 have a minimum of 64 entries.  Hardcoding 32
is not legal.

v2: Delete stale comment (caught by Alejandro).

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit a57320a9ba)
2016-04-13 22:18:43 +01:00
Kenneth Graunke
63337abb8f i965: Fix textureSize() depth value for 1 layer surfaces on Gen4-6.
According to the Sandybridge PRM's description of the resinfo message,
the .z value returned will be Depth == 0 ? 0 : Depth + 1.  The earlier
PRMs have the same table.

This means we return 0 for array textures with a single slice, when
we ought to return 1.  Just override it to max(depth, 1).

Fixes 10 dEQP-GLES3.functional tests on Sandybridge:
shaders.texture_functions.texturesize.sampler2darray_fixed_vertex
shaders.texture_functions.texturesize.sampler2darray_fixed_fragment
shaders.texture_functions.texturesize.sampler2darray_float_vertex
shaders.texture_functions.texturesize.sampler2darray_float_fragment
shaders.texture_functions.texturesize.isampler2darray_vertex
shaders.texture_functions.texturesize.isampler2darray_fragment
shaders.texture_functions.texturesize.usampler2darray_vertex
shaders.texture_functions.texturesize.usampler2darray_fragment
shaders.texture_functions.texturesize.sampler2darrayshadow_vertex
shaders.texture_functions.texturesize.sampler2darrayshadow_fragment

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 58d4751fa0)
2016-04-13 22:03:48 +01:00
Emil Velikov
e7fb889dcc docs: add sha256 checksums for 11.2.0
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-04 12:55:27 +01:00
Emil Velikov
ff9ddb9eb1 docs: Update 11.2.0 release notes
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-04 12:41:40 +01:00
Emil Velikov
afe302be5f Update version to 11.2.0(final)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-04 12:41:40 +01:00
Mauro Rossi
a948723233 radeonsi: use util_strchrnul() to fix android build error
Android Bionic does not support strchrnul() string function,
gallium auxiliary util/u_string.h provides util_strchrnul()

This change avoids the following building error:

external/mesa/src/gallium/drivers/radeonsi/si_shader.c:3863: error:
undefined reference to 'strchrnul'
collect2: error: ld returned 1 exit status

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit e09d04cd56)
2016-04-04 12:41:40 +01:00
Rob Herring
4feb83ed5e egl: android: enable EGL_FRAMEBUFFER_TARGET_ANDROID and EGL_RECORDABLE_ANDROID
Set EGL_FRAMEBUFFER_TARGET_ANDROID and EGL_RECORDABLE_ANDROID config
attributes to true for Android. These are required in Marshmallow.

The implementation of EGL_RECORDABLE_ANDROID support has 2 options in
the definition of the extension. Android implements the 2nd option
which is the encoder must support RGB input. The requested input format
is RGB888, so setting the attribute on all the native Android visual
formats should be sufficient.

Similarly, setting EGL_FRAMEBUFFER_TARGET_ANDROID for all configs with
a EGL_NATIVE_VISUAL_ID should be sufficient. Most likely, the HWC should
support the same set of formats the underlying DRM driver supports.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 952720ccee)
2016-04-04 12:41:40 +01:00
Rob Herring
3d262f0d43 egl: Add EGL_RECORDABLE_ANDROID attribute
This is used by Android to select an eglconfig compatible with screen
recording.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Rob Herring <robh@kernel.org>
[Emil Velikov: add the _eglIsConfigAttribValid check]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

(cherry picked from commit e21e81aa18)
2016-04-04 12:41:39 +01:00
Rob Herring
9f86c735bb egl: Add EGL_FRAMEBUFFER_TARGET_ANDROID attribute
This is used by Android to select an eglconfig compatible with HWComposer.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Rob Herring <robh@kernel.org>
[Emil Velikov: add the _eglIsConfigAttribValid check]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

(cherry picked from commit 8975527f58)
2016-04-04 12:41:39 +01:00
Rob Herring
eee00e2c05 Android: fix x86 gallium builds
Builds with gallium enabled fail on x86 with linker error:

external/mesa3d/src/mesa/vbo/vbo_exec_array.c:127: error: undefined reference to '_mesa_uint_array_min_max'

The problem is sse_minmax.c is not included in the libmesa_st_mesa
library. Since the SSE4.1 files are needed for both libmesa_st_mesa
and libmesa_dricore, move SSE4.1 files into a separate static library
that can be used by both.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 2d9e0f24e1)
2016-04-04 12:41:39 +01:00
Ilia Mirkin
e8b521f824 nv50/ir: we can't load local memory directly into an output
This fixes piglit tests like

tests/spec/glsl-1.10/execution/variable-indexing/vs-output-array-float-index-wr.shader_test

and related ones.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3610b1466d)
2016-04-04 12:41:39 +01:00
Emil Velikov
2c7214bc03 Revert "nv50/ir: normalize cube coordinates after derivatives have been computed"
This reverts commit 6eeb284e4f.

Requested by Ilia over at mesa-stable
https://lists.freedesktop.org/archives/mesa-stable/2016-April/003939.html
2016-04-04 12:25:19 +01:00
Emil Velikov
bcb7e8b084 Update version to 11.2.0-rc4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-03-30 00:10:07 +01:00
Kenneth Graunke
0efb7fb803 i965: Fix brw_render_cache_set_check_flush's PIPE_CONTROLs.
Our driver uses the brw_render_cache mechanism to track buffers we've
rendered to and are about to sample from.

Previously, we did a single PIPE_CONTROL with the following bits set:
- Render Target Flush
- Depth Cache Flush
- Texture Cache Invalidate
- VF Cache Invalidate
- Instruction Cache Invalidate
- CS Stall

This combined both "top of pipe" invalidations and "bottom of pipe"
flushes, which isn't how the hardware is intended to be programmed.

The "top of pipe" invalidations may happen right away, without any
guarantees that rendering using those caches has completed.  That
rendering may continue altering the caches.  The "bottom of pipe"
flushes do wait for the rendering to complete.  The CS stall also
prevents further work from happening until data is flushed out.

What we wanted to do was wait for rendering complete, flush the new
data out of the render and depth caches, wait, then invalidate any
stale data in read-only caches.  We can accomplish this by doing the
"bottom of pipe" flushes with a CS stall, then the "top of pipe"
flushes as a second PIPE_CONTROL.  The flushes will wait until the
rendering is complete, and the CS stall will prevent the second
PIPE_CONTROL with the invalidations from executing until the first
is done.

Fixes dEQP-GLES3.functional.texture.specification.teximage2d_pbo
subtests on Braswell and Skylake.  These tests hit the meta PBO
texture upload path, which binds the PBO as a texture and samples
from it, while rendering to the destination texture.  The tests
then sample from the texture.

For now, we leave Gen4-5 alone.  It probably needs work too, but
apparently it hasn't even been setting the (G45+) TC invalidation
bit at all...

v2: Add Sandybridge post-sync non-zero workaround, for safety.

Cc: mesa-stable@lists.freedesktop.org
Suggested-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit 72473658c5)
2016-03-29 12:15:01 +01:00
Ilia Mirkin
11654dda56 nvc0: disable primitive restart and index bias during blits
Back in the dawn of time, we used to do immediate uploads for the vertex
data, and all was well. However Maxwell dropped support for immediate
vertex data, so we started feeding in a VBO (in all cases). But we
forgot to disable some things that apply in such cases, specifically
primitive restart and index bias. The latter was causing WoW and other
Blizzard games trouble as they use a pattern where they draw with a base
vertex (aka index bias), followed by texture uploads (aka blits,
internally).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91526
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Karol Herbst <nouveau@karolherbst.de>
(cherry picked from commit 41100b6b44)
2016-03-29 12:15:01 +01:00
Ilia Mirkin
a715e4f40f nvc0/ir: fix picking of coordinates from tex instruction for textureGrad
On Fermi, there's an argument in front of the coords that combines array
and indirect handle, while on Kepler the array and the indirect handle
are separate (and in front of the coords). We were previously only
accounting for the array bit of it, if there were an indirect access it
wouldn't be counted in the formula.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f667d15561)
2016-03-29 12:15:01 +01:00
Anuj Phogat
afd4774721 i965: Fix assert conditions for src/dst x/y offsets
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 4ba47f7b2a)
2016-03-29 12:15:01 +01:00
xavier
864eba84dd r600/sb: Do not distribute neg in expr_handler::fold_assoc() when folding multiplications.
Previously it was doing this transformation for a Trine 3 shader:
     MUL     R6.x.12,    R13.x.23, 0.5|3f000000
-    MULADD     R4.x.12,    -R6.x.12, 2|40000000, 1|3f800000
+    MULADD     R4.x.12,    -R13.x.23, -1|bf800000, 1|3f800000

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94412
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>
Cc: "11.0 11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit fce0b55ccb)
2016-03-29 12:15:01 +01:00
Samuel Pitoiset
98380e02d5 nvc0: make sure to delete samplers used by compute shaders
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9efd8b590f)
2016-03-29 12:15:00 +01:00
Nicolai Hähnle
7ce73f2608 st/mesa: use the texture view's format for render-to-texture
Aside from the bug below, it fixes a simplistic test I've written locally,
and I see no regression in Piglit for radeonsi.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94595
Cc: "11.0 11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit a8b315b827)
2016-03-29 12:15:00 +01:00
Nishanth Peethambaran
3b6bda665a st/omx/dec: Correct the timestamping
Attach the timestamp to the dpb buffer and use that timestamp
while pushing buffer from dpb list to the omx client.

Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Nishanth Peethambaran <nishanth.peethambaran@amd.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit eeb117a09d)
2016-03-29 12:15:00 +01:00
Nishanth Peethambaran
c1763ec83c st/omx: Remove trailing spaces
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Nishanth Peethambaran <nishanth.peethambaran@amd.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 46de6bbb77)
2016-03-29 12:15:00 +01:00
Ilia Mirkin
b4045c43ae nv50/ir: fix indirect texturing for non-array textures on nvc0
If a layer parameter is provided, we want to flip it to position 0 (and
combine it with any indirect params). However if the target is not an
array, there is no layer, so we have to shift all of the arguments down
by one to make room for it.

This fixes situations where there were non-coordinate parameters, such
as bias, lod, depth compare, explicit derivatives. Instead of adding a
new parameter at the front for the indirect reference, we would swap one
of those in its place.

Fixes dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.*shadow

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reported-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7d98bfedd7)
2016-03-29 12:15:00 +01:00
Ilia Mirkin
9bcedb9553 st/mesa: only minify depth for 3d targets
We make sure that that image depth matches the level's depth before
copying it into place. However we should only be minifying the first
level's depth for 3d textures - array textures have the same depth for
all levels.

This fixes tests such as
dEQP-GLES3.functional.texture.specification.texsubimage3d_depth.* and I
suspect account for a number of other odd situations I've run into where
level > 0 of array textures was messed up.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit adb40a7399)
2016-03-29 12:15:00 +01:00