mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-02-01 04:40:22 +01:00
read-only mirror of https://gitlab.freedesktop.org/mesa/mesa
Our driver uses the brw_render_cache mechanism to track buffers we've
rendered to and are about to sample from.
Previously, we did a single PIPE_CONTROL with the following bits set:
- Render Target Flush
- Depth Cache Flush
- Texture Cache Invalidate
- VF Cache Invalidate
- Instruction Cache Invalidate
- CS Stall
This combined both "top of pipe" invalidations and "bottom of pipe"
flushes, which isn't how the hardware is intended to be programmed.
The "top of pipe" invalidations may happen right away, without any
guarantees that rendering using those caches has completed. That
rendering may continue altering the caches. The "bottom of pipe"
flushes do wait for the rendering to complete. The CS stall also
prevents further work from happening until data is flushed out.
What we wanted to do was wait for rendering complete, flush the new
data out of the render and depth caches, wait, then invalidate any
stale data in read-only caches. We can accomplish this by doing the
"bottom of pipe" flushes with a CS stall, then the "top of pipe"
flushes as a second PIPE_CONTROL. The flushes will wait until the
rendering is complete, and the CS stall will prevent the second
PIPE_CONTROL with the invalidations from executing until the first
is done.
Fixes dEQP-GLES3.functional.texture.specification.teximage2d_pbo
subtests on Braswell and Skylake. These tests hit the meta PBO
texture upload path, which binds the PBO as a texture and samples
from it, while rendering to the destination texture. The tests
then sample from the texture.
For now, we leave Gen4-5 alone. It probably needs work too, but
apparently it hasn't even been setting the (G45+) TC invalidation
bit at all...
v2: Add Sandybridge post-sync non-zero workaround, for safety.
Cc: mesa-stable@lists.freedesktop.org
Suggested-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit
|
||
|---|---|---|
| bin | ||
| docs | ||
| doxygen | ||
| include | ||
| m4 | ||
| scons | ||
| src | ||
| .dir-locals.el | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| Android.common.mk | ||
| Android.mk | ||
| appveyor.yml | ||
| autogen.sh | ||
| CleanSpec.mk | ||
| common.py | ||
| configure.ac | ||
| install-gallium-links.mk | ||
| install-lib-links.mk | ||
| Makefile.am | ||
| SConstruct | ||
| VERSION | ||
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.