nvc0: make sure to delete samplers used by compute shaders

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Samuel Pitoiset 2016-03-21 13:15:44 +01:00
parent 4b0a5b21ae
commit 9efd8b590f

View file

@ -413,7 +413,7 @@ nvc0_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
{
unsigned s, i;
for (s = 0; s < 5; ++s)
for (s = 0; s < 6; ++s)
for (i = 0; i < nvc0_context(pipe)->num_samplers[s]; ++i)
if (nvc0_context(pipe)->samplers[s][i] == hwcso)
nvc0_context(pipe)->samplers[s][i] = NULL;