Commit graph

3386 commits

Author SHA1 Message Date
Tapani Pälli
3cf99701ba glsl: fix names in lower_constant_arrays_to_uniforms
Patch changes lowering pass to use unique name for each uniform
so that arrays from different stages cannot end up having same
name.

v2: instead of global counter, use pointer to achieve
    unique name (Kenneth Graunke)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89590
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: 10.5 10.4 <mesa-stable@lists.freedesktop.org>
2015-03-23 11:18:39 +02:00
Jose Fonseca
31e47a59ad scons: Cleanup flex/bison settings specification.
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-03-22 08:23:24 +00:00
Jose Fonseca
fb78cccd7b glsl: Disable MSVC switch warning on a per-file basis.
This addresses

  ...\glsl_parser.cpp(...) : warning C4065: switch statement contains 'default' but no 'case' labels

This is on code generated by bison, which we have little control.

It seems useful to have this warning otherwise enabled.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-03-22 08:23:23 +00:00
Jose Fonseca
d01a7cdae5 glsl: Avoid GLboolean vs bool arithmetic MSVC warnings.
Note that GLboolean is an alias for unsigned char, which lacks the
implicit true/false semantics that C++/C99 bool have.

Reviewed-by: Brian Paul <brianp@vmware.com>

v2: Change gl_shader::IsES and gl_shader_program::IsES to be bool as
recommended by Ian Romanick.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-03-22 08:23:23 +00:00
Ian Romanick
a44b95cd57 glsl: Annotate as_foo functions that the this pointer cannot be NULL
We use the idiom

   ir_foo *x = y->as_foo();
   if (x == NULL)
      return;

all over the place.  GCC generates some quite lovely code for this.
One such example:

  340a5b:       83 7d 18 04             cmpl   $0x4,0x18(%rbp)
  340a5f:       0f 85 06 04 00 00       jne    340e6b
  340a65:       48 85 ed                test   %rbp,%rbp
  340a68:       0f 84 fd 03 00 00       je     340e6b

This case used as_expression() (ir_type_expression is 4).  Note that it
checks the ir_type, then checks that the pointer isn't NULL.  There is
some disconnect in GCC around the condition in the as_foo functions.

      return ir_type == ir_type_##TYPE ? (ir_##TYPE *) this : NULL; \

It believes "this" could be NULL, so it emits check outside the function
just for fun.

This patch uses assume() to tell GCC that it need not bother with extra
NULL checking of the pointer returned by the as_foo functions.

   text	   data	    bss	    dec	    hex	filename
4836430	 158688	  26248	5021366	 4c9eb6	i965_dri-before.so
4836173	 158688	  26248	5021109	 4c9db5	i965_dri-after.so

v2: Replace 'if (this == NULL) unreachable("this cannot be NULL")' with
assume(this != NULL).  Suggested by Ilia Mirkin.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-03-19 15:35:42 -07:00
Jason Ekstrand
8a33f95b7a nir/lower_io: Add a assign_locations function that sorts by [in]direct use
v2: Delete the set of indirectly accessed variables when we're done with it
v3: Rename from _packed to _scalar

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-03-19 13:18:39 -07:00
Jason Ekstrand
25db44a845 nir/lower_io: Make variable location assignment a manual operation
Previously, we just assigned variable locations in nir_lower_io.  Now, we
force the user to assign variable locations for us.  This gives the backend
a bit more control over where variables are placed.

v2: Rename from _packed to _scalar

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-03-19 13:18:39 -07:00
Jason Ekstrand
639115123e nir: Use a list instead of a hash_table for inputs, outputs, and uniforms
We never did a single hash table lookup in the entire NIR code base that I
found so there was no real benifit to doing it that way.  I suppose that
for linking, we'll probably want to be able to lookup by name but we can
leave building that hash table to the linker.  In the mean time this was
causing problems with GLSL IR -> NIR because GLSL IR doesn't guarantee us
unique names of uniforms, etc.  This was causing massive rendering isues in
the unreal4 Sun Temple demo.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-03-19 13:18:38 -07:00
Matt Turner
dd0d3a2c0f mesa: Replace _mesa_round_to_even() with _mesa_roundeven().
Eric's initial patch adding constant expression evaluation for
ir_unop_round_even used nearbyint. The open-coded _mesa_round_to_even
implementation came about without much explanation after a reviewer
asked whether nearbyint depended on the application not modifying the
rounding mode. Of course (as Eric commented) we rely on the application
not changing the rounding mode from its default (round-to-nearest) in
many other places, including the IROUND function used by
_mesa_round_to_even!

Worse, IROUND() is implemented using the trunc(x + 0.5) trick which
fails for x = nextafterf(0.5, 0.0).

Still worse, _mesa_round_to_even unexpectedly returns an int. I suspect
that could cause problems when rounding large integral values not
representable as an int in ir_constant_expression.cpp's
ir_unop_round_even evaluation. Its use of _mesa_round_to_even is clearly
broken for doubles (as noted during review).

The constant expression evaluation code for the packing built-in
functions also mistakenly assumed that _mesa_round_to_even returned a
float, as can be seen by the cast through a signed integer type to an
unsigned (since negative float -> unsigned conversions are undefined).

rint() and nearbyint() implement the round-half-to-even behavior we want
when the rounding mode is set to the default round-to-nearest. The only
difference between them is that nearbyint() raises the inexact
exception.

This patch implements _mesa_roundeven{f,}, a function similar to the
roundeven function added by a yet unimplemented technical specification
(ISO/IEC TS 18661-1:2014), with a small difference in behavior -- we
don't bother raising the inexact exception, which I don't think we care
about anyway.

At least recent Intel CPUs can quickly change a subset of the bits in
the x87 floating-point control register, but the exception mask bits are
not included. rint() does not need to change these bits, but nearbyint()
does (twice: save old, set new, and restore old) in order to raise the
inexact exception, which would incur some penalty.

Reviewed-by: Carl Worth <cworth@cworth.org>
2015-03-18 21:06:26 -07:00
Jason Ekstrand
27bf37ba05 nir/peephole_select: Allow uniform/input loads and load_const
Shader-db results on HSW:

total instructions in shared programs: 4174156 -> 4157291 (-0.40%)
instructions in affected programs:     145397 -> 128532 (-11.60%)
helped:                                383
HURT:                                  0
GAINED:                                20
LOST:                                  22

There are two more tests lost than gained.  However, comparing this with
GLSL IR vs. NIR results, the overall delta is reduced from 85/44
gained/lost on current master to 71/32 with this commit.  Therefore, I
think it's probably a boon since we are getting "closer" to where we were
before.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-03-17 17:11:05 -07:00
Jason Ekstrand
1be862c0c4 nir/peephole_select: Copy instructions into the block before the if
Previously we tried to do poor-man's copy propagation as we created the
select instructions.  Instead, this commit just moves the instructions from
the blocks inside the if into the block before.  Copy propagation will take
care of making sure we don't have any extra mov's in there for us.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-03-17 17:11:05 -07:00
Jason Ekstrand
8cf40ed05d nir/peephole_select: Rename are_all_move_to_phi and use a switch
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-03-17 17:11:05 -07:00
Matt Turner
8d3aa5926b glsl: Expose built-in packing functions under GLSL 4.2.
ARB_shading_language_packing is part of GLSL 4.2, not 4.0 as I
mistakenly believed. The following functions are available only with
ARB_shading_language_packing, GLSL 4.2 (not GLSL 4.0), or ES 3.0:

   - packSnorm2x16
   - unpackSnorm2x16
   - packHalf2x16
   - unpackHalf2x16

Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-03-13 10:42:38 -07:00
Samuel Iglesias Gonsalvez
b43bbfa90a glsl: optimize (0 cmp x + y) into (-x cmp y).
The optimization done by commit 34ec1a24d did not take it into account.

Fixes:

dEQP-GLES3.functional.shaders.random.all_features.fragment.20

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
2015-03-13 16:40:20 +01:00
Kenneth Graunke
f3e4b2c9d2 nir: Fix non-determinism in nir_lower_vars_to_ssa().
Previously, we stored derefs in a hash table, using the malloc'd pointer
as the key.  Then, we walked through the hash table and generated code,
based on the order of the hash table's elements.

Memory addresses returned by malloc are pretty much random, which meant
that the hash was random, and the hash table's elements would be walked
in some random order.  This led to successive compiles of the same
shader using different variable names and slightly different orderings
of phi-nodes.  Code could not be diff'd, and the final assembly would
sometimes change slightly too.

It turns out the only point of the hash table was to avoid inserting
the same node multiple times for different dereferences.  We never
actually searched the hash table!  This patch uses an intrusive
linked list instead.  Since exec_list uses head and tail sentinels,
checking prev or next against NULL will tell us whether the node is
already in the list.

Pair programming with Jason Ekstrand.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-03-12 13:25:39 -07:00
Jason Ekstrand
67388c1ef2 util: Fix foreach_list_typed_safe when exec_node is not at offset 0.
__next and __prev are pointers to the structure containing the exec_node
link, not the embedded exec_node.  NULL checks would fail unless the
embedded exec_node happened to be at offset 0 in the parent struct.

v2: Jason Ekstrand <jason.ekstrand@intel.com>:
   Use "(__node)->__field.next != NULL" to check for the end of the list
   instead of the "&__next->__field != NULL".  The former is far more
   obviously correct as it matches what the non-safe versions do.  The
   original code tried to avoid any use of __next as the client code may
   delete it during its execution.  However, since the looping condition is
   checked after the iteration clause but before the client code is
   executed, we know that __node is valid during the looping condition.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-03-12 13:25:39 -07:00
Kenneth Graunke
2c79f6f9c3 nir: Add intrinsics for SYSTEM_VALUE_BASE_VERTEX and VERTEX_ID_ZERO_BASE
Ian and I added these around the time Connor was developing NIR.  Now
that both exist, we should make them work together!

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-03-12 08:29:48 -07:00
Jason Ekstrand
90e50908d7 nir/worklist: Don't change the start index when computing the tail index
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
2015-03-11 15:18:16 -07:00
Thomas Helland
8fb8fe46fa nir: Optimize a + neg(a)
Shader-db i965 instructions:
total instructions in shared programs: 1711180 -> 1711159 (-0.00%)
instructions in affected programs:     825 -> 804 (-2.55%)
helped:                                9
HURT:                                  0
GAINED:                                3
LOST:                                  3

Shader-db NIR instructions:
total instructions in shared programs: 606187 -> 606179 (-0.00%)
instructions in affected programs:     298 -> 290 (-2.68%)
helped:                                4
HURT:                                  0
GAINED:                                0
LOST:                                  0

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
2015-03-11 14:21:05 -07:00
Thomas Helland
0525f2e851 nir: Optimize (a*b)+(a*c) -> a*(b+c)
Shader-db i965 instructions:
total instructions in shared programs: 1715894 -> 1710802 (-0.30%)
instructions in affected programs:     443080 -> 437988 (-1.15%)
helped:                                1502
HURT:                                  13
GAINED:                                4
LOST:                                  4

Shader-db NIR instructions:
total instructions in shared programs: 607710 -> 606187 (-0.25%)
instructions in affected programs:     208285 -> 206762 (-0.73%)
helped:                                769
HURT:                                  8
GAINED:                                0
LOST:                                  0

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
2015-03-11 14:21:05 -07:00
Kenneth Graunke
b9c2fa15e3 nir: Make the printer include nir_variable::location too.
Being able to see both location and driver_location can be useful when
debugging IO mistakes.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-03-09 01:34:03 -07:00
Kenneth Graunke
8dcc1f2c10 nir: Only do gl_FrontFacing workaround in glsl_to_nir for the FS.
Vertex shaders can have shader inputs where location happens to be
VARYING_SLOT_FACE.  Without predicating this on the shader stage,
we suddenly end up with load_front_face intrinsics in vertex shaders,
which is nonsensical.

Fixes spec/arb_vertex_buffer_object/pos-array when using NIR for VS.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-03-08 20:04:02 -07:00
Kenneth Graunke
c6f2abe67e nir: Plumb the shader stage into glsl_to_nir().
The next commit needs to know the shader stage in glsl_to_nir().
To facilitate that, we pass the gl_shader rather than the raw exec_list
of instructions.  This has both the exec_list and the stage.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-03-08 20:04:01 -07:00
Kenneth Graunke
b200cbb0a4 nir: Add native_integers to nir_shader_compiler_options.
glsl_to_nir, tgsi_to_nir, and prog_to_nir all want to know whether the
driver supports native integers.  Presumably other passes may as well.

Adding this to nir_shader_compiler_options is an easy way to provide
that information, as it's accessible via nir_shader::options.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-03-08 20:03:57 -07:00
Kenneth Graunke
a55da73be4 nir: Try to make sense of the nir_shader_compiler_options code.
The code in glsl_to_nir is entirely dead, as we translate from GLSL to
NIR at link time, when there isn't a _mesa_glsl_parse_state to pass,
so every caller passes NULL.

glsl_to_nir seems like the wrong place to try and create the shader
compiler options structure anyway - tgsi_to_nir, prog_to_nir, and other
translators all would have to duplicate that code.  The driver should
set this up once with whatever settings it wants, and pass it in.

Eric also added a NirOptions field to ctx->Const.ShaderCompilerOptions[]
and left a comment saying: "The memory for the options is expected to be
kept in a single static copy by the driver."  This suggests the plan was
to do exactly that.  That pointer was not marked const, however, and the
dead code used a mix of static structures and ralloced ones.

This patch deletes the dead code in glsl_to_nir, instead making it take
the shader compiler options as a mandatory argument.  It creates an
(empty) options struct in the i965 driver, and makes NirOptions point
to that.  It marks the pointer const so that we can actually do so
without generating "discards const qualifier" compiler warnings.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-08 20:03:46 -07:00
Kenneth Graunke
2561aea6b3 nir: Delete nir_shader::user_structures and num_user_structures.
Nothing actually uses these, and the only caller of glsl_to_nir()
(brw_fs_nir.cpp) always passes NULL for the _mesa_glsl_parse_state
pointer, meaning they'll always be NULL and 0, respectively.

Just delete them.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-03-08 20:03:44 -07:00
Kenneth Graunke
9f1e250e77 glsl: Mark array access when copying to a temporary for the ?: operator.
Piglit's spec/glsl-1.20/compiler/structure-and-array-operations/
array-selection.vert test contains the following code:

   gl_Position = (pick_from_a_or_b ? a : b)[i];

where "a" and "b" are uniform vec4[2] variables.

ast_to_hir creates a temporary vec4[2] variable, conditional_tmp, and
generates an if-block to copy one or the other:

   (declare (temporary) (array vec4 2) conditional_tmp)
   (if (var_ref pick_from_a_or_b)
     ((assign () (var_ref conditional_tmp) (var_ref a)))
     ((assign () (var_ref conditional_tmp) (var_ref b))))

However, we failed to update max_array_access for "a" and "b", so it
remained 0 - here, the whole array is being accessed.  At link time,
update_array_sizes() used this bogus information to change the types
of "a" and "b" to vec4[1].  We then had assignments from a vec4[1] to
a vec4[2], which is highly illegal.

This tripped assertions in nir_split_var_copies with scalar VS.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: mesa-stable@lists.freedesktop.org
2015-03-08 20:03:36 -07:00
Timothy Arceri
1a96d9ef1c glsl: let interface linking code validate its arrays
Currently intrastage arrays are validated twice for interface blocks.

Reviewed-by: Mark Janes <mark.a.janes@intel.com>
2015-03-06 07:26:57 +11:00
Timothy Arceri
c5a56a63f9 glsl: use common intrastage array validation
Use common intrastage array validation for interface blocks.

This change also allows us to support interface blocks
that are arrays of arrays.

V2: Reinsert unsized array asserts in interstage_match()

Reviewed-by: Mark Janes <mark.a.janes@intel.com>
2015-03-06 07:26:50 +11:00
Timothy Arceri
50859c688c glsl: move array validation into its own function
V2: return true when var->type is unsized but max access is within valid range

Reviewed-by: Mark Janes <mark.a.janes@intel.com>
2015-03-06 07:26:41 +11:00
Brian Paul
db9a088d32 glsl: include stdio.h where needed
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2015-03-05 06:59:42 -07:00
Vinson Lee
29c23644cc glsl: Fix GCC unused-variable warning in release build.
CXX      ast_array_index.lo
ast_array_index.cpp: In function ‘void update_max_array_access(ir_rvalue*, int, YYLTYPE*, _mesa_glsl_parse_state*)’:
ast_array_index.cpp:86:30: warning: unused variable ‘interface_type’ [-Wunused-variable]
             const glsl_type *interface_type =
                              ^

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
2015-03-04 17:20:25 -08:00
Jose Fonseca
00faf9f000 scons: Use -Werror MSVC compatibility flags per-directory.
Matching what we already do with autotools builds.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-03-04 15:12:06 +00:00
Jose Fonseca
40a4797384 nir: Use helper macros for dealing with VLAs.
v2:
- Single statement, by using memset return value as suggested by Ian
Romanick.
- No internal declaration, as suggested by Jason Ekstrand.
- Move macros to a header.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-03-04 10:52:02 +00:00
Jose Fonseca
80c5bd7ef0 configure: Leverage gcc warn options to enable safe use of C99 features where possible.
The main objective of this change is to enable Linux developers to use
more of C99 throughout Mesa, with confidence that the portions that need
to be built with MSVC -- and only those portions --, stay portable.

This is achieved by using the appropriate -Werror= options only on the
places they need to be used.

Unfortunately we still need MSVC 2008 on a few portions of the code
(namely llvmpipe and its dependencies).  I hope to eventually eliminate
this so that we can use C99 everywhere, but there are technical/logistic
challenges (specifically, newer Windows SDKs no longer bundle MSVC,
instead require a full installation of Visual Studio, and that has
hindered adoption of newer MSVC versions on our build processes.)
Thankfully we have more directy control over our OpenGL driver, which is
why we're now able to migrate to MSVC 2013 for most of the tree.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-03-03 09:25:11 +00:00
Brian Paul
c16c719647 glsl: replace Elements() with ARRAY_SIZE()
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-03-02 08:55:30 -07:00
Kenneth Graunke
982723dfa2 Revert "configure: Leverage gcc warn options to enable safe use of C99 features where possible."
This reverts commit 79daa510c7.

I apparently hadn't done a clean build when testing this; it broke the
build for Tom, Ben, and myself.  We like the idea; let's try a v2.
2015-02-27 16:13:10 -08:00
Brian Paul
667dac9d40 glsl: silence uninitialized var warning on MinGW
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-02-27 15:22:25 -07:00
Jose Fonseca
79daa510c7 configure: Leverage gcc warn options to enable safe use of C99 features where possible.
The main objective of this change is to enable Linux developers to use
more of C99 throughout Mesa, with confidence that the portions that need
to be built with MSVC -- and only those portions --, stay portable.

This is achieved by using the appropriate -Werror= options only on the
places they need to be used.

Unfortunately we still need MSVC 2008 on a few portions of the code
(namely llvmpipe and its dependencies).  I hope to eventually eliminate
this so that we can use C99 everywhere, but there are technical/logistic
challenges (specifically, newer Windows SDKs no longer bundle MSVC,
instead require a full installation of Visual Studio, and that has
hindered adoption of newer MSVC versions on our build processes.)
Thankfully we have more directy control over our OpenGL driver, which is
why we're now able to migrate to MSVC 2013 for most of the tree.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-27 14:30:36 +00:00
Jose Fonseca
f320ecf218 nir: Use alloca instead of variable length arrays.
This is to enable the code to build with -Werror=vla in the short term,
and enable the code to build with MSVC2013 soon after.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-27 14:30:36 +00:00
Brian Paul
ddf4b2e363 mesa: only include ctype.h where it's used
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-02-26 08:38:38 -07:00
Brian Paul
6cb431c19c glsl: #include c99_math.h instead of core.h
We only need the M_LOG2E definition.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-02-26 08:38:38 -07:00
Matt Turner
cb25087c7b glsl: Rewrite and fix min/max to saturate optimization.
There were some bugs, and the code was really difficult to follow. We
would optimize

   min(max(x, b), 1.0) into max(sat(x), b)

but not pay attention to the order of min/max and also do

   max(min(x, b), 1.0) into max(sat(x), b)

Corrects four shaders from Champions of Regnum that do

   min(max(x, 1), 10)

and corrects rendering of Mass Effect under VMware Workstation.

Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89180
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-02-25 08:44:49 -08:00
Ilia Mirkin
720ba6ca97 glsl: add double support for packing varyings
Doubles are always packed, but a single double will never cross a slot
boundary -- single slots can still be wasted in some situations.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-02-24 22:07:29 -05:00
Brian Paul
e033d2c642 glcpp: remove unneeded #include of core.h
isblank() is not used in the code.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-24 17:10:28 -07:00
Kenneth Graunke
30f51f1a1a glsl: Optimize "if (cond) discard;" to a conditional discard.
st_glsl_to_tgsi and ir_to_mesa have handled conditional discards for a
long time; the previous patch added that capability to i965.

i965 (Haswell) shader-db stats:

Without NIR:
total instructions in shared programs: 5792133 -> 5776360 (-0.27%)
instructions in affected programs:     737585 -> 721812 (-2.14%)
helped:                                6300
HURT:                                  68
GAINED:                                2

With NIR:
total instructions in shared programs: 5787538 -> 5769569 (-0.31%)
instructions in affected programs:     767843 -> 749874 (-2.34%)
helped:                                6522
HURT:                                  35
GAINED:                                6

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-02-24 15:24:53 -08:00
Kenneth Graunke
8e62bd52f8 nir: Introduce nir_intrinsic_discard_if.
This is a conditional discard, which takes a boolean source.

Note that we don't generate ir_discard::condition today, so this
shouldn't break drivers (since none implement this intrinsic yet).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-02-24 15:24:52 -08:00
Kenneth Graunke
23d42b46e3 glsl: Delete dead discard conditions in constant folding.
opt_constant_folding() already detects conditional assignments where the
condition is constant, and either deletes the assignment or the
condition.

Make it handle discards in the same fashion.

Spotted happening in the wild in Tropico 5 shaders.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-02-24 15:24:52 -08:00
Kenneth Graunke
d77b186871 glsl: Handle conditional discards in lower_discard_flow().
This pass wasn't prepared to handle conditional discards.

Instead of initializing the "discarded" temporary to "true", set it to
the condition.  Then, refer to the variable for the condition, to avoid
duplicating the expression tree.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-02-24 15:24:52 -08:00
Kenneth Graunke
44b45da994 glsl: Make ir_rvalue_visitor visit ir_discard::condition.
This was forgotten.

I omitted the NULL check since we don't check ir_assignment::condition
either.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-02-24 15:24:52 -08:00