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glsl: #include c99_math.h instead of core.h
We only need the M_LOG2E definition. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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@ -124,7 +124,7 @@
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* Converts double trunc, ceil, floor, round to fract
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*/
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#include "main/core.h" /* for M_LOG2E */
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#include "c99_math.h"
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#include "program/prog_instruction.h" /* for swizzle */
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#include "glsl_types.h"
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#include "ir.h"
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