nir: Add native_integers to nir_shader_compiler_options.

glsl_to_nir, tgsi_to_nir, and prog_to_nir all want to know whether the
driver supports native integers.  Presumably other passes may as well.

Adding this to nir_shader_compiler_options is an easy way to provide
that information, as it's accessible via nir_shader::options.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Kenneth Graunke 2015-03-06 01:17:22 -08:00
parent a55da73be4
commit b200cbb0a4
5 changed files with 16 additions and 9 deletions

View file

@ -43,7 +43,7 @@ namespace {
class nir_visitor : public ir_visitor
{
public:
nir_visitor(nir_shader *shader, bool supports_ints);
nir_visitor(nir_shader *shader);
~nir_visitor();
virtual void visit(ir_variable *);
@ -125,12 +125,11 @@ private:
}; /* end of anonymous namespace */
nir_shader *
glsl_to_nir(exec_list *ir, bool native_integers,
const nir_shader_compiler_options *options)
glsl_to_nir(exec_list *ir, const nir_shader_compiler_options *options)
{
nir_shader *shader = nir_shader_create(NULL, options);
nir_visitor v1(shader, native_integers);
nir_visitor v1(shader);
nir_function_visitor v2(&v1);
v2.run(ir);
visit_exec_list(ir, &v1);
@ -138,9 +137,9 @@ glsl_to_nir(exec_list *ir, bool native_integers,
return shader;
}
nir_visitor::nir_visitor(nir_shader *shader, bool supports_ints)
nir_visitor::nir_visitor(nir_shader *shader)
{
this->supports_ints = supports_ints;
this->supports_ints = shader->options->native_integers;
this->shader = shader;
this->is_global = true;
this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,

View file

@ -32,7 +32,7 @@
extern "C" {
#endif
nir_shader *glsl_to_nir(exec_list *ir, bool native_integers,
nir_shader *glsl_to_nir(exec_list *ir,
const nir_shader_compiler_options *options);
#ifdef __cplusplus

View file

@ -1370,6 +1370,12 @@ typedef struct nir_shader_compiler_options {
bool lower_fsqrt;
/** lowers fneg and ineg to fsub and isub. */
bool lower_negate;
/**
* Does the driver support real 32-bit integers? (Otherwise, integers
* are simulated by floats.)
*/
bool native_integers;
} nir_shader_compiler_options;
typedef struct nir_shader {

View file

@ -551,7 +551,9 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
}
static const nir_shader_compiler_options nir_options = {};
static const nir_shader_compiler_options nir_options = {
.native_integers = true,
};
/* We want the GLSL compiler to emit code that uses condition codes */
for (int i = 0; i < MESA_SHADER_STAGES; i++) {

View file

@ -87,7 +87,7 @@ fs_visitor::emit_nir_code()
/* first, lower the GLSL IR shader to NIR */
lower_output_reads(shader->base.ir);
nir_shader *nir = glsl_to_nir(shader->base.ir, true, options);
nir_shader *nir = glsl_to_nir(shader->base.ir, options);
nir_validate_shader(nir);
nir_lower_global_vars_to_local(nir);