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glsl: fix names in lower_constant_arrays_to_uniforms
Patch changes lowering pass to use unique name for each uniform
so that arrays from different stages cannot end up having same
name.
v2: instead of global counter, use pointer to achieve
unique name (Kenneth Graunke)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89590
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: 10.5 10.4 <mesa-stable@lists.freedesktop.org>
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1 changed files with 1 additions and 3 deletions
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@ -49,7 +49,6 @@ public:
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{
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instructions = insts;
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progress = false;
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index = 0;
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}
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bool run()
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@ -63,7 +62,6 @@ public:
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private:
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exec_list *instructions;
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bool progress;
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unsigned index;
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};
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void
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@ -82,7 +80,7 @@ lower_const_array_visitor::handle_rvalue(ir_rvalue **rvalue)
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void *mem_ctx = ralloc_parent(con);
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char *uniform_name = ralloc_asprintf(mem_ctx, "constarray__%d", index++);
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char *uniform_name = ralloc_asprintf(mem_ctx, "constarray__%p", dra);
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ir_variable *uni =
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new(mem_ctx) ir_variable(con->type, uniform_name, ir_var_uniform);
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