This improves drivers in the following ways:
* iris_hiz_exec() and crocus_hiz_exec() gets rid of the narrowly-used
update_clear_depth parameters.
* iris avoids fast-clearing if the aux state is CLEAR. crocus avoids
this too, but didn't actually need it in the first place.
* iris updates the value once per fast_clear_depth() call instead of
doing an update for each layer being cleared.
* anv now updates the clear value when transitioning from an undefined
layout instead of doing so on every fast-clear. This should be safer
because we don't perform state cache invalidates when changing the
clear value. So, existing surface states won't have any stale values.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30520>
The new workaround tries to strike a balance between simplicity and
functionality (for testing purposes). Instead of checking for the
alignment of a specific LOD when fast-clearing, we take an
all-or-nothing approach for LOD1+.
I haven't found any app to clear LOD1+ except for a Dirt Rally trace
some time ago. If I remember correctly, that trace clears all LODs,
doesn't render to them, then clears again with a different color,
incurring resolves. So, skipping LOD1+ fast clears will avoid those
resolves. Other apps I tested include Synmark2, glmark2, GfxBench5, and
the Vulkan games in internal our benchmarking tool.
Now that we've added updated and simplified checks in the drivers
themselves, we delete blorp_can_hiz_clear_depth.
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30250>
None of our tracked games use partial depth clears, so only allow it in
simple cases for testing purposes. This change also fixes an issue on
gfx8, where we had been accidentally disabling full surface clears if
the LOD was not 8x4 aligned.
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30250>
ARL+ can dispatch indirect draws through the hardware.
Backport-to: 24.2
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30690>
ARL+ supports some form of indirect draws, instead of trying to mash
support for indirect draws across various generations, let's make things
cleaner by factoring out XI support into it's own function.
Backport-to: 24.2
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30690>
Xe2 allows us to program in a custom byte stride for indirect draws
Backport-to: 24.2
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30690>
Loop iterates viewports but for MaximumVPIndex we only need viewport
count and last stage that writes viewport.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30732>
This reverts commit 6073f091bb.
With the progress on Xe2 platforms, we are not seeing many issues
caused by compression on depth buffers.
Backport-to: 24.2
Signed-off-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30653>
We stick to a rule in the driver that each field is only set in a
single place in the driver. Therefore when merging instructions, we
should never have any bit set to 1 from both sides.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30684>
Currently we can end up merging 2 prepacked 3DSTATE_CLIP instructions
where 2 different places in the driver fill the MaximumVPIndex.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 50f6903bd9 ("anv: add new low level emission & dirty state tracking")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30684>
In pratical the only change here is that batch_bo_pool
are captured to error dumps.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30676>
Those are batch buffers that are not allocated from batch_bo_pool,
so they were left out of error capture without the capture-all
parameter.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30676>
load_global_constant_uniform_block_intel is equivalent in terms of
loading, then for the predicate we just do a bcsel afterward in places
where that is required.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30659>
Today, on i915.ko, if Sparse Resources is disabled and the Kernel is
new enough to confirm to us that the GuC version is good, we'll expose
non-render engines, otherwise we don't.
Ever since we merged 5ca224aa0c ("anv/trtt: make all contexts have
the same TR-TT programming"), TR-TT is not anymore the reason why
we're not enabling non-render engines. Our performance team has
analyzed workloads and concluded enabling non-render engines is not
worth it on i915.ko today.
So here we adjust the code to do three things:
- Stop blaming TR-TT
- Unify the default behavior for i915.ko
- Don't disable non-render engines when TR-TT is being used on xe.ko.
v2:
- Comments (José)
Acked-by: Felix DeGrood <felix.j.degrood@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30627>
Description states that we need to enable PS_EXTRA state
EnablePSdependencyonCPsizechange whenever PixelShaderIsPerCoarsePixel
state changes.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30475>
In utrace timestamp copy case cmd_buffer is NULL.
Fixes: dbbcd5c32c ("anv: factor out generation kernel dispatch into helper")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30475>
The PRMs suggest that certain classes of auxiliary surface operations
will automatically synchronize when performed back-to-back:
Any transition from any value in {Clear, Render, Resolve} to a
different value in {Clear, Render, Resolve} requires end of pipe
synchronization.
Make use of this functionality by batching CCS and MCS flushes when
compatible auxiliary surface operations are performed within a command
buffer.
Ref: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11325
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29922>
According to the HSD, this is an alternative option for Wa_14016712196.
Taking this option allows us to combine this workaround with a couple
other depth workarounds. Make sure to execute these workarounds before
the workaround for the depth register mode, so that the stalling flush
is not impacted.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29922>
This flush was introduced with the following commits:
8949d27bb8 ("anv: implement gen9 post sync pipe control workaround")
bcb611361b ("anv: implement gen12 post sync pipe control workaround")
The flush was unsued with the following commit:
e79e1ca304 ("intel: Drop Tigerlake revision 0 workarounds")
This prevents some extra pipecontrols caused by a following patch.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29922>
Replicating what we do in genX_cmd_compute.c
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 7ca5c84804 ("anv: add support for simple internal compute shaders")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30539>
INTEL_MEASURE currently does not support measuring events in
parallel from reused command buffers. When this case is detected,
warn user and disallow. Fixes observed segfaults in such apps.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30523>
The current code is not handling the potential NULL pointer in
VkDebugUtilsObjectNameInfoEXT::pObjectName
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e1b9a6e4f3 ("anv: initial RMV support")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30516>
Like AHB, we don't know the layout for an image backed by gralloc
swapchain memory until bind when gralloc information is passed by the
platform.
Signed-off-by: Juston Li <justonli@google.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29850>
Refactor out shared code for the u_gralloc tiling query so it can also
be used by ahw and later anb resolves.
Signed-off-by: Juston Li <justonli@google.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29850>
Dota 2 and Counter-Strike 2 really want to be able to allocate memory
for both VkImages and VkBuffers from the same memory type. Xe2's
special compression-only memory type does not support buffers, which
makes these games crash. Disable CCS on these games as a workaround.
This is a temporary workaround as we're still working towards a
long-term solution (either by fixing the engine or finding a way
better expose our memory types).
Backport-to: 24.2
Fixes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11520
Fixes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11521
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30481>
These memory types are useless when CCS is disabled, don't leave them
there so they don't confuse applications.
Backport-to: 24.2
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30481>
Allows a driver to declare indirect arguments for its tracepoints and
pass an address. u_trace will request a copy of the data which should
be implemented on the command processor.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Co-Authored-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29944>