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anv: move setting 3DSTATE_CLIP::MaximumVPIndex from loop
Loop iterates viewports but for MaximumVPIndex we only need viewport count and last stage that writes viewport. Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30732>
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1 changed files with 10 additions and 10 deletions
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@ -1279,6 +1279,16 @@ genX(cmd_buffer_flush_gfx_runtime_state)(struct anv_cmd_buffer *cmd_buffer)
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mesh_prog_data->map.start_dw[VARYING_SLOT_VIEWPORT] >= 0;
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}
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/* From the Vulkan 1.0.45 spec:
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*
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* "If the last active vertex processing stage shader entry
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* point's interface does not include a variable decorated with
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* ViewportIndex, then the first viewport is used."
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*/
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SET(CLIP, clip.MaximumVPIndex, (last_raster_stage_write_viewport &&
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dyn->vp.viewport_count > 0) ?
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dyn->vp.viewport_count - 1 : 0);
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struct anv_instance *instance = cmd_buffer->device->physical->instance;
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const VkViewport *viewports = dyn->vp.viewports;
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@ -1402,16 +1412,6 @@ genX(cmd_buffer_flush_gfx_runtime_state)(struct anv_cmd_buffer *cmd_buffer)
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SET(VIEWPORT_CC, vp_cc.elem[i].MinimumDepth, min_depth);
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SET(VIEWPORT_CC, vp_cc.elem[i].MaximumDepth, max_depth);
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/* From the Vulkan 1.0.45 spec:
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*
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* "If the last active vertex processing stage shader entry
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* point's interface does not include a variable decorated with
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* ViewportIndex, then the first viewport is used."
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*/
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SET(CLIP, clip.MaximumVPIndex, (last_raster_stage_write_viewport &&
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dyn->vp.viewport_count > 0) ?
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dyn->vp.viewport_count - 1 : 0);
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}
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/* If the HW state is already considered dirty or the previous
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