And set outputs written directly in shader_info.
st/mesa changes where:
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
And set set inputs_read directly in shader_info.
To avoid regressions between changes this change is a squashed
version of the following patches.
st/mesa changes where:
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Note we access shader_info from the program struct rather than the
nir_shader pointer because shader cache won't create a nir_shader.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
In the fragment shader OutputsWritten is a bitset of FRAG_RESULT_*
enumerants, which represent the location of each color output written
by the shader. The secondary and primary color outputs of a given
render target using dual-source blending have the same location, so
the 'idx' computation below will give the wrong bit as result if the
'var->data.index' term is non-zero -- E.g. if the shader writes the
primary and secondary colors of the FRAG_RESULT_COLOR output,
ir_set_program_inouts will think that the shader writes both
FRAG_RESULT_COLOR and FRAG_RESULT_SAMPLE_MASK, which is just bogus.
That would cause the brw_wm_prog_key::nr_color_regions computation
done in the i965 driver during fragment shader precompilation to be
wrong, which currently leads to unnecessary recompilation of shaders
that use dual-source blending, and triggers an assertion failure in
fs_visitor::emit_fb_writes() on my i965-fb-fetch branch.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This is the set of shader outputs whose initial value is provided to
the shader by some external means when the shader is executed, rather
than computed by the shader itself.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Since they cannot be written. This prevents adding fragment outputs
to the OutputsWritten set that are only read from via the
gl_LastFragData array but never written to.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This assertion is bogus. Varying structs, and arrays of structs, are
allowed by GLSL, and we can see them here. While we currently don't
have any partial-variable support for those, simply returning false
and marking the entire thing as used is certainly legitimate.
I believe this is often swept under the rug by varying packing,
but that's disabled in certain tessellation situations.
Hit by 20 dEQP-GLES31.functional.tessellation.user_defined_io.* tests.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Likewise, rename the enum type to glsl_interp_mode.
Beyond the GLSL front-end, talking about "interpolation modes" seems
more natural than "interpolation qualifiers" - in the IR, we're removed
from how exactly the source language specifies how to interpolate an
input. Also, SPIR-V calls these "decorations" rather than "qualifiers".
Generated by:
$ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \
-e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \
-e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \;
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Dave Airlie <airlied@redhat.com>
In the future int64 support will have the same requirements.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This catches a problem previously undetected until deep in the backend.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
vertex_input_slots would be an appropriate name for an integer, but not
a bool.
Also remove a cond ? true : false from a count_attribute_slots() call
site, noticed during the rename.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>