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glsl: set patch outputs written directly in shader_info
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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parent
f79d37f1ec
commit
2f59f3eee5
3 changed files with 2 additions and 4 deletions
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@ -128,7 +128,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
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} else {
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assert(var->data.mode == ir_var_shader_out);
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if (is_patch_generic) {
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prog->PatchOutputsWritten |= bitfield;
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prog->info.patch_outputs_written |= bitfield;
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} else if (!var->data.read_only) {
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prog->info.outputs_written |= bitfield;
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if (var->data.index > 0)
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@ -431,7 +431,7 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
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prog->SecondaryOutputsWritten = 0;
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prog->info.outputs_read = 0;
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prog->info.patch_inputs_read = 0;
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prog->PatchOutputsWritten = 0;
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prog->info.patch_outputs_written = 0;
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prog->SystemValuesRead = 0;
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if (shader_stage == MESA_SHADER_FRAGMENT) {
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prog->info.fs.uses_sample_qualifier = false;
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@ -30,7 +30,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
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{
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shader_info *info = &sh->Program->info;
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info->patch_outputs_written = sh->Program->PatchOutputsWritten;
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info->system_values_read = sh->Program->SystemValuesRead;
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info->uses_texture_gather = sh->Program->UsesGather;
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}
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@ -1923,7 +1923,6 @@ struct gl_program
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struct shader_info info;
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GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
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GLbitfield PatchOutputsWritten; /**< VAR[0..31] usage for patch outputs (user-defined only) */
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GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */
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GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
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GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
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