glsl: Don't consider read-only fragment outputs to be written to.

Since they cannot be written.  This prevents adding fragment outputs
to the OutputsWritten set that are only read from via the
gl_LastFragData array but never written to.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Francisco Jerez 2016-07-19 20:29:55 -07:00
parent 913ae618c6
commit 711213fb72

View file

@ -137,7 +137,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
assert(var->data.mode == ir_var_shader_out);
if (is_patch_generic)
prog->PatchOutputsWritten |= bitfield;
else
else if (!var->data.read_only)
prog->OutputsWritten |= bitfield;
}
}