With secondary command buffers, inherited rendering can be used but
it's basically impossible to know if the depth/stencil attachment
enabled HiZ/HiS. But it's required to disable WALK_ALIGN8 to avoid
GPU hangs.
This assumes that HiZ/HiS is enabled for inherited rendering as long
as a depth/stencil attachment is used. It's not the most optimal
approach but it's not supposed to hurt either.
This fixes a GPU hang with
dEQP-VK.dynamic_rendering.primary_cmd_buff.basic.contents_secondary_cmdbuffers
and friends.
GFX1200 isn't affected because it doesn't support HiZ/HiS.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33986>
For empty BVHs we shouldn't emit any leaf nodes, but there is one
invocation to encode the root node. Guard leaf node encoding so that
invocation doesn't try writing any leaves.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33985>
VEGA10, RENOIR, NAVI10, RAPHAEL and NAVI31 are covered, they passed
100% of 25 runs each.
NAVI21 and VANGOGH still don't enable video testing in CI because I
got few hangs during my last stress test. Need to be stress tested
again.
Note that the kernel in Mesa CI is too old and doesn't have latest
firmwares that should fix the remaining failures.
GFX6-8 have different issues like GPU hangs on Polaris10, so it's not
yet enabled in CI.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33968>
At least, NAVI10, NAVI21 and NAVI24 are affected by this what looks
like a hardware bug when primitive restart is changed and no context
registers are written between draws. It seems the hardware doesn't
consider primitive restart at all in this situation.
Adding SQ_NON_EVENT(0) as suggested by Marek seems to fix it reliably
without introducing any overhead. It's basically a NOP packet that adds
a small delay.
Fixes new VKCTS coverage dEQP-VK.transform_feedback.primitive_restart.*.
Also fixes this old vkd3d-proton issue.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7258
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33929>
This dumps pipeline hash + shader VA to /tmp/radv_pso_history.log. Can
be very useful when investigating GPU hangs using UMR to get the fossils
back with the PC.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33912>
We can do W and face culling when we have multiple viewports, but not
frustum and small prim culling because those are dependent on the viewport.
When a shader writes the viewport index, the new option allows skipping
viewport-based culling while keeping W and face culling.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33482>
LDS isn't divided among SIMDs, and it doesn't make sense to launch a
fraction of a compute workgroup.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33873>
Generalization for the following:
1. pass in the scaler output alignment requirement to segment number determination function
2. parameter validation hook
Signed-off-by: Navid Assadian <Navid.Assadian@amd.com>
Reviewed-by: Roy Chan <Roy.Chan@amd.com>
Reviewed-by: Jesse Agate <Jesse.Agate@amd.com>
Acked-by: Alan Liu <Haoping.Liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33833>
[WHY]
The full range needs to have the same brightness normalization like the
studio range.
[HOW]
Apply the same normalization.
Signed-off-by: Tiberiu Visan <Tiberiu.Visan@amd.com>
Reviewed-by: Tomson Chang <Tomson.Chang@amd.com>
Reviewed-by: Jesse Agate <Jesse.Agate@amd.com>
Acked-by: Alan Liu <Haoping.Liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33833>
[WHY]
Studio signal has an offset.
[HOW]
Subtract that offset.
Signed-off-by: Tiberiu Visan <Tiberiu.Visan@amd.com>
Reviewed-by: Roy Chan <Roy.Chan@amd.com>
Reviewed-by: Navid Assadian <Navid.Assadian@amd.com>
Acked-by: Alan Liu <Haoping.Liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33833>
Reformat index variables to indicate loop specifics and update enum to match formatting guide.
Signed-off-by: Brendan Steve Leder <Brendansteve.Leder@amd.com>
Reviewed-by: Roy Chan <Roy.Chan@amd.com>
Reviewed-by: Evan Damphousse <Evan.Damphousse@amd.com>
Acked-by: Alan Liu <Haoping.Liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33833>
This seems to fix some artifacts, but we're not sure why, so it might not
be a correct or optimal solution.
fossil-db (navi31):
Totals from 28424 (35.81% of 79377) affected shaders:
Instrs: 30112910 -> 30348977 (+0.78%); split: -0.00%, +0.78%
CodeSize: 159542980 -> 160485336 (+0.59%); split: -0.00%, +0.59%
Latency: 221438396 -> 221500856 (+0.03%); split: -0.00%, +0.03%
InvThroughput: 38154231 -> 38159984 (+0.02%); split: -0.00%, +0.02%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Backport-to: 25.0
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33853>