radv: store vertex prolog simple input check to cmdbuf on vs bind

no need to check this again and again

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33806>
This commit is contained in:
Mike Blumenkrantz 2025-02-05 13:39:02 -05:00 committed by Marge Bot
parent 881d94a40a
commit b2123314bd
2 changed files with 11 additions and 7 deletions

View file

@ -4906,12 +4906,6 @@ lookup_vs_prolog(struct radv_cmd_buffer *cmd_buffer, const struct radv_shader *v
misaligned_mask &= attribute_mask;
unaligned_mask &= attribute_mask;
const bool can_use_simple_input =
cmd_buffer->state.shaders[MESA_SHADER_VERTEX] &&
!cmd_buffer->state.shaders[MESA_SHADER_VERTEX]->info.merged_shader_compiled_separately &&
cmd_buffer->state.shaders[MESA_SHADER_VERTEX]->info.is_ngg == pdev->use_ngg &&
cmd_buffer->state.shaders[MESA_SHADER_VERTEX]->info.wave_size == pdev->ge_wave_size;
/* The instance ID input VGPR is placed differently when as_ls=true. as_ls is also needed to
* workaround the LS VGPR initialization bug.
*/
@ -4919,7 +4913,7 @@ lookup_vs_prolog(struct radv_cmd_buffer *cmd_buffer, const struct radv_shader *v
/* try to use a pre-compiled prolog first */
struct radv_shader_part *prolog = NULL;
if (can_use_simple_input && !as_ls && !misaligned_mask && !vi_state->alpha_adjust_lo && !vi_state->alpha_adjust_hi) {
if (cmd_buffer->state.can_use_simple_vertex_input && !as_ls && !misaligned_mask && !vi_state->alpha_adjust_lo && !vi_state->alpha_adjust_hi) {
if (!instance_rate_inputs) {
prolog = device->simple_vs_prologs[num_attributes - 1];
} else if (num_attributes <= 16 && !*nontrivial_divisors && !zero_divisors &&
@ -7500,6 +7494,9 @@ radv_bind_pre_rast_shader(struct radv_cmd_buffer *cmd_buffer, const struct radv_
static void
radv_bind_vertex_shader(struct radv_cmd_buffer *cmd_buffer, const struct radv_shader *vs)
{
struct radv_device *device = radv_cmd_buffer_device(cmd_buffer);
const struct radv_physical_device *pdev = radv_device_physical(device);
radv_bind_pre_rast_shader(cmd_buffer, vs);
/* Re-emit states that need to be updated when the vertex shader is compiled separately
@ -7509,6 +7506,9 @@ radv_bind_vertex_shader(struct radv_cmd_buffer *cmd_buffer, const struct radv_sh
cmd_buffer->state.dirty_dynamic |= RADV_DYNAMIC_PATCH_CONTROL_POINTS;
}
cmd_buffer->state.can_use_simple_vertex_input = !vs->info.merged_shader_compiled_separately &&
vs->info.is_ngg == pdev->use_ngg &&
vs->info.wave_size == pdev->ge_wave_size;
/* Can't put anything else here due to merged shaders */
}
@ -7665,6 +7665,9 @@ radv_bind_shader(struct radv_cmd_buffer *cmd_buffer, struct radv_shader *shader,
/* Reset some dynamic states when a shader stage is unbound. */
switch (stage) {
case MESA_SHADER_VERTEX:
cmd_buffer->state.can_use_simple_vertex_input = false;
break;
case MESA_SHADER_FRAGMENT:
cmd_buffer->state.dirty |= RADV_CMD_DIRTY_DB_SHADER_CONTROL;
cmd_buffer->state.dirty_dynamic |= RADV_DYNAMIC_CONSERVATIVE_RAST_MODE | RADV_DYNAMIC_RASTERIZATION_SAMPLES |

View file

@ -478,6 +478,7 @@ struct radv_cmd_state {
uint8_t vtx_emit_num;
bool uses_drawid;
bool uses_baseinstance;
bool can_use_simple_vertex_input;
bool uses_out_of_order_rast;
bool uses_vrs;