Since the dirty range started out as 0..0, you would have 0..VBend as the
new dirty range on the first draw, and if your VB was >32b then you'd
flush every time you used it. Instead, if there's no existing dirty range
then just set it to our new VB's range.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21370>
Since the dirty range started out as 0..0, you would have 0..VBend as the
new dirty range on the first draw, and if your VB was >32b then you'd
flush every time you used it. Instead, if there's no existing dirty range
then just set it to our new VB's range.
Perf results with zink+anv on my CFL:
sauerbraten: +24.8182% +/- 0.602077% (n=5)
portal-2-v2.trace: +4.64289% +/- 0.285285% (n=5)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21370>
Check if the FS output color comes from an FS input. If so, don't tag
the shader as linear. See code comments for more details.
During testing I added extra counters to check the number of times
linear shaders were used to be sure we're not accidentally disallowing
too many shaders. Things looked good with our in-house mksReplay test
suite.
This fixes some OpenGL CTS test failures with llvmpipe.
Signed-off-by: Brian Paul <brianp@vmware.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7489
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21340>
This will in turn optimize out anything that's gated on those.
Suggested-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21343>
This is one step towards lowering I/O during shader preprocess rather than at
variant create time, which helps mitigate shader variant jank. It's also a lot
simpler.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> [v1]
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20836>
In OpenGL, FRAG_RESULT_COLOR implicitly broadcasts to every render target. Our
existing lower_blend code (somewhat arbitrarily) aliases to the the first render
target's format and blend settings. That said, I don't think that works if
different render targets have different settings -- or blend with their
different destinations -- though I don't have relevant spec text right now.
The actual reason this works is that all users of this pass either call
nir_lower_fragcolor first (panfrost, asahi) or don't have FRAG_RESULT_COLOR as
part of their API (panvk, soon agxv). Unless/until we actually have a use case
for nir_lower_blend with gl_FragColor, assert that gl_FragColor is lowered first
so we don't need to worry about this imaginary case.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20836>
Stores don't have destinations, and if they did, it would be invalid to change
their ssa_def's num_components without also changing the SSA def. Remove the
nonsensical (but harmless) assignment.
This fixes 25249e8be2 ("nir/lower_blend: Expand or shrink output variables as
needed"), but as the bug is harmless in practice, it does not need to be
backported.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Suggested-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20836>
This turns the early pass into a late pass, which is important because it
depends on the shader key and therefore should be called by the driver instead
of the compiler preprocessing. It's also simpler this way.
The shader key work is waiting for review in another merge request. In the mean
time, this patch will let us run blend lowering early for blend shaders on
Midgard.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20836>
This is a form of lowered I/O, it needs I/O semantics so we can know the
location to store to instead of passing via a sideband.
Over in !20906, we will use the BASE to lower blend shader with multisampling in
NIR instead of passing the number of samples and framebuffer format along a
sideband to the Midgard compiler. That's not needed for this series (this patch
was cherry-picked to avoid regressions in the lower_blend changes) but it's good
to model the full form of the I/O lowered intrinsic here.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20836>
No longer used. All of the information that was previously track here is
tracked directly in nir_loop_variable... and, technically speaking, has
been tracked there ever since 0b9639c35d.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21289>
These track the same information in a slightly different way. Since
nir_loop_variable::init_src is visible outside this module, it cannot
be eliminated.
As an intentional side effect, induction variables with constant
initializers will now have their nir_loop_induction_variable::init_src
field point to the load_const source. Previously this pointer would be
NULL.
v2: Update unit tests and commit message. Remove the now unused ind_var
variable in find_trip_count.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21289>
These track the same information in a slightly different way. Since
nir_loop_variable::update_src is visible outside this module, it cannot
be eliminated.
This leads to some nice simplification in find_trip_count. Previously
this code only had access to the ALU instruction that performs the
increment. It had to "search" the parameters to determine which (if any)
was the constant. With this change, this code has access to the
nir_alu_src of the ALU instruction that performs the increment. It no
longer needs to search the parameters for the constant. It's either the
supplied nir_alu_src or nothing.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21289>
As an intentional side effect, induction variables with constant
increments will now have their nir_loop_induction_variable::update_src
field point to the load_const source. Previously this pointer would be
NULL.
v2: Update unit tests and commit message.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21289>
A couple basic tests for loops with the exit condition after the
increment. In compiler literature, the optimization that moves the exit
condition from the top to the bottom is called "loop inversion."
v2: Pass parameters to loop_builder_invert using a struct. Add a comment
describing the loop being constructed to loop_builder_invert. Both
suggested by Caio.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21289>
Inspired heavily by the work by Yevhenii Kolesnikov in the original
versions of !3445.
v2: Pass parameters to loop_builder using a struct. Add a comment
describing the loop being constructed to loop_builder. Both suggested by
Caio.
v3: mscv C++ designated initializer lolz.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21289>
All of the other tests only log the shader when validation fails, so
having that shader scroll by in the output is very distracting.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21289>
Instead of everyone having to copy the curl command from somewhere else
when a new deqp version needs new patches; now all they need to do is
paste the commit hash in the array.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21392>
Temporarily remove driver-side uses of
VkDrmFormatModifierPropertiesListEXT so the encode/decode procedures can
be fixed asynchronously in a follow-up.
Signed-off-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21367>
Harmless in practice (so no need to backport) but still very wrong. Noticed
looking at traces of Dolphin trying to debug acute misrendering.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20780>
This is to make dEQP-VK.api.buffer.basic.size_max_uint64 pass on
android.
The test creates a buffer of size UINT64_MAX and makes sure the memory
requirement for the buffer is sane. It fails because our memory
requirement is "align64(UINT64_MAX, 16)" which is 0 after overflow.
The test checks maintenance4's maxBufferSize and is skipped normally.
But the extension can be disabled on an android build.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21346>