Commit graph

82384 commits

Author SHA1 Message Date
Brian Paul
0193e20df5 mesa: rewrite save_CallLists() code
When glCallLists() is compiled into a display list, preserve the call
as a single glCallLists rather than 'n' glCallList calls.  This will
matter for an upcoming display list optimization project.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-02-09 11:27:48 -07:00
Brian Paul
711d5347cf mesa: add missing error check in _mesa_CallLists()
Generate GL_INVALID_VALUE if n < 0.  Return early if n==0 or lists==NULL.

v2: fix formatting, also check for lists==NULL.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-02-09 11:27:48 -07:00
Brian Paul
b1ddc03633 mesa: whitespace clean-ups in dlist.h
And remove 'extern' qualifiers.
2016-02-09 11:27:48 -07:00
Brian Paul
7d18faf8e7 st/mesa: don't allocate bitmap drawing state until needed
Most apps don't use glBitmap so don't allocate the bitmap cache or
gallium state objects/shaders/etc until the first call to st_Bitmap().

v2: simplify a conditional, per Gustaw Smolarczyk.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 11:27:48 -07:00
Brian Paul
a5799de3dc st/mesa: move the setup_bitmap_vertex_data() code into draw_bitmap_quad()
Now all the code to setup the vertex data and draw it is in one place.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 11:27:48 -07:00
Brian Paul
130d34ce65 st/mesa: refactor some bitmap drawing code
Move setup/restoration of rendering state into helper functions.
This makes the draw_bitmap_quad() function much more concise.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 11:27:47 -07:00
Chad Versace
e6d3432c81 anv: Replace anv_format::depth_format with ::has_depth
isl now understands depth formats. We no longer need depth formats in
the anv_format table.
2016-02-09 10:02:50 -08:00
Chad Versace
0a93067993 isl: Add func isl_surf_get_depth_format()
For depth surfaces, it gets the value for
3DSTATE_DEPTH_BUFFER.SurfaceFormat.
2016-02-09 10:02:50 -08:00
Chad Versace
4d037b551e anv: Rename anv_format::surface_format -> isl_format
Because that's what it is, an isl format.
2016-02-09 10:02:50 -08:00
Ilia Mirkin
922be4eab9 mesa: remove hack to fix up GL_ANY_SAMPLES_PASSED results
Both st/mesa and i965 should return a true/false result now, and the
only other driver implementing queries (radeon) doesn't support
ARB_occlusion_query2 which added that pname.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 11:59:35 -05:00
Ilia Mirkin
7aca4bb9b1 st/mesa: make use of the occlusion predicate query
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 11:59:35 -05:00
Ilia Mirkin
50235ab3ab nv50: add PIPE_QUERY_OCCLUSION_PREDICATE support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2016-02-09 11:59:35 -05:00
Ilia Mirkin
0cb1dda36e nv30: add PIPE_QUERY_OCCLUSION_PREDICATE support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-09 11:59:35 -05:00
Ilia Mirkin
0d04ec2fd2 ilo: add PIPE_QUERY_OCCLUSION_PREDICATE support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
2016-02-09 11:59:27 -05:00
Nicolai Hähnle
c260175677 draw: use util_pstipple_* function for stipple pattern textures and samplers
This reduces code duplication.

Suggested-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-02-09 10:01:57 -05:00
Nicolai Hähnle
452e51bf1e draw: use util_pstipple_create_fragment_shader
This reduces code duplication. It also adds support for drivers where the
fragment position is a system value.

Suggested-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-02-09 10:01:32 -05:00
Marek Olšák
83b4d701c0 winsys/radeon: fix a wrong NUM_TILE_PIPES value from the kernel
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94019

Tested-by: Nick Sarnie <commendsarnex@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2016-02-09 15:26:40 +01:00
Timothy Arceri
1aae5e8ced nir: remove unused nir_variable fields
These are used in GLSL IR to removed unused varyings and match
transform feedback variables. There is no need to use these in NIR.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:49:06 +11:00
Timothy Arceri
6235b69134 glsl: remove unrequired forward declaration
This was added in 2548092ad8 although I don't see why as it
was already in the linker.h header.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:48:55 +11:00
Timothy Arceri
9dd6a4ea79 glsl: clean up and fix bug in varying linking rules
The existing code was very hard to follow and has been the source
of at least 3 bugs in the past year.

The existing code also has a bug for SSO where if we have a
multi-stage SSO for example a tes -> gs program, if we try to use
transform feedback with gs the existing code would look for the
transform feedback varyings in the tes stage and fail as it can't
find them.

V2: Add more code comments, always try to remove unused inputs
to the first stage.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:44:22 +11:00
Timothy Arceri
fd0b89ad8d glsl: simplify ES Vertex/Fragment shader requirements
We really just needed to skip the existing ES < 3.1 check if we have
a compute shader, all other scenarios are already covered.

* No shaders is a link error.
* Geom or Tess without Vertex is a link error which means we always
  require a Vertex shader and hence a Fragment shader.
* Finally a Compute shader linked with any other stage is a link error.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:44:15 +11:00
Timothy Arceri
55fa3c44bc glsl: simplify required stages for linking rules
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:44:11 +11:00
Timothy Arceri
20823992b4 glsl: small tidy up now that link_shaders() exits early with 0 shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:44:07 +11:00
Timothy Arceri
76cfb47207 glsl: don't attempt to link empty program
Previously an empty program would go through the entire
link_shaders() function and we would have to be careful
not to cause a segfault.

In core profile also now set link_status to false by
generating an error, it was previously set to true.

From Section 7.3 (PROGRAM OBJECTS) of the OpenGL 4.5 spec:

   "Linking can fail for a variety of reasons as specified in the
   OpenGL Shading Language Specification, as well as any of the
   following reasons:

    - No shader objects are attached to program."

V2: Only generate an error in core profile and add spec quote (Ian)

V3: generate error in ES too, remove previous check which was only
applying the rule to GL 4.5/ES 3.1 and above. My understand is that
this spec change is clarifying previously undefined behaviour and
therefore should be applied retrospectively. The ES CTS tests for
this are in ES 2 I suspect it was passing because it would have
generated an error for not having both a vertex and fragment shader.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:44:02 +11:00
Matt Turner
371c4b3c48 nir: Recognize open-coded bitfield_reverse.
Helps 11 shaders in UnrealEngine4 demos.

I seriously hope they would have given us bitfieldReverse() if we
exposed GL 4.0 (but we do expose ARB_gpu_shader5, so why not use that
anyway?).

instructions in affected programs: 4875 -> 4633 (-4.96%)
cycles in affected programs: 270516 -> 244516 (-9.61%)

I suspect there's a *lot* of room to improve nir_search/opt_algebraic's
handling of this. We'd actually like to match, e.g., step2 by matching
step1 once and then doing a pointer comparison for the second instance
of step1, but unfortunately we generate an enormous tuple for instead.

The .text size increases by 6.5% and the .data by 17.5%.

   text     data  bss    dec    hex  filename
  22957    45224    0  68181  10a55  nir_libnir_la-nir_opt_algebraic.o
  24461    53160    0  77621  12f35  nir_libnir_la-nir_opt_algebraic.o

I'd be happy to remove this if Unreal4 uses bitfieldReverse() if it is
in a GL 4.0 context once we expose GL 4.0.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-02-08 21:20:58 -08:00
Matt Turner
2d0d9755da nir: Handle large unsigned values in opt_algebraic.
The next patch adds an algebraic rule that uses the constant 0xff00ff00.

Without this change, the build fails with

   return hex(struct.unpack('I', struct.pack('i', self.value))[0])
   struct.error: 'i' format requires -2147483648 <= number <= 2147483647

The hex() function handles integers of any size, and assigning a
negative value to an unsigned does what we want in C. The pack/unpack is
unnecessary (and as we see, buggy).

Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
2016-02-08 20:38:17 -08:00
Matt Turner
7be8d07732 nir: Do opt_algebraic in reverse order.
Walking the SSA definitions in order means that we consider the smallest
algebraic optimizations before larger optimizations. So if a smaller
rule is part of a larger rule, the smaller one will happen first,
preventing the larger one from happening.

instructions in affected programs: 32721 -> 32611 (-0.34%)
helped: 106

In programs whose nir_optimize loop count changes (129 of them):

   before:  1164 optimization loops
   after:   1071 optimization loops

Of the 129 affected, 16 programs' optimization loop counts increased.

Prevents regressions and annoyances in the next commits.

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-02-08 20:38:17 -08:00
Matt Turner
a8f0960816 nir: Recognize product of open-coded pow()s.
Prevents regressions in the next commit.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-02-08 20:38:17 -08:00
Matt Turner
9f02e3ab03 nir: Add opt_algebraic rules for xor with zero.
instructions in affected programs: 668 -> 664 (-0.60%)
helped: 4

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-02-08 20:38:17 -08:00
Timothy Arceri
3fd4280759 glsl: validate arrays of arrays on empty type delclarations
Fixes:
dEQP-GLES31.functional.shaders.arrays_of_arrays.invalid.empty_declaration_without_var_name_fragment
dEQP-GLES31.functional.shaders.arrays_of_arrays.invalid.empty_declaration_without_var_name_vertex

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-02-09 13:52:52 +11:00
Kenneth Graunke
74f956c416 i965: Use nir_lower_load_const_to_scalar().
I don't know why, but we never hooked up this pass Eric wrote.
Otherwise, you can end up with stupid scalarized code such as:

   vec4 ssa_7 = load_const (0.0, 0.0, 0.0, 0.0)
   vec4 ssa_8 = ...
   vec1 ssa_9 = feq ssa_8, ssa_7
   vec1 ssa_10 = feq ssa_8.y, ssa_7.y
   vec1 ssa_11 = feq ssa_8, ssa_7.z
   vec1 ssa_12 = feq ssa_8.y, ssa_7.w

ssa_8.xyxy == <0, 0, 0, 0> should only take two feq instructions.

shader-db on Skylake:

total instructions in shared programs: 9121153 -> 9120749 (-0.00%)
instructions in affected programs: 32421 -> 32017 (-1.25%)
helped: 277
HURT: 69

total cycles in shared programs: 69003364 -> 69000912 (-0.00%)
cycles in affected programs: 899186 -> 896734 (-0.27%)
helped: 313
HURT: 403

This also prevents regressions when disabling channel expressions.

v2: Don't call opt_cse afterwards (requested by Matt).  It should
    happen in the optimization loop below anyway.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-02-08 18:10:34 -08:00
Timothy Arceri
184afd8fd9 mesa: remove now unused sampler index handing code
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-02-09 12:03:02 +11:00
Timothy Arceri
edc108765e mesa: compute sampler index in ir_to_mesa rather than using UniformHash
The aim of this is to work towards removing UniformHash from the program
struct so that we don't need to hold onto it in memory and pass it around
outside the linker.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-02-09 12:02:58 +11:00
Kenneth Graunke
d0e1d6b7e2 i965: Don't add barrier deps for FB write messages.
There are never render target reads, so there are no scheduling hazards.

Giving the extra flexibility to the scheduler makes it possible to do
FB writes as soon as their sources are available, reducing register
pressure.  It also makes it possible to do the payload setup for more
than one FB write message at a time, which could better hide latency.

shader-db results on Skylake:

total instructions in shared programs: 9110254 -> 9110211 (-0.00%)
instructions in affected programs: 2898 -> 2855 (-1.48%)
helped: 3
HURT:   0
LOST:   0
GAINED: 1

A reduction in instruction counts is surprising, but legitimate:
the three shaders helped were spilling, and reducing register
pressure allowed us to issue fewer spills/fills.

total cycles in shared programs: 69035108 -> 68928820 (-0.15%)
cycles in affected programs: 4412402 -> 4306114 (-2.41%)
helped: 4457
HURT: 213

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2016-02-08 16:59:35 -08:00
Dave Airlie
6502b3f60e st/mesa: enable AoA for gallium drivers reporting GLSL 1.30
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-02-09 10:52:09 +10:00
Dave Airlie
b74e8c89a6 st/mesa: add atomic AoA support
reuse the sampler deref handling code to do the same
thing for atomics.

Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-02-09 10:52:09 +10:00
Dave Airlie
90bbe3d781 mesa: drop unused nonconst sampler functions.
Since we fixed the glsl->tgsi conversion we no longer need
this function.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-02-09 10:52:08 +10:00
Dave Airlie
bb8bbe34e3 st/mesa: handle indirect samplers in arrays/structs properly (v4.1)
The state tracker never handled this properly, and it finally
annoyed me for the second time so I decided to fix it properly.

This is inspired by the NIR sampler lowering code and I only realised
NIR seems to do its deref ordering different to GLSL at the last
minute, once I got that things got much easier.

it fixes a bunch of tests in
tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/

v2: fix AoA tests when forced on.
I was right I didn't need all that code, fixing the AoA code
meant cleaning up a chunk of code I didn't like in the array
handling.

v3: start generalising the code a bit more for atomics.
v3.1: use UniformRemapTable

v4: handle uniforms differently using the param_index,
and go back to UniformStorage
fix issues identified by Timothy with deref handling.
v4.1: squash const fix and move handling 1D const out
of recursive function.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-02-09 10:52:08 +10:00
Dave Airlie
52801766a0 glsl/ir: add param index to variable.
We have a requirement to store the index into the mesa parameterlist
for uniforms. Up until now we've overwritten var->data.location with
this info. However this then stops us accessing UniformStorage,
which is needed to do proper dereferencing.

Add a new variable to ir_variable to store this value in, and change
the two uses to use it correctly.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-02-09 10:52:08 +10:00
Francisco Jerez
53739fddc6 i965: Rename define for the PIPE_CONTROL DC flush bit.
Its previous name was somewhat misleading, this really behaves like a
RW cache flush rather than an invalidation.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-08 15:48:00 -08:00
Francisco Jerez
10d84ba9f0 i965: Invalidate state cache before L3 partitioning set-up.
The state cache is also L3-backed so it seems sensible to make sure
it's clean as we do for other RO caches before repartitioning the L3.
This wasn't part of my original L3 partitioning code because I was
able to reproduce hangs on Gen7 hardware when the state cache
invalidation happened asynchronously with previous 3D rendering, which
should no longer be possible after the previous change.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-08 15:47:21 -08:00
Francisco Jerez
0aa4f99f56 i965: Fix cache pollution race during L3 partitioning set-up.
We need to split the stalling flush from the RO cache invalidation
into a different PIPE_CONTROL command to make sure that the top of the
pipe invalidation happens after any previous rendering is complete.
Otherwise it's possible for previous rendering to pollute the L3 cache
in the short window of time between RO invalidation and the completion
of the stalling flush.  Fixes rendering artifacts on Unigine Heaven,
Metro Last Light Redux and Metro 2033 Redux.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93540
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93599
Tested-by: Darius Spitznagel <d.spitznagel@goodbytez.de>
Tested-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-08 15:45:44 -08:00
Francisco Jerez
1817e3c07a i965/fs: Don't emit unnecessary SEL instruction from emit_image_atomic().
The SEL instruction with predication mode NONE emitted when the atomic
operation doesn't need to be predicated is a no-op and might rely on
undocumented hardware behaviour.  Noticed by chance while looking at
the assembly output.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-02-08 15:43:05 -08:00
Matt Turner
c300559fbf i965/vec4: Update vec4 unit tests for commit 01dacc83ff.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94050
2016-02-08 15:32:12 -08:00
Francisco Jerez
cec6fe2ad8 vtn: Clean up acos implementation.
Parameterize build_asin() on the fit coefficients so the
implementation can be shared while still using different polynomials
for asin and acos.  Also switch back to implementing acos in terms of
asin -- The improvement obtained from cancelling out the pi/2 terms
was negligible compared to the approximation error.
2016-02-08 15:23:43 -08:00
Francisco Jerez
f50a651726 nir/spirv: Create integer types of correct signedness.
vtn_handle_type() creates a signed type regardless of the value of the
signedness flag, which usually doesn't make much of a difference
except when the type is used as base sampled type of an image type,
what will cause the base type of the NIR image variable to be
inconsistent with its format and cause an assertion failure in the
back-end (most likely only reproducible on Gen7), and may change the
semantics of the image intrinsic subtly (e.g. UMIN may become IMIN).
2016-02-08 15:23:35 -08:00
Brian Paul
01dacc83ff dri/common: include debug_output.h to silence warning 2016-02-08 10:52:02 -07:00
Brian Paul
59251610ed tgsi: minor whitespace fixes in tgsi_scan.c
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-02-08 09:29:38 -07:00
Brian Paul
42246ab1f5 tgsi: s/true/TRUE/ in tgsi_scan.c
Just to be consistent.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-02-08 09:29:38 -07:00
Brian Paul
da6e879a6c tgsi: use switches instead of big if/else ifs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-02-08 09:29:38 -07:00