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anv: Replace anv_format::depth_format with ::has_depth
isl now understands depth formats. We no longer need depth formats in the anv_format table.
This commit is contained in:
parent
0a93067993
commit
e6d3432c81
6 changed files with 32 additions and 34 deletions
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@ -177,7 +177,7 @@ anv_cmd_state_setup_attachments(struct anv_cmd_buffer *cmd_buffer,
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}
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} else {
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/* depthstencil attachment */
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if (att->format->depth_format &&
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if (att->format->has_depth &&
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att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
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clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
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}
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@ -159,13 +159,13 @@ static const struct anv_format anv_formats[] = {
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fmt(VK_FORMAT_B10G11R11_UFLOAT_PACK32, ISL_FORMAT_R11G11B10_FLOAT),
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fmt(VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, ISL_FORMAT_R9G9B9E5_SHAREDEXP),
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fmt(VK_FORMAT_D16_UNORM, ISL_FORMAT_R16_UNORM, .depth_format = D16_UNORM),
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fmt(VK_FORMAT_X8_D24_UNORM_PACK32, ISL_FORMAT_R24_UNORM_X8_TYPELESS, .depth_format = D24_UNORM_X8_UINT),
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fmt(VK_FORMAT_D32_SFLOAT, ISL_FORMAT_R32_FLOAT, .depth_format = D32_FLOAT),
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fmt(VK_FORMAT_S8_UINT, ISL_FORMAT_R8_UINT, .has_stencil = true),
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fmt(VK_FORMAT_D16_UNORM_S8_UINT, ISL_FORMAT_R16_UNORM, .depth_format = D16_UNORM, .has_stencil = true),
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fmt(VK_FORMAT_D24_UNORM_S8_UINT, ISL_FORMAT_R24_UNORM_X8_TYPELESS, .depth_format = D24_UNORM_X8_UINT, .has_stencil = true),
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fmt(VK_FORMAT_D32_SFLOAT_S8_UINT, ISL_FORMAT_R32_FLOAT, .depth_format = D32_FLOAT, .has_stencil = true),
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fmt(VK_FORMAT_D16_UNORM, ISL_FORMAT_R16_UNORM, .has_depth = true),
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fmt(VK_FORMAT_X8_D24_UNORM_PACK32, ISL_FORMAT_R24_UNORM_X8_TYPELESS, .has_depth = true),
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fmt(VK_FORMAT_D32_SFLOAT, ISL_FORMAT_R32_FLOAT, .has_depth = true),
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fmt(VK_FORMAT_S8_UINT, ISL_FORMAT_R8_UINT, .has_stencil = true),
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fmt(VK_FORMAT_D16_UNORM_S8_UINT, ISL_FORMAT_R16_UNORM, .has_depth = true, .has_stencil = true),
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fmt(VK_FORMAT_D24_UNORM_S8_UINT, ISL_FORMAT_R24_UNORM_X8_TYPELESS, .has_depth = true, .has_stencil = true),
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fmt(VK_FORMAT_D32_SFLOAT_S8_UINT, ISL_FORMAT_R32_FLOAT, .has_depth = true, .has_stencil = true),
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fmt(VK_FORMAT_BC1_RGB_UNORM_BLOCK, ISL_FORMAT_DXT1_RGB),
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fmt(VK_FORMAT_BC1_RGB_SRGB_BLOCK, ISL_FORMAT_DXT1_RGB_SRGB),
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@ -279,7 +279,7 @@ anv_get_isl_format(VkFormat format, VkImageAspectFlags aspect,
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case VK_IMAGE_ASPECT_DEPTH_BIT:
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case (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT):
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assert(anv_fmt->depth_format != 0);
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assert(anv_fmt->has_depth);
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return anv_fmt->isl_format;
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case VK_IMAGE_ASPECT_STENCIL_BIT:
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@ -387,7 +387,7 @@ anv_physical_device_get_format_properties(struct anv_physical_device *physical_d
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tiled |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
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tiled |= VK_FORMAT_FEATURE_BLIT_SRC_BIT;
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}
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if (anv_formats[format].depth_format) {
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if (anv_formats[format].has_depth) {
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tiled |= VK_FORMAT_FEATURE_BLIT_DST_BIT;
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}
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} else {
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@ -221,7 +221,7 @@ anv_image_create(VkDevice _device,
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if (r != VK_SUCCESS)
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goto fail;
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} else {
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if (image->format->depth_format) {
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if (image->format->has_depth) {
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r = make_surface(device, image, create_info,
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VK_IMAGE_ASPECT_DEPTH_BIT);
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if (r != VK_SUCCESS)
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@ -368,9 +368,9 @@ anv_validate_CreateImageView(VkDevice _device,
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/* Validate format. */
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if (subresource->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
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assert(subresource->aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
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assert(!image->format->depth_format);
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assert(!image->format->has_depth);
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assert(!image->format->has_stencil);
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assert(!view_format_info->depth_format);
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assert(!view_format_info->has_depth);
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assert(!view_format_info->has_stencil);
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assert(view_format_info->isl_layout->bs ==
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image->format->isl_layout->bs);
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@ -378,8 +378,8 @@ anv_validate_CreateImageView(VkDevice _device,
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assert((subresource->aspectMask & ~ds_flags) == 0);
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if (subresource->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) {
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assert(image->format->depth_format);
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assert(view_format_info->depth_format);
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assert(image->format->has_depth);
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assert(view_format_info->has_depth);
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assert(view_format_info->isl_layout->bs ==
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image->format->isl_layout->bs);
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}
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@ -730,9 +730,9 @@ anv_image_get_surface_for_aspect_mask(struct anv_image *image, VkImageAspectFlag
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* Meta attaches all destination surfaces as color render targets. Guess
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* what surface the Meta Dragons really want.
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*/
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if (image->format->depth_format && image->format->has_stencil) {
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if (image->format->has_depth && image->format->has_stencil) {
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return &image->depth_surface;
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} else if (image->format->depth_format) {
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} else if (image->format->has_depth) {
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return &image->depth_surface;
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} else if (image->format->has_stencil) {
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return &image->stencil_surface;
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@ -741,13 +741,13 @@ anv_image_get_surface_for_aspect_mask(struct anv_image *image, VkImageAspectFlag
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}
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break;
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case VK_IMAGE_ASPECT_DEPTH_BIT:
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assert(image->format->depth_format);
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assert(image->format->has_depth);
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return &image->depth_surface;
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case VK_IMAGE_ASPECT_STENCIL_BIT:
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assert(image->format->has_stencil);
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return &image->stencil_surface;
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case VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT:
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if (image->format->depth_format && image->format->has_stencil) {
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if (image->format->has_depth && image->format->has_stencil) {
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/* FINISHME: The Vulkan spec (git a511ba2) requires support for
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* combined depth stencil formats. Specifically, it states:
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*
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@ -760,7 +760,7 @@ anv_image_get_surface_for_aspect_mask(struct anv_image *image, VkImageAspectFlag
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* stencil surfaces from the underlying surface.
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*/
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return &image->depth_surface;
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} else if (image->format->depth_format) {
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} else if (image->format->has_depth) {
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return &image->depth_surface;
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} else if (image->format->has_stencil) {
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return &image->stencil_surface;
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@ -1512,8 +1512,8 @@ struct anv_format {
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const char *name;
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enum isl_format isl_format; /**< RENDER_SURFACE_STATE.SurfaceFormat */
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const struct isl_format_layout *isl_layout;
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uint16_t depth_format; /**< 3DSTATE_DEPTH_BUFFER.SurfaceFormat */
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struct anv_format_swizzle swizzle;
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bool has_depth;
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bool has_stencil;
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};
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@ -1527,13 +1527,13 @@ anv_get_isl_format(VkFormat format, VkImageAspectFlags aspect,
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static inline bool
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anv_format_is_color(const struct anv_format *format)
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{
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return !format->depth_format && !format->has_stencil;
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return !format->has_depth && !format->has_stencil;
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}
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static inline bool
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anv_format_is_depth_or_stencil(const struct anv_format *format)
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{
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return format->depth_format || format->has_stencil;
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return format->has_depth || format->has_stencil;
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}
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/**
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@ -554,16 +554,14 @@ genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
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static void
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cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
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{
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struct anv_device *device = cmd_buffer->device;
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const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
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const struct anv_image_view *iview =
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anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
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const struct anv_image *image = iview ? iview->image : NULL;
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/* XXX: isl needs to grow depth format support */
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const struct anv_format *anv_format =
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iview ? anv_format_for_vk_format(iview->vk_format) : NULL;
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const bool has_depth = iview && anv_format->depth_format;
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const bool has_depth = iview && anv_format->has_depth;
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const bool has_stencil = iview && anv_format->has_stencil;
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/* Emit 3DSTATE_DEPTH_BUFFER */
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@ -573,7 +571,8 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
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.DepthWriteEnable = true,
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.StencilWriteEnable = has_stencil,
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.HierarchicalDepthBufferEnable = false,
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.SurfaceFormat = anv_format->depth_format,
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.SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev,
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&image->depth_surface.isl),
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.SurfacePitch = image->depth_surface.isl.row_pitch - 1,
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.SurfaceBaseAddress = {
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.bo = image->bo,
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@ -618,16 +618,14 @@ genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
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static void
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cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
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{
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struct anv_device *device = cmd_buffer->device;
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const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
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const struct anv_image_view *iview =
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anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
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const struct anv_image *image = iview ? iview->image : NULL;
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/* XXX: isl needs to grow depth format support */
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const struct anv_format *anv_format =
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iview ? anv_format_for_vk_format(iview->vk_format) : NULL;
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const bool has_depth = iview && anv_format->depth_format;
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const bool has_depth = iview && anv_format->has_depth;
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const bool has_stencil = iview && anv_format->has_stencil;
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/* FIXME: Implement the PMA stall W/A */
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@ -637,10 +635,11 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
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if (has_depth) {
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anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
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.SurfaceType = SURFTYPE_2D,
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.DepthWriteEnable = anv_format->depth_format,
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.DepthWriteEnable = true,
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.StencilWriteEnable = has_stencil,
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.HierarchicalDepthBufferEnable = false,
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.SurfaceFormat = anv_format->depth_format,
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.SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev,
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&image->depth_surface.isl),
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.SurfacePitch = image->depth_surface.isl.row_pitch - 1,
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.SurfaceBaseAddress = {
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.bo = image->bo,
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