gallium/radeon: removing dead code for sharing stencil buffers

This is a remnant of the times when the DDX was allocating depth-stencil
buffers for windows. Now, st/dri allocates them and doesn't share them.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2016-04-10 22:39:54 +02:00
parent 73aeebd772
commit b7878146c4

View file

@ -222,10 +222,6 @@ static int r600_setup_surface(struct pipe_screen *screen,
rtex->surface.level[0].nblk_x = pitch_in_bytes_override / rtex->surface.bpe;
rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override;
rtex->surface.level[0].slice_size = pitch_in_bytes_override * rtex->surface.level[0].nblk_y;
if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
rtex->surface.stencil_offset =
rtex->surface.stencil_level[0].offset = rtex->surface.level[0].slice_size;
}
}
if (offset) {