We always want to prefer the VGPU10 formats over the VGPU9 ones when
we have VGPU10 support.
Original patch by Jose and updated by Brian.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This is important for the case of sampling from a depth texture. In
that case, we need to sample the texture as if it were a single-channel
color texture. For other/color formats, we can use the format as-is.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
The idea here is that driver queries implemented outside of common code
will use the same query buffer handling with different logic for starting
and stopping the corresponding counters.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
[Fixed a rebase conflict and re-tested before pushing.]
Move r600_query and r600_query_hw into the header because we will want to
reuse the buffer handling and suspend/resume logic outside of the common
radeon code.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
[Fixed a rebase conflict and re-tested before pushing.]
Software queries are all queries that do not require suspend/resume
and explicit handling of result buffers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
[Fixed a rebase conflict and re-tested before pushing.]
The goal here is to be able to move the implementation details of hardware-
specific queries (in particular, performance counters) out of the common code.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
[Fixed a rebase conflict and re-tested before pushing.]
More query-related structures will have to be moved into their own
header file to support hardware-specific performance counters.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
DEQP likes to do math on uniforms, and the "fmaxabs dst, uni, uni" to get
the absolute value would get lowered. The lowering doesn't bother to try
to restrict the lifetime of the lowered uniforms, so we'd end up register
allocation failng due to this on 5 of the tests (More tests still fail in
RA, which look like we'll need to reduce lowered uniform lifetimes to
fix).
No changes on shader-db, though fewer extra MOVs are generated on even
glxgears (MOVs pair well enough that it ends up being the same instruction
count).
It looks like nir_lower_idiv is going to use it soon, so add support.
With Ilia's change, this fixes one case in fs-op-div-large-uint-uint (with
GL 3.0 forced on).
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Requires proper kernel tiling configuration so check the tiling
config registers.
v2: send the right version of the patch
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Only the regular "clear" call is supposed to respect the render
condition. The rest should ignore it.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Currently only one metric is exposed but more will be added later.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Pierre Moreau <pierre.morrow@free.fr>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
These compute-related MP performance counters have been reverse
engineered using CUPTI which is part of NVIDIA CUDA.
As for nvc0, we use a compute kernel to read out those performance
counters, and the command stream to configure them. Note that Tesla
only exposes 4 MP performance counters, while Fermi has 8.
Only G84+ is supported because G80 is an old and weird card.
Tested on G84, G96, G200, MCP79 and GT218 with glxgears, glxspheres64,
xonotic-glx, heaven and valley.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Pierre Moreau <pierre.morrow@free.fr>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
This adds the ability to launch simple compute kernels like the one I
will use to read out MP performance counters in the upcoming patch.
This compute support is based on the work of Francisco Jerez (aka curro)
that he did as part of his EVoC project in 2011/2012 to get OpenCL
working on Tesla. His original work can be found here:
https://github.com/curro/mesa/commits/nv50-compute
I did some improvements on the original code, like fixing using both 3D
and COMPUTE simultaneously, improving global buffers binding, and making
the code closer to what nvc0 already does. This compute support has been
tested by Pierre Moreau and myself with some compute kernels. This is a
step towards OpenCL.
Speaking about this, it seems like compute programs overlap fragment
programs when they are used both. To fix this, we need to re-validate
fragment programs when binding compute programs and vice versa.
Note that, textures, samplers and surfaces still need to be implemented.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Pierre Moreau <pierre.morrow@free.fr>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
As for nvc0, we need to free memory allocated by interpolation
parameters. This fixes a memory leak spotted by valgrind.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
No need to allocate more GPR than used in the compute kernel which
reads MP performance counters on Fermi.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This reduces the shader key for ES.
Use a fixed attrib location based on (semantic name, index).
The ESGS item size is determined by the physical index of the highest ES
output, so it's almost always larger than before, but I think that
shouldn't matter as long as the ESGS ring buffer is large enough.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
I discovered that increasing the ESGS ring size fixes GS hangs on Tonga,
so let's do it properly.
There is now a separate init_config_gs_rings state that is not immutable,
because GS rings are resized when needed.
This also saves some memory. Most apps won't need more than 1MB
per ring per shader engine.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Not needed anymore. A similar flag will be introduced in the next commit,
which will be private in radeonsi.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
need_cs_space isn't invoked so often and is called before all commands too.
This is a lot cleaner. The code in radeon_add_to_buffer_list always seemed
dodgy to me.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
KCACHE, TC L1 and TC L2 are renamed to:
- SMEM L1
- VMEM L1
- GLOBAL L2
You can easily tell what they are used for now.
Shaders must deal with coherency issues between both L1s manually,
e.g. by setting GLC=1 or by using s_dcache_*.
BOTH_ICACHE_KCACHE was an unused definition.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
I missed this in commit c3e527f93d
radeonsi: only enable write confirmation on the last CP DMA packet
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>