radeonsi: prevent recursion in si_context_gfx_flush

The recursion can only occur if you modify need_cs_space to always flush.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2015-11-07 12:22:56 +01:00
parent 8569f9a87e
commit 3d963abc81
2 changed files with 8 additions and 0 deletions

View file

@ -64,12 +64,18 @@ void si_context_gfx_flush(void *context, unsigned flags,
struct radeon_winsys_cs *cs = ctx->b.rings.gfx.cs;
struct radeon_winsys *ws = ctx->b.ws;
if (ctx->gfx_flush_in_progress)
return;
ctx->gfx_flush_in_progress = true;
if (cs->cdw == ctx->b.initial_gfx_cs_size &&
(!fence || ctx->last_gfx_fence)) {
if (fence)
ws->fence_reference(fence, ctx->last_gfx_fence);
if (!(flags & RADEON_FLUSH_ASYNC))
ws->cs_sync_flush(cs);
ctx->gfx_flush_in_progress = false;
return;
}
@ -123,6 +129,7 @@ void si_context_gfx_flush(void *context, unsigned flags,
si_check_vm_faults(ctx);
si_begin_new_cs(ctx);
ctx->gfx_flush_in_progress = false;
}
void si_begin_new_cs(struct si_context *ctx)

View file

@ -173,6 +173,7 @@ struct si_context {
struct pipe_fence_handle *last_gfx_fence;
struct si_shader_ctx_state fixed_func_tcs_shader;
LLVMTargetMachineRef tm;
bool gfx_flush_in_progress;
/* Atoms (direct states). */
union si_state_atoms atoms;