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radeonsi: prevent recursion in si_context_gfx_flush
The recursion can only occur if you modify need_cs_space to always flush. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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2 changed files with 8 additions and 0 deletions
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@ -64,12 +64,18 @@ void si_context_gfx_flush(void *context, unsigned flags,
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struct radeon_winsys_cs *cs = ctx->b.rings.gfx.cs;
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struct radeon_winsys *ws = ctx->b.ws;
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if (ctx->gfx_flush_in_progress)
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return;
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ctx->gfx_flush_in_progress = true;
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if (cs->cdw == ctx->b.initial_gfx_cs_size &&
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(!fence || ctx->last_gfx_fence)) {
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if (fence)
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ws->fence_reference(fence, ctx->last_gfx_fence);
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if (!(flags & RADEON_FLUSH_ASYNC))
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ws->cs_sync_flush(cs);
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ctx->gfx_flush_in_progress = false;
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return;
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}
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@ -123,6 +129,7 @@ void si_context_gfx_flush(void *context, unsigned flags,
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si_check_vm_faults(ctx);
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si_begin_new_cs(ctx);
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ctx->gfx_flush_in_progress = false;
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}
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void si_begin_new_cs(struct si_context *ctx)
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@ -173,6 +173,7 @@ struct si_context {
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struct pipe_fence_handle *last_gfx_fence;
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struct si_shader_ctx_state fixed_func_tcs_shader;
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LLVMTargetMachineRef tm;
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bool gfx_flush_in_progress;
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/* Atoms (direct states). */
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union si_state_atoms atoms;
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