nv50,nvc0: disable render condition around clear_* functions

Only the regular "clear" call is supposed to respect the render
condition. The rest should ignore it.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Ilia Mirkin 2015-11-14 20:14:07 -05:00
parent d2f089ba17
commit ff17b3ccf4
4 changed files with 32 additions and 0 deletions

View file

@ -152,6 +152,7 @@ nv50_init_query_functions(struct nv50_context *nv50)
pipe->end_query = nv50_end_query;
pipe->get_query_result = nv50_get_query_result;
pipe->render_condition = nv50_render_condition;
nv50->cond_condmode = NV50_3D_COND_MODE_ALWAYS;
}
int

View file

@ -339,12 +339,18 @@ nv50_clear_render_target(struct pipe_context *pipe,
PUSH_DATA (push, (width << 16) | dstx);
PUSH_DATA (push, (height << 16) | dsty);
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth);
for (z = 0; z < sf->depth; ++z) {
PUSH_DATA (push, 0x3c |
(z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
PUSH_DATA (push, nv50->cond_condmode);
nv50->dirty |= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR;
}
@ -415,12 +421,18 @@ nv50_clear_depth_stencil(struct pipe_context *pipe,
PUSH_DATA (push, (width << 16) | dstx);
PUSH_DATA (push, (height << 16) | dsty);
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth);
for (z = 0; z < sf->depth; ++z) {
PUSH_DATA (push, mode |
(z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
PUSH_DATA (push, nv50->cond_condmode);
nv50->dirty |= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR;
}
@ -673,6 +685,9 @@ nv50_clear_buffer(struct pipe_context *pipe,
PUSH_DATA (push, (width << 16));
PUSH_DATA (push, (height << 16));
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), 1);
PUSH_DATA (push, 0x3c);
@ -690,6 +705,9 @@ nv50_clear_buffer(struct pipe_context *pipe,
PUSH_DATA (push, 0x3c);
}
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
PUSH_DATA (push, nv50->cond_condmode);
nouveau_fence_ref(nv50->screen->base.fence.current, &buf->fence);
nouveau_fence_ref(nv50->screen->base.fence.current, &buf->fence_wr);

View file

@ -260,4 +260,5 @@ nvc0_init_query_functions(struct nvc0_context *nvc0)
pipe->end_query = nvc0_end_query;
pipe->get_query_result = nvc0_get_query_result;
pipe->render_condition = nvc0_render_condition;
nvc0->cond_condmode = NVC0_3D_COND_MODE_ALWAYS;
}

View file

@ -341,12 +341,16 @@ nvc0_clear_render_target(struct pipe_context *pipe,
nvc0_resource_fence(res, NOUVEAU_BO_WR);
}
IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
for (z = 0; z < sf->depth; ++z) {
PUSH_DATA (push, 0x3c |
(z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
}
@ -470,6 +474,8 @@ nvc0_clear_buffer(struct pipe_context *pipe,
IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0);
IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 0);
IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
IMMED_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 0x3c);
if (width * height != elements) {
@ -486,6 +492,8 @@ nvc0_clear_buffer(struct pipe_context *pipe,
IMMED_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 0x3c);
}
IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence);
nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence_wr);
nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
@ -545,12 +553,16 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe,
PUSH_DATA (push, dst->u.tex.first_layer);
IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), mt->ms_mode);
IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
for (z = 0; z < sf->depth; ++z) {
PUSH_DATA (push, mode |
(z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
}