Fix windows in 32-bit mode when hyperthreading is disabled on Xeons.
Some support for asymmetric processor topologies.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This tells LLVM to always use SMEM loads for descriptors. It fixes a
regression in piglit's arb_shader_storage_buffer_object/execution/indirect.shader_test
that was caused by LLVM r268259 (but the proper fix is really here in Mesa).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
When gathering query results, swr_gather_stats was
unnecessarily stalling the entire pipeline. Results are now
collected asynchronously, with a fence marking completion.
Reviewed-By: George Kyriazis <george.kyriazis@intel.com>
Pretty much only happens if shader variant compile fails. But in this
case, if we haven't emitted cmdstream, we don't want to set needs_flush.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
This was always a bit overly complicated, and had some issues (like
ctx->prog.dirty not getting reset at the end of the batch). It also
required some special hacks to avoid resetting dirty state on binning
pass. So just move it all into ctx->dirty (leaving some free bits
for future shader stages), and make FD_DIRTY_PROG just be the union
of all FD_SHADER_DIRTY_*.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Ofc won't catch *all* faults, but at least helpful for catching offsets
which are completely bogus.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Now that the opc's encode the instruction category (making them unique)
we no longer need to check the category in addition to the opc.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
The instruction encoding allows for more registers, but at least on
a3xx/a4xx they don't actually exist.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Helps reduce register pressure and instruction counts for immediates
that would otherwise require a mov into gpr.
total instructions in shared programs: 4455332 -> 4369297 (-1.93%)
total dwords in shared programs: 8807872 -> 8614432 (-2.20%)
total full registers used in shared programs: 263062 -> 250846 (-4.64%)
total half registers used in shader programs: 9845 -> 9845 (0.00%)
total const registers used in shared programs: 1029735 -> 1466993 (42.46%)
half full const instr dwords
helped 0 10415 0 17861 5912
hurt 0 1157 21458 947 33
Signed-off-by: Rob Clark <robclark@freedesktop.org>
The kernel is now more strict with the class ids it exposes, so we need
to check the G98 and MCP89 classes as well as the GT215 class. This
effectively caused us to decide there were no decoding capabilities on
newer kernel for VP3 chips.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95251
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2" <mesa-stable@lists.freedesktop.org>
If we fail to create a context in the VMware driver we call this function
unconditionally to free a bunch of bit vectors. Instead of asserting on
a null pointer, just no-op.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
If, for example, we previously had 2 sampler states bound and now we
are binding one, we'd leave the second sampler state unchanged.
This change nulls-out the second sampler state in this situation.
We're already doing the same thing for sampler views.
This silences an occasional warning issued by the VMware driver when
the number of sampler views and sampler states disagreed.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This silences some warnings when we try to sample from surfaces that were
created for drawing, such as when blitting from one of the framebuffer
surfaces. We were already doing the opposite situation (adding a bind
flag for rendering to surfaces declared as texture sources).
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Like cube maps, we need to convert the z information to a layer index.
Also rename the *_face vars to *_face_layer to make things a little more
understandable.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
metric-issue_slot_utilization and metric-branch_efficiency are already
computed as percentages.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This will allow to use percentages for some metrics because the Gallium
HUD doesn't allow to display floating point numbers and 0 is printed
instead.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This is most likely a copy-paste error when I reworked this area few
weeks ago. For SM20, metric-issue_slots is equal to inst_issued because
there is only one pipeline, so the metric is not exposed there.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reported-by: Karol Herbst <nouveau@karolherbst.de>
this is a leftover from the days when depth-stencil buffers were
allocated by the DDX
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This hasn't been needed, but I think we should set it.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This will allow us to simplify a lot of code around tiling.
Kernel 3.10 is required for SI support.
Kernel 3.13 is required for CIK support.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>