Commit graph

114608 commits

Author SHA1 Message Date
Alyssa Rosenzweig
2a8d776884 pan/decode: Fix missing NULL terminator
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-08-21 08:40:52 -07:00
Alyssa Rosenzweig
6c67bd05a6 pan/decode: Silence workgroups_x_shift_2
Since we're bit-identical we can compare the computed value.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-08-21 08:40:52 -07:00
Alyssa Rosenzweig
3752566584 panfrost: Implement workgroups_x_shift_2 quirk
I'm not sure why this is done this way, but let's follow the blob.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-08-21 08:40:51 -07:00
Alyssa Rosenzweig
25ed930c4a pan/decode: Don't print canonical workgroup encoding
The on-the-wire representation of workgroups is not 1:1 to the decoded
Gallium-level workgroups (there are multiple valid encodings; see the
previous commit). Nevertheless, since we're now bit-identical in packing
vs the blob, we can check for a canonical form and only print the
verbose trace if we fail the canonical form.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-08-21 08:40:51 -07:00
Alyssa Rosenzweig
fb56a162a9 panfrost: Set workgroups z to 32 for non-instanced graphics
This is a blob quirk; in so much as I know, the hardware doesn't care.
But we're trying to be bit-identical to take as much entropy out of
traces as possible, so let's introduce the quirk.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-08-21 08:40:51 -07:00
Alyssa Rosenzweig
39b226cfb3 panfrost: Move pan_invocation to shared panfrost/
The routines in this file have no dependency on Gallium. Let's share
them so they can be used for a theoretical future Vulkan driver or, more
immediately, consulted when tracing.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-08-21 08:40:51 -07:00
Alyssa Rosenzweig
d9f33951df pan/decode: Don't print MALI_DRAW_NONE
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-08-21 08:40:51 -07:00
Alyssa Rosenzweig
740f86c9ee pan/decode: Eliminate DYN_MEMORY_PROP
It's obvious that it's linked by virtue of us printing the struct it
links against. No need to repeat ourselves.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-08-21 08:40:51 -07:00
Alejandro Piñeiro
41549a18e6 i965: Enable OpenGL 4.6 for Gen8+
The last remaining stuff was ARB_gl_spirv and ARB_spirv_extensions.

Note that it is really likely that we can enable it for some Gen7 (as
4.5 was), but it was not tested yet.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-08-21 17:29:42 +02:00
Alejandro Piñeiro
7dab76014a mesa/version: uncomment SPIR-V extensions
As they are implemented on i965, so we can expose 4.6.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-08-21 17:29:42 +02:00
Alejandro Piñeiro
2e8565bead i965: enable ARB_gl_spirv extension and ARB_spirv_extensions for gen7+
v2: squashed the two enable patches with the docs one (Jason)

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-08-21 17:29:42 +02:00
Tomeu Vizoso
4109a2f612 panfrost/ci: Print load stats
To help make sure we are running tests in the ideal number of threads,
print load stats to make obvious when there's a problem with
utilization.

This will be specially useful when we run tests on a wider variety of
devices.

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-08-21 16:41:56 +02:00
Tomeu Vizoso
3794652385 panfrost/ci: Install qemu-arm-static into chroot
Some runners may be configured such that the qemu binary might not be
available by the time we need to start running commands within the
chroot.

So make sure that it's there to avoid suprising problems in that case.

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-08-21 16:41:56 +02:00
Tomeu Vizoso
8496045adc panfrost/ci: Build kernel with CONFIG_DETECT_HUNG_TASK
There's lots of locking changes going into the Panfrost kernel driver,
so better be prepared.

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-08-21 16:41:56 +02:00
Tomeu Vizoso
a074513dc2 panfrost/ci: Print bootstrap log
A number of things can go wrong when building the rootfs from within a
non-native chroot, so make sure to print the bootstrap.log so we can
tell what's going on.

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-08-21 16:41:56 +02:00
Tomeu Vizoso
76af465e57 panfrost/ci: Use Volt-based runner for dEQP tests
It's able to run tests in parallel, fully utilizing the HW and
shortening considerable the time it takes.

Needed to disable tests in RK3288 for now because Volt doesn't support
armhf yet, though this should be fixed soon.

Tests are now run with --deqp-gl-config-name=rgba8888d24s8ms0, so we are
hitting a few more failures in tests that previously were being skipped.

The time to run the tests decreases from around 8 minutes to 1:45
minutes, allowing for extending coverage without increasing CI times too
much.

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-08-21 16:41:56 +02:00
Samuel Pitoiset
29834fe8a2 radv: implement VK_AMD_shader_core_properties2
Trivial extension that matches PAL.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-08-21 15:14:29 +02:00
Samuel Pitoiset
a6ad9e8ccf radv: force enable VK_AMD_shader_ballot for Wolfenstein Youngblood
This gives a nice boost, +20% at this time on my Vega 56. Shader
ballot should be enabled by default at some point but it reduces
performance a bit (-6%) with Wolfeinstein II. Enable it only for
Youngblood at the moment, like what we did for Talos in the past.

As a bonus point, it gets rid of some minor artifacts that only
happens when ballot is disabled for some reasons.

Cc: 19.2 <mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-08-21 15:14:29 +02:00
Samuel Pitoiset
f202ac27a9 radv: add a new debug option called RADV_DEBUG=noshaderballot
Shader ballot will be enabled by default for Wolfenstein
Youngblood. This follows what we did for sisched.

Cc: 19.2 <mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-08-21 15:14:29 +02:00
Samuel Pitoiset
e73d863a66 radv: allow to enable VK_AMD_shader_ballot only on GFX8+
Scans aren't implemented on SI/CIK.

Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-08-21 15:14:29 +02:00
Danylo Piliaiev
e71fc7f238 nir/loop_analyze: Treat do{}while(false) loops as 0 iterations
Loops like:

block block_0:
vec1 32 ssa_2 = load_const (0x00000020)
vec1 32 ssa_3 = load_const (0x00000001)
loop {
    vec1 32 ssa_7 = phi block_0: ssa_3, block_4: ssa_9
    vec1 1 ssa_8 = ige ssa_2, ssa_7
    if ssa_8 {
        break
    } else {
    }
    vec1 32 ssa_9 = iadd ssa_7, ssa_1
}

Were treated as having more than 1 iteration and after unrolling
produced wrong results, however such loop will exit during
the first iteration if not unrolled.

So we check if loop will actually loop.

Fixes tests/shaders/glsl-fs-loop-while-false-02.shader_test

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-08-21 11:01:15 +00:00
Danylo Piliaiev
84b3ef6a96 nir/loop_unroll: Prepare loop for unrolling in wrapper_unroll
Without loop_prepare_for_unroll loops are losing phis.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111411
Fixes: 5db98195 "nir: add loop unroll support for wrapper loops"
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-08-21 10:43:27 +00:00
Danylo Piliaiev
8869f44e9a nir/loop_unroll: Update the comments for loop_prepare_for_unroll
The comments say that we should remove continue if it is the last
intruction in a loop however we remove any kind of jump.

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-08-21 10:43:27 +00:00
Bas Nieuwenhuizen
e04761d0f9 radv: Emit VGT_GS_ONCHIP_CNTL for tess on GFX10.
Otherwise hangs are possible. This register was already set for
GS and NGG.

Fixes: 5eaed7ecfc "radv/gfx10: enable support for NAVI10, NAVI12 and NAVI14"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-08-21 09:51:47 +00:00
Bas Nieuwenhuizen
2e763f7c87 radv: Use correct vgpr_comp_cnt for VS if both prim_id and instance_id are needed.
Should take the max of the 2.

Fixes: ea337c8b7e "radv/gfx10: fix VS input VGPRs with the legacy path"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-08-21 09:38:46 +00:00
Daniel Schürmann
7fa1740035 nir/algebraic: some subtraction optimizations
Changes with RADV/ACO:
Totals from affected shaders:
SGPRS: 444087 -> 455543 (2.58 %)
VGPRS: 436468 -> 436768 (0.07 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 13448928 -> 13353520 (-0.71 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 68060 -> 67979 (-0.12 %)
Wait states: 0 -> 0 (0.00 %)

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-08-21 08:51:49 +00:00
Lionel Landwerlin
8a2465e3f3 radeonsi: take reference glsl types for compile threads
An application quitting before the destroying its GL context and
binding a NULL context might still have a radeonsi compiler thread
running and potentially still accessing the types.

Therefore take a reference for the duration of the threads' lifetime.

v2: Only ref the glsl types, the builtins should be used by the time
    shader data gets to a gallium driver.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-08-21 09:44:10 +02:00
Lionel Landwerlin
e4da8b9c33 mesa/compiler: rework tear down of builtin/types
The issue we're running into when running CTS is that glsl types are
deleted while builtins depending on them are not.

This happens because on one hand we have glsl types ref counted, but
builtins are not. Instead builtins are destroyed when unloading libGL
or explicitly calling glReleaseShaderCompiler().

This change removes almost entirely any dealing with glsl types
ref/unref by letting the builtins deal with it instead. In turn we
introduce a builtin ref count mechanism. Each GL context takes a
reference on the builtins when compiling a shader for the first time.
It releases the reference when the context is destroyed. It can also
explicitly release those when glReleaseShaderCompiler() is called.

Finally we also take a reference on the glsl types when loading libGL
to avoid recreating glsl types too often.

v2: Ensure we take a reference if we don't have one in link step (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110796
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-08-21 09:44:10 +02:00
Lionel Landwerlin
9f37bc419c compiler: ensure glsl types are not created without a reference
We want to detect invalid refcounting so assert we have at least one
use before creating types.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-08-21 09:44:10 +02:00
Lionel Landwerlin
8b913bd1ce nir/tests: take reference on glsl types
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-08-21 09:44:10 +02:00
Lionel Landwerlin
3ade8f0040 glsl/tests: take refs on glsl types
Much like each driver, tests as standalone entities must take
references on the glsl types.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-08-21 09:44:10 +02:00
Samuel Pitoiset
41d9873459 radv/gfx10: hardcode some depth+stencil formats in the format table
The script doesn't handle them correctly and D16_UNORM_S8_UINT
isn't supported by the hardware, mark it as invalid.

This fixes warning when generating gfx10_format_table.h.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111393
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-08-21 08:17:40 +02:00
Samuel Pitoiset
1650e747c6 radv/gfx10: tidy up gfx10_format_table.py
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-08-21 08:17:38 +02:00
Ilia Mirkin
958390a9bf gallium/vl: use compute preference for all multimedia, not just blit
The compute paths in vl are a bit AMD-specific. For example, they (on
nouveau), try to use a BGRX8 image format, which is not supported.
Fixing all this is probably possible, but since the compute paths aren't
in any way better, it's difficult to care.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111213
Fixes: 9364d66cb7 (gallium/auxiliary/vl: Add video compositor compute shader render)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-08-20 23:51:39 -04:00
Emil Velikov
cca442f3ba docs: update calendar for 19.2.x
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2019-08-20 23:14:53 +01:00
Emil Velikov
a3d42ad248 docs: add 19.3.0-devel release notes template
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2019-08-20 22:39:25 +01:00
Emil Velikov
e6c0b493d2 mesa: bump version to 19.3.0-devel
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2019-08-20 22:33:49 +01:00
Erico Nunes
71fb721ca5 lima/ppir: use ra_get_best_spill_node to select spill node
ra_get_best_spill_node is what other users of the mesa register
allocator use.
Switching to it now also fixes an infinite loop issue with ppir regalloc
with the ppir control flow patchset, and also provides a small gain over
the previous herusitic on number of spilled nodes testing with
shader-db.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-08-20 21:16:02 +00:00
Eric Anholt
c1dc84e71d tgsi: Remove unused tgsi_check_soa_dependencies().
Acked-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
2019-08-20 13:31:13 -07:00
Eric Anholt
4ebe6b2e72 tgsi: Drop the SSE2 constants setup that's been dead code since 2011.
The SSE2 executor was removed in 4eb3225b38 ("Remove tgsi_sse2.")

Acked-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
2019-08-20 13:31:13 -07:00
Eric Anholt
98c58355d3 tgsi: drop a stale comment
This was fixed in 912ed84f83 ("tgsi: move to using vector for system
values.")

Acked-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
2019-08-20 13:31:13 -07:00
Eric Anholt
553cd82d64 gitlab-ci: Enable the GLES2/3 CTS on softpipe.
The GLES2 CTS takes about 8 minutes of total runtime (at parallel 4 is
~2 minutes in the test stage if runners are free), while GLES3 takes
about 25.  Since the GLES3 run is pretty expensive, just do a cheap
touch test of 1 out of every 10 tests in the test list on MRs, until
we can get the runtime down.

v2: Drop the full run for now until we can bring runtime down or bring
    up a dedicated mesa runner.

Reviewed-by: Eric Engestrom <eric@engestrom.ch> (v1)
Reviewed-By: Gert Wollny <gert.wollny@collabora.com> (v1)
2019-08-20 13:31:13 -07:00
Jose Maria Casanova Crespo
6c904773fe mesa: reverse no_error on compressed_tex_sub_image for TEX_MODE_CURRENT
This fixes the regression introduced on "mesa: refactor
compressed_tex_sub_image function" that started to crash
KHR-GLES2.texture_3d.compressed_texture.negative_compressed_tex_sub_image

Fixes: 7df233d68d ("mesa: refactor compressed_tex_sub_image function")
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-08-20 20:45:21 +01:00
Adam Jackson
b283919398 glx: Eliminate glx_config::{rgb,float,colorIndex}Mode
These are redundant with glx_config::renderType, let's just use that
consistently.
2019-08-20 14:05:07 -04:00
Adam Jackson
74ca87e4bc glx: Remove unused glx_config::pixmapMode
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-08-20 14:05:03 -04:00
Adam Jackson
35fc7bdf0e glx: convert glx_config_create_list to one big calloc
Simpler, less failure prone, less malloc overhead, what's not to like.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-08-20 14:05:01 -04:00
Adam Jackson
97d58eabcc glx: convert a malloc+memset to calloc
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-08-20 14:04:59 -04:00
Adam Jackson
cabd09c9e7 glx: Fix parameter documentation of glx_config_create_list
'minimum_size' is not, in fact, an argument to this function.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-08-20 14:04:56 -04:00
Arcady Goldmints-Orlov
3835535537 anv: inline uniforms blocks don't count toward descriptor set limits
In a descriptor set inline uniform blocks don't use up any bindings.
However, the presence of any inline uniform blocks doed require the
use of the descriptor buffer, which takes up one binding.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-08-20 16:48:45 +00:00
Daniel Schürmann
df86c5ffb3 nir: add divergence analysis pass.
This pass expects the shader to be in LCSSA form.
The algorithm is based on 'The Simple Divergence Analysis' from
Diogo Sampaio, Rafael De Souza, Sylvain Collange, Fernando Magno Quintão Pereira.
Divergence Analysis. ACM Transactions on Programming Languages and Systems (TOPLAS)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-08-20 17:40:13 +02:00