tgsi: move to using vector for system values.

For compute support some of the system values are .xyz types,
so move to using a vector instead of a single channel.

[airlied: squash swizzle fix from compute series].

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2016-04-26 09:48:46 +10:00
parent 9013d9267c
commit 912ed84f83
4 changed files with 7 additions and 7 deletions

View file

@ -197,7 +197,7 @@ static void tgsi_gs_prepare(struct draw_geometry_shader *shader,
if (shader->info.uses_invocationid) {
unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INVOCATIONID];
for (j = 0; j < TGSI_QUAD_SIZE; j++)
machine->SystemValue[i].i[j] = shader->invocation_id;
machine->SystemValue[i].xyzw[0].i[j] = shader->invocation_id;
}
}

View file

@ -107,7 +107,7 @@ vs_exec_run_linear( struct draw_vertex_shader *shader,
unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INSTANCEID];
assert(i < Elements(machine->SystemValue));
for (j = 0; j < TGSI_QUAD_SIZE; j++)
machine->SystemValue[i].i[j] = shader->draw->instance_id;
machine->SystemValue[i].xyzw[0].i[j] = shader->draw->instance_id;
}
for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
@ -130,19 +130,19 @@ vs_exec_run_linear( struct draw_vertex_shader *shader,
if (shader->info.uses_vertexid) {
unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID];
assert(vid < Elements(machine->SystemValue));
machine->SystemValue[vid].i[j] = i + j;
machine->SystemValue[vid].xyzw[0].i[j] = i + j;
/* XXX this should include base vertex. Where to get it??? */
}
if (shader->info.uses_basevertex) {
unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_BASEVERTEX];
assert(vid < Elements(machine->SystemValue));
machine->SystemValue[vid].i[j] = 0;
machine->SystemValue[vid].xyzw[0].i[j] = 0;
/* XXX Where to get it??? */
}
if (shader->info.uses_vertexid_nobase) {
unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID_NOBASE];
assert(vid < Elements(machine->SystemValue));
machine->SystemValue[vid].i[j] = i + j;
machine->SystemValue[vid].xyzw[0].i[j] = i + j;
}
for (slot = 0; slot < shader->info.num_inputs; slot++) {

View file

@ -1282,7 +1282,7 @@ fetch_src_file_channel(const struct tgsi_exec_machine *mach,
* gl_FragCoord, for example, in a sys value register.
*/
for (i = 0; i < TGSI_QUAD_SIZE; i++) {
chan->u[i] = mach->SystemValue[index->i[i]].u[i];
chan->u[i] = mach->SystemValue[index->i[i]].xyzw[swizzle].u[i];
}
break;

View file

@ -356,7 +356,7 @@ struct tgsi_exec_machine
/* System values */
unsigned SysSemanticToIndex[TGSI_SEMANTIC_COUNT];
union tgsi_exec_channel SystemValue[TGSI_MAX_MISC_INPUTS];
struct tgsi_exec_vector SystemValue[TGSI_MAX_MISC_INPUTS];
struct tgsi_exec_vector *Addrs;
struct tgsi_exec_vector *Predicates;