mesa: refactor compressed_tex_sub_image function

Combine compressed_tex_sub_image, compressed_tex_sub_image_error and
compressed_tex_sub_image_no_error in a single function.

The added "enum tex_mode mode" parameter allows to implement the
DSA / non-DSA variants and their error/no_error combination.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Pierre-Eric Pelloux-Prayer 2019-08-07 14:42:59 +02:00 committed by Marek Olšák
parent 6c5d983865
commit 7df233d68d

View file

@ -5452,49 +5452,71 @@ compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
}
static ALWAYS_INLINE void
enum tex_mode {
/* Use bound texture to current unit */
TEX_MODE_CURRENT_NO_ERROR = 0,
TEX_MODE_CURRENT_ERROR,
/* Use the specified texture name */
TEX_MODE_DSA_NO_ERROR,
TEX_MODE_DSA_ERROR,
/* Use the specified texture name + target */
TEX_MODE_EXT_DSA_TEXTURE,
};
static void
compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
GLint level, GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height,
GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data, bool dsa, bool ext_dsa,
bool no_error, const char *caller)
const GLvoid *data, enum tex_mode mode,
const char *caller)
{
struct gl_texture_object *texObj = NULL;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
bool no_error = false;
GET_CURRENT_CONTEXT(ctx);
if (dsa) {
if (no_error) {
texObj = _mesa_lookup_texture(ctx, texture);
target = texObj->Target;
} else {
if (!ext_dsa) {
texObj = _mesa_lookup_texture_err(ctx, texture, caller);
if (!texObj)
return;
switch (mode) {
case TEX_MODE_DSA_ERROR:
assert(target == 0);
texObj = _mesa_lookup_texture_err(ctx, texture, caller);
if (texObj)
target = texObj->Target;
} else {
texObj = lookup_texture_ext_dsa(ctx, target, texture, caller);
if (!texObj)
return;
}
}
break;
case TEX_MODE_DSA_NO_ERROR:
assert(target == 0);
texObj = _mesa_lookup_texture(ctx, texture);
if (texObj)
target = texObj->Target;
no_error = true;
break;
case TEX_MODE_EXT_DSA_TEXTURE:
texObj = _mesa_lookup_or_create_texture(ctx, target, texture,
false, true, caller);
break;
case TEX_MODE_CURRENT_ERROR:
no_error = true;
case TEX_MODE_CURRENT_NO_ERROR:
default:
assert(texture == 0);
texObj = _mesa_get_current_tex_object(ctx, target);
break;
}
if (!texObj)
return;
if (!no_error &&
compressed_subtexture_target_check(ctx, target, dim, format, dsa,
compressed_subtexture_target_check(ctx, target, dim, format,
mode == TEX_MODE_DSA_ERROR,
caller)) {
return;
}
if (!dsa) {
texObj = _mesa_get_current_tex_object(ctx, target);
if (!no_error && !texObj)
return;
}
if (!no_error && !texObj)
return;
if (!no_error &&
compressed_subtexture_error_check(ctx, dim, texObj, target, level,
@ -5505,7 +5527,9 @@ compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
}
/* Must handle special case GL_TEXTURE_CUBE_MAP. */
if (dim == 3 && dsa && texObj->Target == GL_TEXTURE_CUBE_MAP) {
if (dim == 3 &&
(mode == TEX_MODE_DSA_ERROR || mode == TEX_MODE_DSA_NO_ERROR) &&
texObj->Target == GL_TEXTURE_CUBE_MAP) {
const char *pixels = data;
GLint image_stride;
@ -5547,31 +5571,6 @@ compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
}
}
static void
compressed_tex_sub_image_error(unsigned dim, GLenum target, GLuint texture,
GLint level, GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height,
GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data, bool dsa, bool ext_dsa,
const char *caller)
{
compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
zoffset, width, height, depth, format, imageSize,
data, dsa, ext_dsa, false, caller);
}
static void
compressed_tex_sub_image_no_error(unsigned dim, GLenum target, GLuint texture,
GLint level, GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height,
GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data, bool dsa, bool ext_dsa,
const char *caller)
{
compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
zoffset, width, height, depth, format, imageSize,
data, dsa, ext_dsa, true, caller);
}
void GLAPIENTRY
_mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
@ -5579,9 +5578,11 @@ _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
compressed_tex_sub_image_no_error(1, target, 0, level, xoffset, 0, 0, width,
1, 1, format, imageSize, data, false,
false, "glCompressedTexSubImage1D");
compressed_tex_sub_image(1, target, 0,
level, xoffset, 0, 0, width,
1, 1, format, imageSize, data,
TEX_MODE_CURRENT_NO_ERROR,
"glCompressedTexSubImage1D");
}
@ -5590,9 +5591,11 @@ _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
compressed_tex_sub_image_error(1, target, 0, level, xoffset, 0, 0, width, 1,
1, format, imageSize, data, false, false,
"glCompressedTexSubImage1D");
compressed_tex_sub_image(1, target, 0,
level, xoffset, 0, 0, width,
1, 1, format, imageSize, data,
TEX_MODE_CURRENT_ERROR,
"glCompressedTexSubImage1D");
}
@ -5602,10 +5605,11 @@ _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
compressed_tex_sub_image_no_error(1, 0, texture, level, xoffset, 0, 0,
width, 1, 1, format, imageSize, data,
true, false,
"glCompressedTextureSubImage1D");
compressed_tex_sub_image(1, 0, texture,
level, xoffset, 0, 0,
width, 1, 1, format, imageSize, data,
TEX_MODE_DSA_NO_ERROR,
"glCompressedTextureSubImage1D");
}
@ -5614,9 +5618,11 @@ _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
compressed_tex_sub_image_error(1, 0, texture, level, xoffset, 0, 0, width,
1, 1, format, imageSize, data, true, false,
"glCompressedTextureSubImage1D");
compressed_tex_sub_image(1, 0, texture,
level, xoffset, 0, 0,
width, 1, 1, format, imageSize, data,
TEX_MODE_DSA_ERROR,
"glCompressedTextureSubImage1D");
}
@ -5627,10 +5633,11 @@ _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
compressed_tex_sub_image_no_error(2, target, 0, level, xoffset, yoffset, 0,
width, height, 1, format, imageSize, data,
false, false,
"glCompressedTexSubImage2D");
compressed_tex_sub_image(2, target, 0, level,
xoffset, yoffset, 0,
width, height, 1, format, imageSize, data,
TEX_MODE_CURRENT_NO_ERROR,
"glCompressedTexSubImage2D");
}
@ -5640,10 +5647,11 @@ _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
compressed_tex_sub_image_error(2, target, 0, level, xoffset, yoffset, 0,
width, height, 1, format, imageSize, data,
false, false,
"glCompressedTexSubImage2D");
compressed_tex_sub_image(2, target, 0, level,
xoffset, yoffset, 0,
width, height, 1, format, imageSize, data,
TEX_MODE_CURRENT_ERROR,
"glCompressedTexSubImage2D");
}
@ -5654,10 +5662,11 @@ _mesa_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target,
GLsizei height, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
compressed_tex_sub_image_error(2, target, texture, level, xoffset, yoffset,
0, width, height, 1, format, imageSize,
data, true, true,
"glCompressedTextureSubImage2DEXT");
compressed_tex_sub_image(2, target, texture, level, xoffset,
yoffset, 0, width, height, 1, format,
imageSize, data,
TEX_MODE_EXT_DSA_TEXTURE,
"glCompressedTextureSubImage2DEXT");
}
@ -5668,10 +5677,10 @@ _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
compressed_tex_sub_image_no_error(2, 0, texture, level, xoffset, yoffset, 0,
width, height, 1, format, imageSize, data,
true, false,
"glCompressedTextureSubImage2D");
compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
width, height, 1, format, imageSize, data,
TEX_MODE_DSA_NO_ERROR,
"glCompressedTextureSubImage2D");
}
@ -5682,10 +5691,10 @@ _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
compressed_tex_sub_image_error(2, 0, texture, level, xoffset, yoffset, 0,
width, height, 1, format, imageSize, data,
true, false,
"glCompressedTextureSubImage2D");
compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
width, height, 1, format, imageSize, data,
TEX_MODE_DSA_ERROR,
"glCompressedTextureSubImage2D");
}
void GLAPIENTRY
@ -5696,10 +5705,11 @@ _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
compressed_tex_sub_image_no_error(3, target, 0, level, xoffset, yoffset,
zoffset, width, height, depth, format,
imageSize, data, false, false,
"glCompressedTexSubImage3D");
compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
zoffset, width, height, depth, format,
imageSize, data,
TEX_MODE_CURRENT_NO_ERROR,
"glCompressedTexSubImage3D");
}
void GLAPIENTRY
@ -5708,10 +5718,11 @@ _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
compressed_tex_sub_image_error(3, target, 0, level, xoffset, yoffset,
zoffset, width, height, depth, format,
imageSize, data, false, false,
"glCompressedTexSubImage3D");
compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
zoffset, width, height, depth, format,
imageSize, data,
TEX_MODE_CURRENT_ERROR,
"glCompressedTexSubImage3D");
}
void GLAPIENTRY
@ -5722,10 +5733,11 @@ _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
compressed_tex_sub_image_no_error(3, 0, texture, level, xoffset, yoffset,
zoffset, width, height, depth, format,
imageSize, data, true, false,
"glCompressedTextureSubImage3D");
compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
zoffset, width, height, depth, format,
imageSize, data,
TEX_MODE_DSA_NO_ERROR,
"glCompressedTextureSubImage3D");
}
void GLAPIENTRY
@ -5735,12 +5747,14 @@ _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
compressed_tex_sub_image_error(3, 0, texture, level, xoffset, yoffset,
zoffset, width, height, depth, format,
imageSize, data, true, false,
"glCompressedTextureSubImage3D");
compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
zoffset, width, height, depth, format,
imageSize, data,
TEX_MODE_DSA_ERROR,
"glCompressedTextureSubImage3D");
}
mesa_format
_mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
{