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mesa: refactor compressed_tex_sub_image function
Combine compressed_tex_sub_image, compressed_tex_sub_image_error and compressed_tex_sub_image_no_error in a single function. The added "enum tex_mode mode" parameter allows to implement the DSA / non-DSA variants and their error/no_error combination. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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1 changed files with 116 additions and 102 deletions
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@ -5452,49 +5452,71 @@ compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
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}
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static ALWAYS_INLINE void
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enum tex_mode {
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/* Use bound texture to current unit */
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TEX_MODE_CURRENT_NO_ERROR = 0,
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TEX_MODE_CURRENT_ERROR,
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/* Use the specified texture name */
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TEX_MODE_DSA_NO_ERROR,
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TEX_MODE_DSA_ERROR,
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/* Use the specified texture name + target */
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TEX_MODE_EXT_DSA_TEXTURE,
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};
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static void
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compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
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GLint level, GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width, GLsizei height,
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GLsizei depth, GLenum format, GLsizei imageSize,
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const GLvoid *data, bool dsa, bool ext_dsa,
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bool no_error, const char *caller)
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const GLvoid *data, enum tex_mode mode,
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const char *caller)
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{
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struct gl_texture_object *texObj = NULL;
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struct gl_texture_object *texObj;
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struct gl_texture_image *texImage;
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bool no_error = false;
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GET_CURRENT_CONTEXT(ctx);
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if (dsa) {
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if (no_error) {
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texObj = _mesa_lookup_texture(ctx, texture);
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target = texObj->Target;
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} else {
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if (!ext_dsa) {
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texObj = _mesa_lookup_texture_err(ctx, texture, caller);
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if (!texObj)
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return;
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switch (mode) {
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case TEX_MODE_DSA_ERROR:
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assert(target == 0);
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texObj = _mesa_lookup_texture_err(ctx, texture, caller);
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if (texObj)
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target = texObj->Target;
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} else {
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texObj = lookup_texture_ext_dsa(ctx, target, texture, caller);
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if (!texObj)
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return;
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}
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}
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break;
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case TEX_MODE_DSA_NO_ERROR:
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assert(target == 0);
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texObj = _mesa_lookup_texture(ctx, texture);
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if (texObj)
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target = texObj->Target;
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no_error = true;
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break;
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case TEX_MODE_EXT_DSA_TEXTURE:
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texObj = _mesa_lookup_or_create_texture(ctx, target, texture,
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false, true, caller);
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break;
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case TEX_MODE_CURRENT_ERROR:
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no_error = true;
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case TEX_MODE_CURRENT_NO_ERROR:
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default:
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assert(texture == 0);
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texObj = _mesa_get_current_tex_object(ctx, target);
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break;
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}
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if (!texObj)
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return;
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if (!no_error &&
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compressed_subtexture_target_check(ctx, target, dim, format, dsa,
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compressed_subtexture_target_check(ctx, target, dim, format,
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mode == TEX_MODE_DSA_ERROR,
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caller)) {
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return;
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}
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if (!dsa) {
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texObj = _mesa_get_current_tex_object(ctx, target);
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if (!no_error && !texObj)
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return;
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}
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if (!no_error && !texObj)
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return;
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if (!no_error &&
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compressed_subtexture_error_check(ctx, dim, texObj, target, level,
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@ -5505,7 +5527,9 @@ compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
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}
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/* Must handle special case GL_TEXTURE_CUBE_MAP. */
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if (dim == 3 && dsa && texObj->Target == GL_TEXTURE_CUBE_MAP) {
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if (dim == 3 &&
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(mode == TEX_MODE_DSA_ERROR || mode == TEX_MODE_DSA_NO_ERROR) &&
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texObj->Target == GL_TEXTURE_CUBE_MAP) {
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const char *pixels = data;
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GLint image_stride;
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@ -5547,31 +5571,6 @@ compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
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}
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}
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static void
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compressed_tex_sub_image_error(unsigned dim, GLenum target, GLuint texture,
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GLint level, GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width, GLsizei height,
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GLsizei depth, GLenum format, GLsizei imageSize,
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const GLvoid *data, bool dsa, bool ext_dsa,
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const char *caller)
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{
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compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
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zoffset, width, height, depth, format, imageSize,
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data, dsa, ext_dsa, false, caller);
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}
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static void
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compressed_tex_sub_image_no_error(unsigned dim, GLenum target, GLuint texture,
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GLint level, GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width, GLsizei height,
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GLsizei depth, GLenum format, GLsizei imageSize,
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const GLvoid *data, bool dsa, bool ext_dsa,
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const char *caller)
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{
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compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
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zoffset, width, height, depth, format, imageSize,
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data, dsa, ext_dsa, true, caller);
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}
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void GLAPIENTRY
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_mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
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@ -5579,9 +5578,11 @@ _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
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GLenum format, GLsizei imageSize,
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const GLvoid *data)
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{
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compressed_tex_sub_image_no_error(1, target, 0, level, xoffset, 0, 0, width,
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1, 1, format, imageSize, data, false,
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false, "glCompressedTexSubImage1D");
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compressed_tex_sub_image(1, target, 0,
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level, xoffset, 0, 0, width,
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1, 1, format, imageSize, data,
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TEX_MODE_CURRENT_NO_ERROR,
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"glCompressedTexSubImage1D");
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}
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@ -5590,9 +5591,11 @@ _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
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GLsizei width, GLenum format,
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GLsizei imageSize, const GLvoid *data)
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{
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compressed_tex_sub_image_error(1, target, 0, level, xoffset, 0, 0, width, 1,
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1, format, imageSize, data, false, false,
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"glCompressedTexSubImage1D");
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compressed_tex_sub_image(1, target, 0,
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level, xoffset, 0, 0, width,
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1, 1, format, imageSize, data,
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TEX_MODE_CURRENT_ERROR,
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"glCompressedTexSubImage1D");
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}
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@ -5602,10 +5605,11 @@ _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
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GLenum format, GLsizei imageSize,
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const GLvoid *data)
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{
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compressed_tex_sub_image_no_error(1, 0, texture, level, xoffset, 0, 0,
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width, 1, 1, format, imageSize, data,
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true, false,
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"glCompressedTextureSubImage1D");
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compressed_tex_sub_image(1, 0, texture,
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level, xoffset, 0, 0,
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width, 1, 1, format, imageSize, data,
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TEX_MODE_DSA_NO_ERROR,
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"glCompressedTextureSubImage1D");
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}
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@ -5614,9 +5618,11 @@ _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
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GLsizei width, GLenum format,
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GLsizei imageSize, const GLvoid *data)
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{
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compressed_tex_sub_image_error(1, 0, texture, level, xoffset, 0, 0, width,
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1, 1, format, imageSize, data, true, false,
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"glCompressedTextureSubImage1D");
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compressed_tex_sub_image(1, 0, texture,
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level, xoffset, 0, 0,
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width, 1, 1, format, imageSize, data,
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TEX_MODE_DSA_ERROR,
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"glCompressedTextureSubImage1D");
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}
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@ -5627,10 +5633,11 @@ _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
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GLenum format, GLsizei imageSize,
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const GLvoid *data)
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{
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compressed_tex_sub_image_no_error(2, target, 0, level, xoffset, yoffset, 0,
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width, height, 1, format, imageSize, data,
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false, false,
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"glCompressedTexSubImage2D");
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compressed_tex_sub_image(2, target, 0, level,
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xoffset, yoffset, 0,
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width, height, 1, format, imageSize, data,
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TEX_MODE_CURRENT_NO_ERROR,
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"glCompressedTexSubImage2D");
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}
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@ -5640,10 +5647,11 @@ _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
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GLenum format, GLsizei imageSize,
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const GLvoid *data)
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{
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compressed_tex_sub_image_error(2, target, 0, level, xoffset, yoffset, 0,
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width, height, 1, format, imageSize, data,
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false, false,
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"glCompressedTexSubImage2D");
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compressed_tex_sub_image(2, target, 0, level,
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xoffset, yoffset, 0,
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width, height, 1, format, imageSize, data,
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TEX_MODE_CURRENT_ERROR,
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"glCompressedTexSubImage2D");
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}
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@ -5654,10 +5662,11 @@ _mesa_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target,
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GLsizei height, GLenum format,
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GLsizei imageSize, const GLvoid *data)
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{
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compressed_tex_sub_image_error(2, target, texture, level, xoffset, yoffset,
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0, width, height, 1, format, imageSize,
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data, true, true,
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"glCompressedTextureSubImage2DEXT");
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compressed_tex_sub_image(2, target, texture, level, xoffset,
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yoffset, 0, width, height, 1, format,
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imageSize, data,
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TEX_MODE_EXT_DSA_TEXTURE,
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"glCompressedTextureSubImage2DEXT");
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}
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@ -5668,10 +5677,10 @@ _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
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GLenum format, GLsizei imageSize,
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const GLvoid *data)
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{
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compressed_tex_sub_image_no_error(2, 0, texture, level, xoffset, yoffset, 0,
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width, height, 1, format, imageSize, data,
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true, false,
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"glCompressedTextureSubImage2D");
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compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
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width, height, 1, format, imageSize, data,
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TEX_MODE_DSA_NO_ERROR,
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"glCompressedTextureSubImage2D");
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}
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@ -5682,10 +5691,10 @@ _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
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GLenum format, GLsizei imageSize,
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const GLvoid *data)
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{
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compressed_tex_sub_image_error(2, 0, texture, level, xoffset, yoffset, 0,
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width, height, 1, format, imageSize, data,
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true, false,
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"glCompressedTextureSubImage2D");
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compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
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width, height, 1, format, imageSize, data,
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TEX_MODE_DSA_ERROR,
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"glCompressedTextureSubImage2D");
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}
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void GLAPIENTRY
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@ -5696,10 +5705,11 @@ _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
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GLenum format, GLsizei imageSize,
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const GLvoid *data)
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{
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compressed_tex_sub_image_no_error(3, target, 0, level, xoffset, yoffset,
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zoffset, width, height, depth, format,
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imageSize, data, false, false,
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"glCompressedTexSubImage3D");
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compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
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zoffset, width, height, depth, format,
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imageSize, data,
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TEX_MODE_CURRENT_NO_ERROR,
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"glCompressedTexSubImage3D");
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}
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void GLAPIENTRY
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@ -5708,10 +5718,11 @@ _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
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GLsizei height, GLsizei depth, GLenum format,
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GLsizei imageSize, const GLvoid *data)
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{
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compressed_tex_sub_image_error(3, target, 0, level, xoffset, yoffset,
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zoffset, width, height, depth, format,
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imageSize, data, false, false,
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"glCompressedTexSubImage3D");
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compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
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zoffset, width, height, depth, format,
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imageSize, data,
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TEX_MODE_CURRENT_ERROR,
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"glCompressedTexSubImage3D");
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}
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void GLAPIENTRY
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@ -5722,10 +5733,11 @@ _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
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GLenum format, GLsizei imageSize,
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const GLvoid *data)
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{
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compressed_tex_sub_image_no_error(3, 0, texture, level, xoffset, yoffset,
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zoffset, width, height, depth, format,
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imageSize, data, true, false,
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"glCompressedTextureSubImage3D");
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compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
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zoffset, width, height, depth, format,
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imageSize, data,
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TEX_MODE_DSA_NO_ERROR,
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"glCompressedTextureSubImage3D");
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}
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void GLAPIENTRY
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@ -5735,12 +5747,14 @@ _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
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GLenum format, GLsizei imageSize,
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const GLvoid *data)
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{
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compressed_tex_sub_image_error(3, 0, texture, level, xoffset, yoffset,
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zoffset, width, height, depth, format,
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imageSize, data, true, false,
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"glCompressedTextureSubImage3D");
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compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
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zoffset, width, height, depth, format,
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imageSize, data,
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TEX_MODE_DSA_ERROR,
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"glCompressedTextureSubImage3D");
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}
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mesa_format
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_mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
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{
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