Fixes dEQP-VK.api.copy_and_blit.*.4_bit. I think the MSAA2x and
MSAA8x just passed by luck.
Fixes: 7b21ce401f ("radv: disable FMASK compression when drawing with GENERAL layout")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7915>
This can result in meaningful compression changes so we shouldn't skip.
Fixes: 66131ceb8b "radv: Pass through render loop detection to internal layout decisions."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7004>
Only supported on GFX10.3+. Attachment Fragment Shading Rate is
for later.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7837>
It might be useful to know if the VA is valid and if other info
like the stride seems correct.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7753>
This workaround fixes a hang while loading a renderdoc trace for me.
Since the workload does 1 mip per cmdbuffer it is quite hard to confirm
what exactly the conditions for the hang are but this is the most
restrictive set I found and it corresponds to a workaround in AMDVLK as
well.
CC: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7210>
It's expected to be 0.
Fixes: 62d9ca696e ("radv: use 32-bit predication for conditional rendering on GFX10.3+")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7789>
It seems that only gfx queue doesn't support it, except on GFX10.3
which supports all queues.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7732>
The fce metadata can always be set to false as we don't care about
the compressed clear color.
Avoiding useless fast clear eliminates improves basemark performance by
1%-1.5%.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7005>
Not doing the EOP TS cacheflush event because that break wave counting
in RGP for some reason. But the rest looks to be all there.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6550>
Since the flushes really happen on the next draw delay the barrier
end to include the flushes.
This fixes the barrier duration in RGP.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6550>
From the Vulkan 1.2.154 spec:
"If pCounterBufferOffsets is NULL, then it is assumed the
offsets are zero."
Fix new CTS
dEQP-VK.transform_feedback.simple.backward_dependency_no_offset_array.
CC: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6798>
If radv_layout_can_fast_clear() is false, 028C70_COMPRESSION is unset when
the image is rendered to and CMASK isn't updated. This appears to cause
FMASK to be ignored and the 0th sample to always be used.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3449
Fixes: 7b21ce401f
('radv: disable FMASK compression when drawing with GENERAL layout')
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6745>
Because the driver now waits for idle after every draw/dispatch
calls, we shouldn't report gfx pipelines when the GPU hang happens
after a dispatch (or the opposite).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6471>
It reduces traffic between CB, DB and TCP blocks if buffers
respect a certain alignment.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6482>
Fixes some dEQP-VK.renderpass2.* flakes. Valgrind:
Test case 'dEQP-VK.renderpass2.dedicated_allocation.attachment.8.724'..
==754520== Conditional jump or move depends on uninitialised value(s)
==754520== at 0x575B21C: radv_layout_is_htile_compressed (radv_image.c:1690)
==754520== by 0x572F470: radv_handle_depth_image_transition (radv_cmd_buffer.c:5855)
==754520== by 0x572F2F2: radv_handle_image_transition (radv_cmd_buffer.c:6123)
==754520== by 0x572EEC6: radv_handle_subpass_image_transition (radv_cmd_buffer.c:3385)
==754520== by 0x572A104: radv_cmd_buffer_begin_subpass (radv_cmd_buffer.c:4843)
==754520== by 0x572A007: radv_CmdBeginRenderPass (radv_cmd_buffer.c:4913)
==754520== by 0x572A197: radv_CmdBeginRenderPass2 (radv_cmd_buffer.c:4921)
Why false?
A renderloop happens when the same attachment is both used as input
attachment and output (color, ds) attachment in a subpass. Of course
this doesn't happen outside of a renderpass and hence we can initialize
it to false at the start of the renderpass.
Fixes: 66131ceb8b "radv: Pass through render loop detection to internal layout decisions."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3074
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6068>
AMDGPU_GEM_CREATE_CPU_GTT_USWC should be faster when CPU reads
are unexpected (because they aren't cached).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5978>
Out-of-order rasterization is disabled if a pipeline uses an
extended dynamic depth/stencil state because the driver doesn't
support enabling/disabling out-of-order dynamically.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5718>
The number of viewports/scissors is currently static because it can
only be specified at pipeline creation, but it doesn't hurt to
assume it's dynamic. Will help for supporting setting the number
of viewports/scissors dynamically.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5718>