This commit fixes performance regressions introduced by e03f965280
in which we started bounds checking our push constants. This added a
LOT of shader code to shaders which use the robustBufferAccess feature
and led to substantial spilling. The checking we just added to the FS
back-end is far more efficient for two reasons:
1. It can be done at a whole register granularity rather than per-
scalar and so we emit one SIMD8 SEL per 32B GRF rather than one
SIMD16 SEL (executed as two SELs) for each component loaded.
2. Because we do it with NoMask instructions, we can do it on whole
pushed GRFs without splatting them out to SIMD8 or SIME16 values.
This means that robust buffer access no longer explodes our register
pressure for no good reason.
As a tiny side-benefit, we're now using can use AND instead of SEL which
means no need for the flag and better scheduling.
Vulkan pipeline database results on ICL:
Instructions in all programs: 293586059 -> 238009118 (-18.9%)
SENDs in all programs: 13568515 -> 13568515 (+0.0%)
Loops in all programs: 149720 -> 149720 (+0.0%)
Cycles in all programs: 88499234498 -> 84348917496 (-4.7%)
Spills in all programs: 1229018 -> 184339 (-85.0%)
Fills in all programs: 1348397 -> 246061 (-81.8%)
This also improves the performance of a few apps:
- Shadow of the Tomb Raider: +4%
- Witcher 3: +3.5%
- UE4 Shooter demo: +2%
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4447>
Move the calculation to helper functions -- similar to what GL already
needs to do.
This is a preparation for dropping this field since this value is
expected to be calculated by the drivers now for variable group size
case. And also the field would get in the way of brw_compile_cs
producing multiple SIMD variants (like FS).
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4504>
Identify if view_index is used only for position calculation, and use
Primitive Replication to implement Multiview in Gen12. This feature
allows storing per-view position information in a single execution of
the shader, treating position as an array.
The shader is transformed by adding a for-loop around it, that have an
iteration per active view (in the view_mask). Stores to the position
now store into the position array for the current index in the loop,
and load_view_index() will return the view index corresponding to the
current index in the loop.
The feature is controlled by setting the environment variable
ANV_PRIMITIVE_REPLICATION_MAX_VIEWS, which defaults to 2 if unset.
For pipelines with view counts larger than that, the regular
instancing will be used instead of Primitive Replication. To disable
it completely set the variable to 0.
v2: Don't assume position is set in vertex shader; remove only stores
for position; don't apply optimizations since other passes will
do; clone shader body without extract/reinsert; don't use
last_block (potentially stale). (Jason)
Fix view_index immediate to contain the view index, not its order.
Check for maximum number of views supported.
Add guard for gen12.
v3: Clone the entire shader function and change it before reinsert;
disable optimization when shader has memory writes. (Jason)
Use a single environment variable with _DEBUG on the name.
v4: Change to use new nir_deref_instr.
When removing stores, look for mode nir_var_shader_out instead
of the walking the list of outputs.
Ensure unused derefs are removed in the non-position part of the
shader.
Remove dead control flow when identifying if can use or not
primitive replication.
v5: Consider all the active shaders (including fragment) when deciding
that Primitive Replication can be used.
Change environment variable to ANV_PRIMITIVE_REPLICATION.
Squash the emission of 3DSTATE_PRIMITIVE_REPLICATION into this patch.
Disable Prim Rep in blorp_exec_3d.
v6: Use a loop around the shader, instead of manually unrolling, since
the regular unroll pass will kick in.
Document that we don't expect to see copy_deref or load_deref
involving the position variable.
Recover use_primitive_replication value when loading pipeline from
the cache.
Set VARYING_SLOT_LAYER to 0 in the shader. Earlier versions were
relying on ForceZeroRTAIndexEnable but that might not be
sufficient.
Disable Prim Rep in cmd_buffer_so_memcpy.
v7: Don't use Primitive Replication if position is not set, fallback
to instancing; change environment variable to be
ANV_PRIMITVE_REPLICATION_MAX_VIEWS and default it to 2 based on
experiments.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
Starting with Gen12, we can fast-clear a lot more surface formats and we
are suddenly in the position of having to fast-clear surfaces with
formats with an implicit swizzle such as VK_FORMAT_R4G4B4A4_UNORM_PACK16
which is represented as ISL_FORMAT_A4B4G4R4 with a BGRA swizzle. In
order for blorp to do the fast-clear color conversion for us, it needs
a properly swizzled color.
This fixes the following Vulkan CTS groups on TGL:
- dEQP-VK.pipeline.blend.format.b4g4r4a4_unorm_pack16.*
- dEQP-VK.api.image_clearing.core.clear_color_image.*.b4g4r4a4*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4218>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4218>
There was a disconnect between anv_nir_compute_push_layout and the code
which sets up the push_ubo_sizes array. The NIR code we emit checks
relative to the start of the bound UBO range so that, if we end up with
a vector which straddles the start of the push range, we can perform the
bounds check without risking overflow issues. The code which sets up
the push_ubo_sizes, on the other hand, assumed it was relative to the
start of the push range. Somehow, this didn't get get caught by any of
the available tests.
Fixes: e03f965280 "anv: Bounds-check pushed UBOs when ..."
Closes: #2623
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4195>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4195>
Add two new structs that use the anv_pipeline as base. Changed all
functions that work on a specific pipeline to use the corresponding
struct.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
Explicitly pass the active stages and the array (and size) of shaders
to be processed. This will make easy to store only the shaders needed
for each pipeline.
The active stages can be identified by a non-NULL shader in the
shaders array, so stop using it and keep track of the flushed stages
as iteration happens.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
Pass the `anv_shader_bin *` instead of expecting the helpers to peek
into the pipeline struct. Also reach for the device from the
cmd_buffer instead of the pipeline.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
The caller has this information, so pass directly instead of making
each helper function call figure that one out. Also, since we can
reach the pipeline from pipe_state, drop that parameter from the
function.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
While we're here, we add an assert that bind_map::push_ranges is tightly
packed. If it isn't, it breaks assumptions in the emit_push_constant*
functions.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
The compiler should be smart enough to figure out that it's unused on
Gen11 and earlier and delete the code which calculates. Us adding an
`if (GEN_GEN >= 12)` check is unnecessary and just dirties the code.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
GEN:BUG:14010455700 (lineage 1808121037):
"To avoid sporadic corruptions “Set 0x7010[9] when Depth Buffer
Surface Format is D16_UNORM , surface type is not NULL & 1X_MSAA"
Required for fixing ttps://gitlab.freedesktop.org/mesa/mesa/issues/2501.
GEN:BUG:1806527549:
"Set HIZ_CHICKEN (7018h) bit 13 = 1 when depth buffer is D16_UNORM."
This one could fix a GPU hang in some workloads.
v2: Implement WA in isl and add another similar WA (Jason).
v3: Add flushes before changing chicken registers (Jason)
v4: Depth flush and stall + end of pipe sync when changing registers
(Jason).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3801>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3801>
v2: Do end-of-pipe sync after clear depth stencil too (Jason).
v3: Also do end-of-pipe sync before clear depth stencil too (Jason).
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4005>
We've been missing this workaround for a while and since it's required
for Gen12, let's implement it for Gen9 first.
v2: Update comment for Gen9.
v3: Fix clearing of bits... (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3405>
SML is no longer in the L3$ on Gen11+. It's not incredibly clear from
the docs but no Gen11 platforms are in the list of platforms on which
this bit exists. Also, we've been always setting it false on Gen11 in
ANV and i965 thanks to GEN_L3P_SLM being zero with no ill effects.
Cc: "20.0" mesa-stable@lists.freedesktop.org
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
Before flushing the instruction cache with a pipe control, we need to
use a CS Stall pipe control.
Ref: GEN:BUG:1409226450
Rework: Add stall-at-scoreboard (Lionel)
Rework: Merge with other anvil pre-invalidate stalls (Lionel)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3457>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3457>
The previous way we were attempting to handle AUX tables on TGL-LP was
very GL-like. We used the same aux table management code that's shared
with iris and we updated the table on image create/destroy. The problem
with this is that Vulkan allows multiple VkImage objects to be bound to
the same memory location simultaneously and the app can ping-pong back
and forth between them in the same command buffer. Because the AUX
table contains format-specific data, we cannot support this ping-pong
behavior with only CPU updates of the AUX table.
The new mechanism switches things around a bit and instead makes the aux
data part of the BO. At BO creation time, a bit of space is appended to
the end of the BO for AUX data and the AUX table is updated in bulk for
the entire BO. The problem here, of course, is that we can't insert the
format-specific data into the AUX table at BO create time.
Fortunately, Vulkan has a requirement that every TILING_OPTIMAL image
must be initialized prior to use by transitioning the image from
VK_IMAGE_LAYOUT_UNDEFINED to something else. When doing the above
described ping-pong behavior, the app has to do such an initialization
transition every time it corrupts the underlying memory of the VkImage
by using it as something else. We can hook into this initialization and
use it to update the AUX-TT entries from the command streamer. This way
the AUX table gets its format information, apps get aliasing support,
and everyone is happy.
One side-effect of this is that we disallow CCS on shared buffers.
We'll need to fix this for modifiers on the scanout path but that's a
task for another patch. We should be able to do it with dedicated
allocations.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3519>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3519>
This commit moves it in with all the other cache invalidation operations
as if it were done by PIPE_CONTROL even though it's a pair of register
writes. This means we only have to write the GFX_AUX_TABLE_BASE_ADDR
register once at device initialization instead of every invalidate.
Invalidates are now a single LRI instead of two.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3519>
Pass down stencil data from the subpass attachment like we do
elsewhere. Only stencil attachments will make use of it.
Fixes warnings like
../src/intel/vulkan/genX_cmd_buffer.c: In function ‘cmd_buffer_begin_subpass’:
../src/intel/vulkan/genX_cmd_buffer.c:4656:41: warning: ‘target_stencil_layout’ may be used uninitialized in this function [-Wmaybe-uninitialized]
4656 | att_state->current_stencil_layout = target_stencil_layout;
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3557>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3557>
Previously, we set aux_usage=ISL_AUX_USAGE_NONE when we really meant
CCS_D. This sort-of made sense before we had anv_layout_to_aux_usage
but now that we have that helper. However, in our more modern aux
tracking model, all aux usage goes through anv_layout_to_* and we're
better off making the meaning of anv_image::planes[]::aux_usage be
AUX_USAGE_NONE if and only if there is no compression.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3556>
This commit makes two changes:
1. We set pending_pipe_bits instead of emitting PIPE_CONTROL directly
for the flush at the end of cmd_buffer_begin_subpass.
2. Because BLORP ops such as vkCmdClearAttachments may come in the
middle of a render pass, we have to also flag the need for a cache
flush after the blorp op.
Fixes: 185630c6bc "anv/blorp: Do the gen11 BTI flush"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3547>
Most places we actually know the usage and can provide it. There are
two exceptions to this:
1. We pass 0 into get_blorp_surf_for_anv_image when we use
ANV_IMAGE_LAYOUT_EXPLICIT_AUX because anv_layout_to_aux_usage is
never actually called so it doesn't matter.
2. We pass 0 into anv_layout_to_aux_usage in transition_color_buffer.
However, the coming commits which will begin using the usage
parameter only care about depth.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2605>
Rather than looking at the aux usage, we look at the isl_aux_state which
provides us with more detailed information. This commit adds a couple
helpers to isl which let us quickly determine if we have valid depth/hiz
on the initial layout and if we need valid depth/hiz for the final
layout.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2605>
As of 52ad1712ed, TRANSFER_SRC_OPTIMAL and SHADER_READ_ONLY_OPTIMAL
are now identical for depth buffers so there's no reason why we need to
use the "wrong" layout. Technically, according to Vulkan, blits and
MSAA resolves are transfer ops so we should use the transfer layout now
that we can.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2605>
Having to always pull the physical device from the instance has been
annoying for almost as long as the driver has existed. It also won't
work in a world where we ever have more than one physical device. This
commit adds a new field called "physical" to anv_device and switches
every location where we use device->instance->physicalDevice to use the
new field instead.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3461>
The DRM format modifiers extension adds a TILING_DRM_FORMAT_MODIFIER
which will be used for modifiers so we can no longer use OPTIMAL to
indicate tiled inside the driver.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3434>