git://anongit.freedesktop.org/drm/drm 9bda072a7bec278c424ad660373e69d8e4a3385d
Among other changes, this provides DRM_I915_QUERY_HWCONFIG_BLOB and
DRM_I915_QUERY_GEOMETRY_SUBSLICES, which are needed for DG2 support.
Cc: 22.1 <mesa-stable>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16174>
(cherry picked from commit 3477dbd34f)
Without this being atomically incremented and decremented, I observed
this assert triggering in debug builds:
src/vulkan/wsi/wsi_common_x11.c:x11_present_to_x11_dri3():
assert(chain->sent_image_count <= chain->base.image_count);
I think this was happening since,
src/vulkan/wsi/wsi_common_x11.c:x11_handle_dri3_present_event()
which decrements chain->sent_image_count may be run in a separate
thread.
Fixes: d0bc1ad377 ("vulkan/wsi/x11: add sent image counter")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15908>
(cherry picked from commit 212fb25b26)
To workaround game bugs where partial derivatives are used in
non-uniform control flow. A proper solution needs to be implemented,
but as a quick fix disabling nir_opt_sink() works.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16165>
(cherry picked from commit 1dbfd2be4b)
When the divisor is 0, the compiler should generate a different VS
prolog instead of re-using a previous prolog that uses nontrivial
divisors. This is because divisor == 0 and divisor > 1 should use
a different path to guarantee that the index is correctly computed.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16009>
(cherry picked from commit f525706e77)
due to desync between the frontend and the driver, the size that the
depth buffer was created with may not match the size of the swapchain if
the window is being resized very quickly, so just go ahead and clobber
the existing depth buffer with a series of very illegal internal object
replacements to make everything match up
do not try at home.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16179>
this is semi transposed from the dri version of kopper and mostly ignores
what wgl tries to do in order to let zink drive everything
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16087>
Unlike all the other test configurations, we also want to drop the
Windows container build when our Windows machines aren't available.
Missed in !16055.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16185>
We are underprovisioned for Windows, almost certainly not running wide
enough on the insufficient number of slots we do have, and there are
also indications that the machine itself is having physical issues.
Disable it until it's fixed.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16185>
My understanding of the signal masks is that they control what stages
must complete before the semaphore is signaled. Using 0 theoretically
means the semaphore could be signaled immediately without waiting on
anything. Use ~0 instead to say it depends on everything.
Fixes: 97f0a4494b ("vulkan: implement legacy entrypoints on top of VK_KHR_synchronization2")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16145>
(cherry picked from commit 02fea6c179)
Without this we might choose 8 or 16 width, while the app assumes 32.
With subgroup operations it may cause wrong calculations and thus bugs.
Examples of such games are Aperture Desk Job and DOOM Eternal.
v2: Make it a driconf option instead of applying unconditionally, move
from brw_required_dispatch_width to brw_compile_cs
v3: Rename allow_assuming_full_subgroups -> assume_full_subgroups.
Include assume_full_subgroups value in anv_pipeline_hash_compute().
v4: Move actual workaround code from brw_fs.c -> anv_pipeline.c.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6171
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15708>
(cherry picked from commit 28ca5636f6)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: 15640e58d9 ("radv,aco: lower texture descriptor loads in NIR")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16148>
(cherry picked from commit f97d82c52b)
With mutable descriptor types, we can end up in a situation where a
binding can be, for instance, both a UBO and an acceleration
structure.
While we can promote the UBO to a binding table entry and the shader
can use it, this isn't true of acceleration structures that have no
surface state. In that case just skip the entry. The shader is already
compiled to use the descriptor entry.
In the non mutable case, the entry will not be created by
anv_nir_apply_pipeline_layout.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 63e91148b7 ("anv: Enable VK_VALVE_mutable_descriptor_type")
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15969>
(cherry picked from commit fe413962b4)
Fixes dEQP-VK.ray_tracing_pipeline.misc.report_intersection_result
Fixes: c3d82a9 ("radv: Add pass to lower anyhit shader into an intersection shader.")
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16056>
(cherry picked from commit 4080f18163)
Computations for indexing in-memory data structures for ray queries
depend on this.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4f9141607f ("intel: Add device info for DG2")
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15925>
(cherry picked from commit 107acf5a4a)
XFB varyings are considered as always active IO to prevent them to
be removed or compacted. Though, if the NIR linker doesn't mark XFB
varyings as unmoveable it still possible to remap other varyings to
the same location/component.
Fixes KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api
with Zink and a bunch of other dEQP XFB tests.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6301
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16092>
(cherry picked from commit 4ebb5391ac)
Conflicts:
src/gallium/drivers/zink/ci/zink-radv-fails.txt