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nir: mark XFB varyings as unmoveable to prevent them to be remapped
XFB varyings are considered as always active IO to prevent them to be removed or compacted. Though, if the NIR linker doesn't mark XFB varyings as unmoveable it still possible to remap other varyings to the same location/component. Fixes KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api with Zink and a bunch of other dEQP XFB tests. Cc: mesa-stable Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6301 Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16092>
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2 changed files with 2 additions and 11 deletions
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@ -310,7 +310,8 @@ get_unmoveable_components_masks(nir_shader *shader,
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/* If we can pack this varying then don't mark the components as
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* used.
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*/
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if (is_packing_supported_for_type(type))
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if (is_packing_supported_for_type(type) &&
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!var->data.always_active_io)
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continue;
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unsigned location = var->data.location - VARYING_SLOT_VAR0;
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@ -48,9 +48,6 @@ KHR-GL46.shader_image_load_store.non-layered_binding,Fail
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# amd issue #6305
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KHR-GL46.shader_ballot_tests.ShaderBallotFunctionRead,Fail
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# radv issue #6301
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KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api,Fail
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dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail
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@ -188,13 +185,6 @@ dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_1,Fail
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dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2,Fail
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dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex,Fail
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dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler2dshadow_vertex,Fail
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dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.6,Fail
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dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.3,Fail
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dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.6,Fail
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dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.7,Fail
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dEQP-GLES3.functional.transform_feedback.random.separate.lines.6,Fail
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dEQP-GLES3.functional.transform_feedback.random.separate.points.6,Fail
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dEQP-GLES3.functional.transform_feedback.random.separate.triangles.6,Fail
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# cubes are hard #6270
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Fail
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