The only major change is the code removal of the legacy BO list path
in the winsys, which required switching "debug_all_bos" to the new path.
Reviewed-by: Yogesh Mohan Marimuthu <yogesh.mohanmarimuthu@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26547>
A BO can be always resident by two ways:
1. Through kernel bookkeeping. The BO is created with
AMDGPU_GEM_CREATE_VM_ALWAYS_VALID and bo->is_local gets set to true.
2. Through the driver global BO list. On every submission, the global
BO list is added to the CS's BO list.
Until now, use_global_list reflected either 1. or 2. . This commit
changes it to reflect 2. only, and update callsites that checks for
residency to use a new helper.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26591>
meshShaderQueries has been recently disabled because it causes random
GPU hangs in CI, I'm still investigating it. But let's clean the CI
lists to avoid any confusion, I will re-introduce them if needed but
this issue can also be reproduced without mesh shaders.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26651>
This is a promotion from the EXT, except the new property
supportsNonZeroFirstInstance which should already be supported.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26595>
TC-compat CMASK means Fmask decompression isn't needed because the hw
can read it directly from shaders, so this shouldn't have any effects.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26575>
Crysis 2 and 3 Remastered's RT shaders non-uniformly index into SSBO
descriptor arrays without specifying the NonUniformEXT qualifier on the
relevant access chains/load ops. This leads to artifacts around objects.
To add insult to injury, the game fails to provide a meaningful
applicationName/engineName in the Vulkan part of the DX11-Vulkan interop
solution used for RT. Both of these fields are set to "nvpro-sample"
(perhaps the code has been copied from NVIDIA's sample applications).
Therefore, fall back to executable name matching.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9883
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26391>
These are hard limits and don't depend on wave size.
Accordingly, also update the usage in order to avoid
reporting unreasonable occupancy.
Totals from 192 (0.24% of 79330) affected shaders:
MaxWaves: 5814 -> 3072 (-47.16%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26521>
The current flush flags in RADV don't really match the SDMA HW,
so just always emit a NOP packet, for now.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26580>
Instead, the retile will be executed on another queue type
when the image is transitioned to another queue.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25834>
DCC and HTILE are only supported by SDMA on GFX10+ (unless disabled by a workaround).
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25834>
radv_init_metadata hits several assert failures when the image is
multi-planar. Make sure we use plane 0.
This change should make no difference in practice. Also, this is done
only to follow radeonsi. Since the opaque metadata is mainly for
validations and DCC, and we don't enable DCC for multi-planar images, we
probably don't need to call radv_query_opaque_metadata at all.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25964>
Do not report DCC modifiers for multi-planar formats. We don't support
DCC for them and drmFormatModifierPlaneCount had incorrect values.
Fix vkGetImageSubresourceLayout for multi-planar images with modifiers.
In that case, memory planes and format planes are equivalent.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25964>
This isn't supposed to work nor does it match radeonsi but setting
AUTO_RESET_CNTL=0 by default for GFX9 chips is what gets it passing
linestrip CTS tests:
dEQP-VK.rasterization.primitives.dynamic_stipple.bresenham_line_strip
dEQP-VK.rasterization.primitives.dynamic_stipple_and_topology.bresenham_line_strip
dEQP-VK.rasterization.primitives.dynamic_stipple_and_topology.bresenham_line_strip_wide
dEQP-VK.rasterization.primitives.static_stipple.bresenham_line_strip
Signed-off-by: Juston Li <justonli@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24623>
For working around improper usage of sparse in DOOM Eternal.
When fully explicit sync sparse binding is implemented, this path will
remain implicit sync to also deal with the improper semaphore usage.
radv_queue_submit_bind_sparse_memory will likely get a bool parameter to
control explicit / implicit sync in that case.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26464>
align is a function and when we want use it, the align variable will shadow it
So replace it with other names
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25997>
This is now supported and this allows Zink to enable full ds3 mode for
even less stuttering. DXVK also uses dynamic alpha to coverage
sometimes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26250>
On RDNA3, alpha to coverage needs to be exported through MRTZ when
depth, stencil or samplemask are also exported. This option will allow
us to export MRTZ from PS epilogs instead of the main FS.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26413>
This currently has no effects because the store_output instructions
are removed earlier (in ac_nir_lower_ps). Though, this will be needed
for exporting MRTZ from PS epilogs for alpha to coverage on RDNA3.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26413>
All these jobs are redundant and a waste of resources:
- the containers have already been built & pushed in the merge pipeline
- the mesa build variants have already all passed
- the driver tests have already all passed
None of these jobs are doing anything useful in this pipeline, but it
costs a factor of 2x to our infrastructure, so let's remove them.
In other words, the only job left in the post-merge pipeline is the
`pages` job that deploys the update to the website.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26451>
RADV currently has two paths for PS epilogs:
- the first one is mostly used by GPL to compile fragment shader epilogs
as part of the graphics pipeline. It's supposed to be optimal because
fragment shader epilogs are compiled in the pipeline and eventually
cached.
- the second one (the "on-demand" path) is required when some dynamic
states are used because otherwise it's just impossible to compile the
fragment shader. These epilogs are compiled during cmdbuf recording
when all needed info are known, they are also cached in memory. This
is the main path for Zink.
Having two different paths isn't ideal for maintenance but there is
another problem. On RDNA3, alpha to coverage needs to be exported as
part of MRTZ when either depth/stencil/samplemask are exported. The
problem being that with GPL, the PSO multisample state can be NULL when
the frag shader lib is created, which means that we can't know if atc
needs to be exported or not, even if it's static. The solution seems to
to always use on-demand fragment shader epilogs for GPL on RDNA3.
So far, I think that switching to on-demand PS epilogs unconditionally
for GPL shouldn't hurt performance and that will simplify a lot of
things.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26398>