This makes the compiler less predictable and should only have a very small
effect on performance.
fossil-db (Vega):
Totals from 2410 (1.79% of 134756) affected shaders:
CodeSize: 6911568 -> 6942840 (+0.45%)
Fixes Horizon Zero Dawn artifacts.
If a shader has:
a = pack_half_2x16(a, 0) //rtne
store(pack_half_2x16(0, b) | a) //rtne
a = unpack_2x16(a).x
It will become:
store(pack_half_2x16(a, b)) //rtz
a = unpack_2x16(pack_half_2x16(a, 0)).x //rtne
So a later shader with "unpack_2x16(load()).x" will use "a" rounded to
zero, while the previous shader will use "a" rounded to the nearest even.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 2f125908b3 ("radv,aco: lower_pack_half_2x16")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14475>
I'll add support for 3D workgroup_id later, but NV_mesh_shader only
supports 1D workgroups.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
This fixes
dEQP-VK.texture.filtering_anisotropy.single_level.anisotropy_*.mag_linear_min_linear.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14171>
According to the Vulkan spec chapter 9.25 Helper Invocations,
quad group operations have to be executed by helper invocations.
This commit cleans up the code for quad group instructions by
unifying the code path of quad broadcast with the others, and then
calling emit_wqm just once at the end.
Fixes: 93c8ebfa78
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5570
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13929>
p_is_helper doesn't have any operands, so ACO's value numbering and/or
the pre-RA optimizer could incorrectly recognize two such instructions
as the same.
This patch adds exec as an operand to p_is_helper in order to achieve
correct behavior.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5570
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13577>
The streamout_config SGPR is used to determine if streamout is enabled.
This fixes a GPU hang with various transform feedback tests:
- dEQP-GLES3.functional.transform_feedback.*
- KHR-GL46.transform_feedback.api_errors_test
- KHR-GL46.draw_indirect.basic-draw*-xfbPaused
- KHR-GL46.geometry_shader.api.draw_calls_while_tf_is_paused
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13514>
Fixes a bunch of 64-bit IO tests with piglit and Zink.
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13454>
This was never used because the layer ID isn't a system value.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13243>
If the SGPR loc is declared, the shader needs indirect descriptor sets.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13149>
We perform a FMASK expand when transitioning to GENERAL or TRANSFER_DST
layout, so storage images always have an identity FMASK.
radeonsi doesn't appear to expand the FMASK for read-only storage images,
so the sample index adjustment is still needed there.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12214>
I think it somehow worked fine previously, but this is more correct.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12214>
Use 0xB instead of 0x00FFFFFF - this allows to jump over the culling
code when no actual culling is enabled but the ngg_cull_face_is_ccw
flag is set.
Fixes: 182d9b1e60
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13129>
By default, std::stack uses std::deque to allocate its elements, which has
poor cache efficiency. std::vector makes appending elements more expensive
(due to potential reallocations), but in the changed contexts the element
count should always be low anyway.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925>