textureGather() returns the four taps that would have been filtered
together to produce the value that ordinary texturing operations
would return. As such, it should access the same data, so we can use
either interchangeably when we're only checking for residency and not
returning the actual data.
This allows us to mask out some unneeded registers.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40590>
This splits a single texture-with-residency operation into two halves,
one which returns texture data, and another which queries residency.
We're currently using this only for a shadow sampling workaround,
but the technique is more broadly applicable, if we ever wanted.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40590>
The sc7180-trogdor-lazor-limozeen devices are having issues, so move the
job to a different device with available capacity.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40566>
The only functional change is that the CONFIG_ZRAM_BACKEND_ZSTD and
CONFIG_ZRAM_DEF_COMP_ZSTD options are enabled.
Suggested by @anholt.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40566>
The V3D 7.1 TFU ICFG register restructured the IFORMAT field to 3 bits
(25:23) vs 4 bits on V3D 4.2. The defines were still using the V3D 4.2
encoding (11-15) which overflows the 3-bit field. Fix values to the
correct 3-7 range.
This was working by accident because the overflow bits land in the
SVTWID field, which is not used for the affected tiling formats.
Also rename SAND_128 to SAND since V3D 7.1 has a single SAND input
format; the tile width is now controlled by SVTWID.
Fixes: 146ceadcf4 ("v3dv: add support for TFU jobs in v71")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40540>
This trivial change is to improve readability of this header:
1. replaces random tabs to spaces
2. use 3-spaces indent consistently across the header
3. minor clang-format fixes
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40523>
Skylake is the default device for the Intel shim, and it's already
included in the four Intel families listed below.
Fixes: 183d57aa9e ("ci: Run intel shader-db on Haswell, Broadwell, and Meteorlake")
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38734>
This is a bit unusual, as we otherwise only use the VOP2 codesize
optimization opcodes in the register allocator.
But unless we change the scheduler to not split v_mov_b32_dpp and
v_dot, we have no other choice.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40510>
RADV supports ASTC emulation. Though it seems broken to some extent but
it's better to run the tests and mark them as expected failures anyways.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40580>
In pvr_pipeline_pds.c, there's a pseudocode snippet describing the
behavior of DDMADT PDS instruction, which seems to be copied from some
internal document about PDS behavior.
However, the pseudocode isn't properly indented, especially some
brackets are misaligned. This blocks fluent reading of the pseudocode
and may even mislead the reader.
Re-indent the pseudo code with similar rules with C codes in the driver.
Signed-off-by: Icenowy Zheng <zhengxingda@iscas.ac.cn>
Acked-by: Simon Perretta <simon.perretta@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40533>
When validation fails we print instructions to use INTEL_DEBUG=shaders
but that will not help if we assert before dumping shader debug log.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40529>
vk_clock_gettime hasn't been used by other implementations ever since
venus and kk migrated over to the common implementation. It'd be better
to drop that helper (or move into anv) because it's not OS agnostic as
compare to the more comprehensive vk_device_get_timestamp.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40582>
This change adds win32 VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_KHR
support to vk_device_get_timestamp. Meanwhile, vk_clock_gettime is left
untouched preparing for deprecation (anv is the only user). The latter
also only has the host clock part and doesn't handle error cases in a
robust manner.
v2 (zzyiwei):
- vk_device_get_timestamp updates
- use DETECT_OS_WINDOWS
- add commit messages
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40582>
One frustrating thing about the CMP and CMPN instructions is that they
always write the flags. Sometimes, however, it is desirable to generate
the comparison result without modifying the flags. This would,
theoretically, reduce false dependencies that restrict the scheduler's
ability to rearrange code, create more opportunities for cmod
propagation, save a kitten from a tree, and make a rainbow.
Consider this sequence:
cmp.ge.f0.0(8) g103<1>F g101<8,8,1>F g39<8,8,1>F
cmp.nz.f0.0(8) null<1>D g81<8,8,1>D 0D
(+f0.0) if(8) JIP: LABEL19 UIP: LABEL19
It would be advantageous to put the first CMP between the second CMP and
the IF, but this cannot be done since the IF depends on the flags generated
by the second CMP.
This pass enables this rescheduling by changing the first CMP to write
to a different flags register.
cmp.ge.f1.0(8) g103<1>F g101<8,8,1>F g39<8,8,1>F
cmp.nz.f0.0(8) null<1>D g81<8,8,1>D 0D
(+f0.0) if(8) JIP: LABEL19 UIP: LABEL19
Sometimes this is also possible by using a different instruction. For
example, consider
cmp.l.f0.0(8) g103<1>D g101<8,8,1>D 0D
This produces 0xffffffff when g101 negative and zero otherwise. This
instruction, which does not modifiy the flag, also produces these results:
asr(8) g103<1>D g101<8,8,1>D 31D
Gfx9 platforms take a hit on instructions due to the instruction added
at the end of short shaders by brw_workaround_source_arf_before_eot.
shader-db:
Lunar Lake, Meteor Lake, DG2, Tiger Lake, and Ice Lake had similar results. (Lunar Lake shown)
total instructions in shared programs: 17089451 -> 17088766 (<.01%)
instructions in affected programs: 766613 -> 765928 (-0.09%)
helped: 653 / HURT: 0
total cycles in shared programs: 888832986 -> 887873068 (-0.11%)
cycles in affected programs: 549441852 -> 548481934 (-0.17%)
helped: 10474 / HURT: 130
LOST: 9
GAINED: 0
Skylake
total instructions in shared programs: 19037976 -> 19049719 (0.06%)
instructions in affected programs: 3979914 -> 3991657 (0.30%)
helped: 503 / HURT: 12303
total cycles in shared programs: 867918242 -> 866930801 (-0.11%)
cycles in affected programs: 512773919 -> 511786478 (-0.19%)
helped: 13858 / HURT: 66
LOST: 32
GAINED: 0
fossil-db:
Lunar Lake
Totals:
Instrs: 925023504 -> 924950382 (-0.01%); split: -0.01%, +0.00%
Cycle count: 106348432916 -> 106116809009 (-0.22%); split: -0.22%, +0.00%
Spill count: 3423988 -> 3423930 (-0.00%); split: -0.00%, +0.00%
Fill count: 4877087 -> 4876960 (-0.00%); split: -0.01%, +0.00%
Max dispatch width: 49087552 -> 49078448 (-0.02%); split: +0.00%, -0.02%
Totals from 1099332 (54.44% of 2019443) affected shaders:
Instrs: 742670473 -> 742597351 (-0.01%); split: -0.01%, +0.00%
Cycle count: 100455549635 -> 100223925728 (-0.23%); split: -0.23%, +0.00%
Spill count: 3384366 -> 3384308 (-0.00%); split: -0.00%, +0.00%
Fill count: 4837434 -> 4837307 (-0.00%); split: -0.01%, +0.00%
Max dispatch width: 26725152 -> 26716048 (-0.03%); split: +0.00%, -0.03%
Meteor Lake and DG2 had similar results. (Meteor Lake shown)
Totals:
Instrs: 997603774 -> 997529238 (-0.01%); split: -0.01%, +0.00%
Cycle count: 93904012762 -> 93646730006 (-0.27%); split: -0.28%, +0.00%
Spill count: 3710155 -> 3710125 (-0.00%); split: -0.00%, +0.00%
Fill count: 5032908 -> 5032819 (-0.00%); split: -0.01%, +0.00%
Max dispatch width: 37929640 -> 37811560 (-0.31%)
Totals from 1334920 (58.52% of 2281134) affected shaders:
Instrs: 817377787 -> 817303251 (-0.01%); split: -0.01%, +0.00%
Cycle count: 88468851658 -> 88211568902 (-0.29%); split: -0.29%, +0.00%
Spill count: 3663353 -> 3663323 (-0.00%); split: -0.00%, +0.00%
Fill count: 4991629 -> 4991540 (-0.00%); split: -0.01%, +0.00%
Max dispatch width: 20245832 -> 20127752 (-0.58%)
Tiger Lake and Ice Lake had similar results. (Tiger Lake shown)
Totals:
Instrs: 1013433769 -> 1013363273 (-0.01%); split: -0.01%, +0.00%
Cycle count: 85766921182 -> 85509316620 (-0.30%); split: -0.31%, +0.00%
Spill count: 3903923 -> 3903944 (+0.00%); split: -0.00%, +0.00%
Fill count: 6801983 -> 6801948 (-0.00%); split: -0.00%, +0.00%
Max dispatch width: 37896320 -> 37805320 (-0.24%); split: +0.00%, -0.24%
Totals from 1333814 (58.54% of 2278396) affected shaders:
Instrs: 830200531 -> 830130035 (-0.01%); split: -0.01%, +0.00%
Cycle count: 80746184101 -> 80488579539 (-0.32%); split: -0.32%, +0.01%
Spill count: 3855771 -> 3855792 (+0.00%); split: -0.00%, +0.00%
Fill count: 6755513 -> 6755478 (-0.00%); split: -0.00%, +0.00%
Max dispatch width: 20301456 -> 20210456 (-0.45%); split: +0.00%, -0.45%
Skylake
Totals:
Instrs: 519389758 -> 519874108 (+0.09%); split: -0.00%, +0.10%
Cycle count: 57932316132 -> 57789433956 (-0.25%); split: -0.25%, +0.00%
Spill count: 636741 -> 636715 (-0.00%); split: -0.01%, +0.00%
Fill count: 860470 -> 860357 (-0.01%); split: -0.02%, +0.00%
Max dispatch width: 32527800 -> 32481792 (-0.14%); split: +0.00%, -0.14%
Totals from 1080380 (62.25% of 1735462) affected shaders:
Instrs: 411976399 -> 412460749 (+0.12%); split: -0.00%, +0.12%
Cycle count: 54291447615 -> 54148565439 (-0.26%); split: -0.27%, +0.00%
Spill count: 602993 -> 602967 (-0.00%); split: -0.01%, +0.00%
Fill count: 734459 -> 734346 (-0.02%); split: -0.02%, +0.00%
Max dispatch width: 18626096 -> 18580088 (-0.25%); split: +0.00%, -0.25%
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38978>
The Bspec says that SEL sources and destination can be any mix of *B,
*W, and *D. We should allow those. Specifically, without this change,
this instruction
sel.sat.l(8) v548:UD, v899:D, 255d
gets unnecessarily split into two instructions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38978>
Prevents assertion failures in func.shader-ballot.basic.q0 and other
tests starting with "nir/algebraic: Optimize some b2f of integer
comparison".
Vector immediates, bfloat, and 8-bit floats are still not supported.
v2: Almost complete re-write based on suggestions from Ken.
v3: Don't retype() on a brw_imm_f value.
Fixes: f8e54d02f7 ("intel/compiler: Relax mixed type restriction for saturating immediates")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38978>
Move options were bit or-ing from the wrong enum, causing undefined
behaviour when the number of intrinsics changed.
Replaced it with the values from the right nir_move_options enum that
were previously working. (Further refinement needed on these after
extensive testing.)
Fixes: f1b24267d2 ("pco: rework nir processing and passes")
Signed-off-by: Radu Costas <radu.costas@imgtec.com>
Reviewed-by: Simon Perretta <simon.perretta@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40568>
If the FD passed in isn't from a render node, try to determine the
corresponding render node and open it. If that succeeds, pass the
render node FD to ac_drm_device_initialize.
The existing code already detects when ac_drm_device_get_fd doesn't
return the FD passed in, and handles that case correctly.
This avoids issues with unauthenticated FDs from card nodes.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7289
v2:
* Always close render_fd after calling ac_drm_device_initialize for it.
(Pierre-Eric Pelloux-Prayer)
* Formatting tweaks for logging when ac_drm_device_initialize fails for
render_fd.
v3: (Pierre-Eric Pelloux-Prayer)
* Log render_device path when ac_drm_device_initialize fails for
render_fd.
* Fix render_device string leak.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40519>