Commit graph

3027 commits

Author SHA1 Message Date
Jason Ekstrand
1f2328c3b7 anv/cmd_buffer: Rework surface relocation helpers
This commit renames add_surface_state_reloc to add_surface_reloc and
makes it takes an address.  We also rename add_image_view_relocs to
add_surface_state_relocs because it takes an anv_surface_state and
doesn't really care about the image view anymore.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:46 -07:00
Jason Ekstrand
f270a09737 anv: Use an anv_address in anv_buffer
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:46 -07:00
Jason Ekstrand
8a8bd39d5e anv/cmd_buffer: Use anv_address for handling indirect parameters
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:46 -07:00
Jason Ekstrand
1029458ee3 anv: Use an anv_address in anv_buffer_view
Instead of storing a BO and offset separately, use an anv_address.  This
changes anv_fill_buffer_surface_state to use anv_address and we now call
anv_address_physical and pass that into ISL.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:46 -07:00
Jason Ekstrand
de1c5c1b50 anv: Use full anv_addresses in anv_surface_state
This refactors surface state filling to work entirely in terms of
anv_addresses instead of offsets.  This should make things simpler for
when we go to soft-pin image buffers.  Among other things,
add_image_view_relocs now only cares about the addresses in the surface
state and doesn't really need the image view anymore.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:46 -07:00
Jason Ekstrand
94081ffc80 anv: Add some anv_address helpers
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:46 -07:00
Scott D Phillips
aaea46242d anv: Add vma_heap allocators in anv_device
These will be used to assign virtual addresses to soft pinned
buffers in a later patch.

Two allocators are added for separate 'low' and 'high' virtual
memory areas. Another alternative would have been to add a
double-sided allocator, which wasn't done here just because it
didn't appear to give any code complexity advantages.

v2 (Scott Phillips):
 - rename has_exec_softpin to use_softpin (Jason)
 - Only remove bottom one page and top 4 GiB from virt (Jason)
 - refer to comment in anv_allocator about state address + size
   overflowing 48 bits (Jason)
 - Mention hi/lo allocators vs double-sided allocator in
   commit message (Chris)
 - assign state pool memory ranges statically (Jason)

v3 (Jason Ekstrand):
 - Use (LOW|HIGH)_HEAP_(MIN|MAX)_ADDRESS rather than (1 << 31) for
   determining which heap to use in anv_vma_free
 - Only return de-canonicalized addresses to the heap

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:46 -07:00
Jason Ekstrand
6e4672f881 intel/common: Add an address de-canonicalization helper
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:45 -07:00
Francisco Jerez
4bd2047dee intel/fs: Add explicit last_rt flag to fb writes orthogonal to eot.
When using multiple RT write messages to the same RT such as for
dual-source blending or all RT writes in SIMD32, we have to set the
"Last Render Target Select" bit on all write messages that target the
last RT but only set EOT on the last RT write in the shader.
Special-casing for dual-source blend works today because that is the
only case which requires multiple RT write messages per RT.  When we
start doing SIMD32, this will become much more common so we add a
dedicated bit for it.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-05-29 15:44:50 -07:00
Francisco Jerez
d3cd6b7215 intel/fs: Replace the CINTERP opcode with a simple MOV
The only reason it was it's own opcode was so that we could detect it
and adjust the source register based on the payload setup.  Now that
we're using the ATTR file for FS inputs, there's no point in having a
magic opcode for this.

v2 (Jason Ekstrand):
 - Break the bit which removes the CINTERP opcode into its own patch

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-05-29 15:44:50 -07:00
Francisco Jerez
39de901a96 intel/fs: Use the ATTR file for FS inputs
This replaces the special magic opcodes which implicitly read inputs
with explicit use of the ATTR file.

v2 (Jason Ekstrand):
 - Break into multiple patches
 - Change the units of the FS ATTR to be in logical scalars

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-05-29 15:44:50 -07:00
Francisco Jerez
4bfa2ac2ea intel/fs: Rename a local variable so it doesn't shadow component()
v2 (Jason Ekstrand):
 - Break the refactor into its own patch

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-05-29 15:44:50 -07:00
Francisco Jerez
11c71f0e75 intel/eu: Remove brw_codegen::compressed_stack.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-05-29 15:44:50 -07:00
Jason Ekstrand
71a86d1fc6 intel/fs: Use groups for SIMD16 LINTERP on gen11+
This is better than compression control because it naturally extends to
SIMD32.

v2:
 - Push/pop instruction state around adjusted codegen (Ken)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-05-29 15:44:50 -07:00
Jason Ekstrand
a1a850cd34 intel/fs: Assert that the gen4-6 plane restrictions are followed
The fall-back does not work correctly in SIMD16 mode and the register
allocator should ensure that we never hit this case anyway.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-05-29 15:44:50 -07:00
Scott D Phillips
4714784dae anv: move canonical_address calculation into a separate function
A later patch will make use of this in other places. Also, remove
dependency on undefined behavior of left-shifting a signed value.

v2: - move function into a separate header (Chris)
v3: (by Ken) Add new header to the various build systems.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-05-27 19:24:33 -07:00
Jason Ekstrand
ae514ca695 intel/blorp: Support blits and clears on surfaces with offsets
For certain EGLImage cases, we represent a single slice or LOD of an
image with a byte offset to a tile and X/Y intratile offsets to the
given slice.  Most of i965 is fine with this but it breaks blorp.  This
is a terrible way to represent slices of a surface in EGL and we should
stop some day but that's a very scary and thorny path.  This gets blorp
to start working with those surfaces and fixes some dEQP EGL test bugs.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106629
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-05-25 14:01:44 -07:00
Jason Ekstrand
417b9e5770 intel/eu: Set EXECUTE_1 when setting the rounding mode in cr0
Fixes: d6cd14f213 "i965/fs: Define new shader opcode to..."
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
2018-05-22 09:53:23 -07:00
Anuj Phogat
0748383a60 i965/glk: Add l3 banks count for 2x6 configuration
2x6 configuration with pci-id 0x3185 has same number of
banks (2) as 3x6 configuration (pci-id 0x3184).

Reported-by: Clayton Craft <clayton.a.craft@intel.com>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Clayton Craft <clayton.a.craft@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: eb23be1d97 "i965: Add and initialize l3_banks field for gen7+"
Cc: Francisco Jerez <currojerez@riseup.net>
2018-05-21 16:43:26 -07:00
Tapani Pälli
63525ba730 android: enable VK_ANDROID_native_buffer
Patch changes entrypoints generator to not skip this extension even
though it is set as disabled in the xml. We also need compilation
flag VK_USE_PLATFORM_ANDROID_KHR to be enabled.

It looks like this extension got disabled in commit 69f447553c.

v2: just remove the whole 'supported' attrib check + remove
    vk_icd.h compilation fix (fix in VulkanHeaders instead)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-05-21 09:26:50 +03:00
Nanley Chery
0ab25f05ab i965: isl: Move the MCS gen7+ assertion into ISL
This is useful for every user of ISL. Drop the comment along the way to
match similar functions in ISL.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-18 09:53:06 -07:00
Nanley Chery
02f5512fed intel/blorp: Add a NO_UPDATE_CLEAR_COLOR batch flag
Allow callers to handle updating the indirect clear color buffer
themselves. This can reduce the number of clear color updates in the
case where a caller performs multiple fast clears with the same clear
color.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-05-17 07:06:42 -07:00
Jason Ekstrand
18f8200a99 intel/blorp: Use linear formats for CCS_E clear colors in copies
It's clear that the original code meant to do this and there is even a
10-line comment explaining why.  Originally, we had a simple function
for packing the clear colors which was unaware of sRGB.  However, in
a6b66a7b26, when we started using ISL to do the packing, the wrong
format was used.

Fixes: a6b66a7b26 "intel/blorp: Use ISL instead of bitcast_color..."
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-14 10:41:26 -07:00
jenny.q.cao
ff7521c9ba android: change include "cutils/log.h" to "log/log.h" on Android API >=26
There is a compile warning from Android 8 (API version 26) from "include cutils/log.h"
warning: "Deprecated: don't include cutils/log.h, use either android/log.h or log/log.h"-W#warnings,
Change to include "log/log.h" on Android 8 or later major version to avoid this warning

Signed-off-by: jenny.q.cao <jenny.q.cao@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-05-14 08:08:31 +03:00
Rhys Perry
c879011c72 anv,nir: add generated files to .gitignore(s)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-05-12 20:14:49 -07:00
Jason Ekstrand
b784561c1a intel/isl/storage: Don't lower most UNORM formats on gen11+
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Anuj Phogat <anuj.phogat@gmail.com>
2018-05-10 14:13:24 -07:00
Jason Ekstrand
399962e7c6 intel/isl: Several UNORM formats support typed writes on gen11+
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Anuj Phogat <anuj.phogat@gmail.com>
2018-05-10 14:12:55 -07:00
Jason Ekstrand
a8a740f272 i965,anv: Set the CS stall bit on the ISP disable PIPE_CONTROL
From the bspec docs for "Indirect State Pointers Disable":

    "At the completion of the post-sync operation associated with this
    pipe control packet, the indirect state pointers in the hardware are
    considered invalid"

So the ISP disable is a post-sync type of operation which means that it
should be combined with a CS stall.  Without this, the simulator throws
an error.

Fixes: 766d801ca "anv: emit pixel scoreboard stall before ISP disable"
Fixes: f536097f6 "i965: require pixel scoreboard stall prior to ISP disable"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-05-09 18:03:28 -07:00
Ross Burton
1755654d9f src/intel/Makefile.vulkan.am: add missing MKDIR_GEN
Out of tree builds can try to write into a directory that doesn't exist yet:

| Traceback (most recent call last):
|   File "../../../mesa-18.0.2/src/intel/vulkan/anv_icd.py", line 46, in <module>
|     with open(args.out, 'w') as f:
| IOError: [Errno 2] No such file or directory: 'vulkan/intel_icd.x86_64.json'
| Makefile:4882: recipe for target 'vulkan/intel_icd.x86_64.json' failed

Add missing MKDIR_GEN calls to solve this.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-05-09 16:08:52 -07:00
Lionel Landwerlin
766d801ca3 anv: emit pixel scoreboard stall before ISP disable
We want to make sure that all indirect state data has been loaded into
the EUs before disable the pointers.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Fixes: 78c125af39 ("anv/gen10: Ignore push constant packets during context restore.")
2018-05-09 20:11:57 +01:00
Jason Ekstrand
561348caa1 intel/isl: Allow CCS_E on 1010102 formats
On CNL and above, CCS_E supports 1010102 formats and R11G11B10F.  We had
shut them off during early enabling because blorp_copy couldn't handle
them.  Now it can handle 1010102 formats so we can turn them back on.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
ccb44b8a94 intel/blorp: Allow CCS copies of 1010102 formats
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
1978de66f7 intel/blorp: Add support for more format bitcasting
nir_format_bitcast_uint_vec_unmasked can only be used to cast between
formats with uniform channel sizes.  In particular, it cannot handle
10_10_10_2 formats.  By making use of the NIR helper for uint vector
casts, we should now be able to bitcast between any two uint formats so
long as their channels are in RGBA order (possibly with channels
missing).  In order to do this we need to rework the key a bit to pass
the actual formats instead of just the number of bits in each.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
7998fe268e intel/blorp: Use nir_format_bitcast_uint_vec_unmasked
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
a6b66a7b26 intel/blorp: Use ISL instead of bitcast_color_value_to_uint
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
09ced65420 intel/isl: Add format conversion code
This adds helpers to ISL to convert an isl_color_value to and from
binary data encoded with a given isl_format.  The conversion is done
using ISL's built-in format introspection so it's fairly slow as format
conversions go but it should be fine for a single pixel value.  In
particular, we can use this to convert clear colors.

As a side-effect, we now rely on the sRGB helpers in libmesautil so we
need to tweak the build system a bit.  All prior uses of src/util in ISL
were header-only.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
8152c60e01 intel/isl/format: Get rid of the ALPHA colorspace
Alpha-only formats are just linear.  There's no need to specially
deliminate them as being in their own colorspace.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
8ab73790ef intel/isl/format: Add field locations informations to channel_layout
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
96598fbc02 intel/isl/format: Add a column for channel order to the table
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
09eede9c9d anv: Allow blitting to/from any supported format
Now that blorp handles all the cases, why not?  The only real change we
have to make is to stop using anv_swizzle_for_render() in blorp_blit
because it doesn't work for B4G4R4A4 and blorp now natively handles that.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
8ce31c9cc5 intel/blorp: Support the RGB workaround on more formats
Previously we only supported UINT formats because that's what blorp_copy
required.  If we want to use it in blorp_blit, however, we need to
support everything.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
4e26e3dea9 intel/blorp: Silently convert RGBX destination formats to RGBA
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
08cd834996 intel/isl: Add some helpers for working with RGBX formats
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
804856fa57 intel/blorp: Handle more exotic destination formats
This commit adds support for the following formats as destination
formats even though the hardware does not support rendering to them:

 - ISL_FORMAT_R24_UNORM_X8_TYPELESS
 - ISL_FORMAT_A4B4G4R4_UNORM
 - ISL_FORMAT_L8_UNORM_SRGB
 - ISL_FORMAT_R9G9B9E5_SHAREDEXP

This is done by using a different format and emitting shader code to
fake it the rest of the way.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
9e492bb92e intel/blorp: Include nir_format_convert.h in blorp_blit.c
nir_mask_shift_or is now defined in nir_format_convert.h so we can
delete the copy in blorp_blit.c.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
906c32ce87 intel/blorp: Add swizzle support for all hardware
This commit makes blorp capable of swizzling anything even on hardware
that doesn't support texture swizzle.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
1ef4f5aff1 intel/isl: Add a helper for inverting swizzles
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
242f6f7492 intel/isl: Add a helper for composing swizzles
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
dad67cc245 intel/isl: Add an isl_swizzle_supports_rendering helper
This helper encodes more details, specifically about Haswell, than the
previous asserts in isl_surface_state.c.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-05-09 11:16:33 -07:00
Jason Ekstrand
293b8de161 blorp: Handle the RGB workaround more like other workarounds
The previous version was sort-of strapped on in that it just adjusted
the blit rectangle and trusted in the fact that we would use texelFetch
and round to the nearest integer to ensure that the component positions
matched.  This new version, while slightly more complicated, is more
accurate because all three components end up with exactly the same
dst_pos and so they will get interpolated and sampled at the same
texture coordinate.  This makes the workaround suitable for using with
scaled blits.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00