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anv: emit pixel scoreboard stall before ISP disable
We want to make sure that all indirect state data has been loaded into
the EUs before disable the pointers.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Fixes: 78c125af39 ("anv/gen10: Ignore push constant packets during context restore.")
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1 changed files with 8 additions and 1 deletions
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@ -1420,14 +1420,21 @@ genX(BeginCommandBuffer)(
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* context restore, so the mentioned hang doesn't happen. However,
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* software must program push constant commands for all stages prior to
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* rendering anything. So we flag them dirty in BeginCommandBuffer.
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*
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* Finally, we also make sure to stall at pixel scoreboard to make sure the
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* constants have been loaded into the EUs prior to disable the push constants
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* so that it doesn't hang a previous 3DPRIMITIVE.
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*/
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static void
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emit_isp_disable(struct anv_cmd_buffer *cmd_buffer)
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{
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anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
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pc.IndirectStatePointersDisable = true;
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pc.StallAtPixelScoreboard = true;
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pc.CommandStreamerStallEnable = true;
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}
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anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
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pc.IndirectStatePointersDisable = true;
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}
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}
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VkResult
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