Commit graph

83177 commits

Author SHA1 Message Date
Jason Ekstrand
1eed753ee8 anv/pipeline: Assert that the number of uniforms from NIR fits 2016-07-13 11:35:24 -07:00
Marek Olšák
0f7a6ea5e7 radeonsi: report accurate SGPR and VGPR spills
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-13 19:46:16 +02:00
Marek Olšák
d227dbe272 radeonsi: add a workaround for a compute VGPR-usage LLVM bug
v2: use abort(), describe which LLVM version is affected

Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-13 19:46:16 +02:00
Marek Olšák
f4d1de7f86 radeonsi: use LLVMGetTypeKind to tell if an input is an array of descriptors
just a cleanup

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-13 19:46:16 +02:00
Marek Olšák
785073ed0b radeonsi: replace !tbaa with !invariant.load
no change in generated code thanks to dereferenceable(n)

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-13 19:46:16 +02:00
Marek Olšák
348b9a5b1c radeonsi: set dereferenceable attribute on descriptor arrays
This allows moving the loads arbitrarily in the Sinking pass.

26002 shaders in 14643 tests
Totals:
SGPRS: 2080160 -> 2080160 (0.00 %)
VGPRS: 798875 -> 797826 (-0.13 %)
Spilled SGPRs: 108485 -> 79165 (-27.03 %)
Spilled VGPRs: 327 -> 327 (0.00 %)
Scratch VGPRs: 1656 -> 1652 (-0.24 %) dwords per thread
Code Size: 36127192 -> 35559780 (-1.57 %) bytes
LDS: 767 -> 767 (0.00 %) blocks
Max Waves: 212464 -> 212672 (0.10 %)
Wait states: 0 -> 0 (0.00 %)

 PERCENTAGES / App    Shaders    SGPRs     VGPRs  SpillSGPR SpillVGPR  Scratch   CodeSize  MaxWaves    Waits
 (unknown)                  4     .         .         .         .         .         .         .         .
 0ad                        6     .         .         .         .         .         .         .         .
 alien_isolation         2938     .        0.04 %   -8.53 %     .         .       -0.71 %   -0.06 %     .
 anholt                    10     .         .         .         .         .         .         .         .
 batman_arkham_origins    589     .       -0.58 %  -79.54 %     .         .       -6.72 %    0.57 %     .
 bioshock-infinite       1769     .       -0.65 %  -89.32 %     .         .       -4.73 %    0.48 %     .
 borderlands2            3968     .       -0.31 %  -51.21 %     .         .       -4.09 %    0.22 %     .
 brutal-legend            338     .       -0.03 %   -2.95 %     .         .       -0.06 %     .         .
 civilization_beyond..    116     .         .      -14.17 %     .         .       -0.88 %     .         .
 counter_strike_glob..   1142     .         .         .         .         .         .         .         .
 dirt-showdown            541     .       -0.56 %  -40.14 %     .       -3.45 %   -1.82 %    0.35 %     .
 dolphin                   22     .         .         .         .         .        0.16 %     .         .
 dota2                   1747     .         .         .         .         .        0.01 %     .         .
 europa_universalis_4      76     .       -0.23 %  -42.11 %     .         .       -0.96 %     .         .
 f1-2015                  774     .       -0.09 %  -28.89 %     .         .       -2.60 %    0.09 %     .
 furmark-0.7.0              4     .         .         .         .         .         .         .         .
 gimark-0.7.0              10     .         .         .         .         .         .         .         .
 glamor                    16     .         .         .         .         .         .         .         .
 humus-celshading           4     .         .         .         .         .         .         .         .
 humus-domino               6     .         .         .         .         .         .         .         .
 humus-dynamicbranching    24     .        0.71 %     .         .         .        0.29 %   -0.45 %     .
 humus-hdr                 10     .         .         .         .         .         .         .         .
 humus-portals              2     .         .         .         .         .         .         .         .
 humus-volumetricfog..      6     .         .         .         .         .         .         .         .
 left_4_dead_2           1762     .         .         .         .         .         .         .         .
 metro_2033_redux        2670     .       -0.10 %   -7.15 %     .         .       -0.03 %     .         .
 nexuiz                    80     .         .         .         .         .         .         .         .
 pixmark-julia-fp32         2     .         .         .         .         .         .         .         .
 pixmark-julia-fp64         2     .         .         .         .         .         .         .         .
 pixmark-piano-0.7.0        2     .         .         .         .         .         .         .         .
 pixmark-volplosion-..      2     .         .         .         .         .         .         .         .
 plot3d-0.7.0               8     .         .         .         .         .         .         .         .
 portal                   474     .         .         .         .         .         .         .         .
 sauerbraten                7     .         .         .         .         .         .         .         .
 serious_sam_3_bfe        392     .         .      -13.20 %     .         .       -1.81 %     .         .
 supertuxkart               4     .         .         .         .         .         .         .         .
 talos_principle          324     .       -0.21 %  -18.39 %     .         .       -2.73 %    0.14 %     .
 team_fortress_2          808     .         .         .         .         .         .         .         .
 tesseract                430     .        0.08 %  -68.57 %     .         .       -0.45 %     .         .
 tessmark-0.7.0             6     .         .         .         .         .         .         .         .
 thea                     172     .         .         .         .         .        0.03 %     .         .
 ue4_effects_cave         299     .       -0.04 %  -10.15 %     .         .       -0.25 %    0.04 %     .
 ue4_elemental            586     .       -0.02 %  -13.93 %     .         .       -0.13 %    0.02 %     .
 ue4_lightroom_inter..     74     .       -0.17 %  -70.00 %     .         .       -1.27 %     .         .
 ue4_realistic_rende..     92     .         .      -32.58 %     .         .       -0.35 %     .         .
 unigine_heaven           322     .        0.12 %  -54.17 %     .         .       -1.42 %   -0.12 %     .
 unigine_sanctuary        264     .         .         .         .         .         .         .         .
 unigine_tropics          210     .         .         .         .         .         .         .         .
 unigine_valley           278     .       -0.15 %  -40.74 %     .         .       -2.00 %    0.09 %     .
 unity                     72     .         .         .         .         .        0.03 %     .         .
 warsow                   176     .         .         .         .         .         .         .         .
 warzone2100                4     .         .         .         .         .        0.13 %     .         .
 witcher2                1040     .       -0.03 %  -86.28 %     .         .       -0.28 %    0.01 %     .
 xcom_enemy_within       1236     .       -0.24 %  -63.54 %     .         .       -0.93 %    0.18 %     .
 yofrankie                 82     .       -0.61 % -100.00 %     .         .       -0.83 %    0.41 %     .
 -----------------------------------------------------------------------------------------------------------
 Total                  26002     .       -0.13 %  -27.03 %     .       -0.24 %   -1.57 %    0.10 %     .

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-13 19:46:16 +02:00
Marek Olšák
6596ecf8c5 gallivm: add helper lp_add_attr_dereferenceable
Not sure if this is the right way to do it, but it seems to work.

v2: make it a no-op on LLVM <= 3.5

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-13 19:46:16 +02:00
Marek Olšák
bccf9de4df radeonsi: clean up shader value metadata code
No change in behavior.
BTW, tbaa_md_kind == 1, which was the magic number in the code.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-13 19:46:16 +02:00
Marek Olšák
d7d7e6adbe radeonsi: remove LLVMNoUnwindAttribute uses
always set by gallivm

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-13 19:46:16 +02:00
Marek Olšák
c4807505c0 radeonsi: fix a typo in SI_PARAM_LINEAR_* handling
introduced in 476e9cee1d

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-13 19:46:16 +02:00
Marek Olšák
f2f573e777 gallium/radeon: normalize the code style
no change in behavior

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-13 19:46:16 +02:00
Marek Olšák
ed3912d0da radeonsi: just save buffer sizes instead of buffers while recording IBs
whole buffer objects are not needed

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-13 19:46:16 +02:00
Jon Turney
fc8139b146 Add c99_alloca.h include to fix compilation on Cygwin
Fix compilation on Cygwin, since 50b22354, by adding c99_alloca.h include,
which should know how to portably make the alloc() prototype available.

Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-07-13 16:11:36 +01:00
Topi Pohjolainen
7d29fee4a8 i965/blorp: Cleanup leftovers from push constant disabling
Setup for pixel shader push constants is the same as for other
stages. Note that on gen8+ the if-else branches were identical
and the generation check for packet size redundant.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-07-13 12:10:03 +03:00
Topi Pohjolainen
26778da571 i965/blorp/gen7+: Bring back push constant setup
This is partial revert of commit cc2d0e64.

It looks that even though blorp disables a stage the corresponding
3DSTATE_CONSTANT_XS packet is needed to be programmed. Hardware
seems to try to fetch the constants even for disabled stages.
Therefore care needs to be taken that the constant buffer is
set up properly. Blorp will continue to trash it into non-existing
such as before.
It is possible that this could be omitted on SKL where the
constant buffer is considered when the corresponding binding table
settings are changed. Bspec:

  "The 3DSTATE_CONSTANT_* command is not committed to the shader
   unit until the corresponding (same shader)
   3DSTATE_BINDING_TABLE_POINTER_* command is parsed."

However, as CONSTANT_XS packet itself does not seem to stall on its
own, it is safer to emit the packets for SKL also.

Possible alternative to blorp trashing could have been to setup
defaults in the beginning of each batch buffer. However, hardware
doesn't seem to tolerate these packets being programmed multiple
times per primitive. Bspec for IVB:

  "It is invalid to execute this command more than once between
   3D_PRIMITIVE commands."

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96878
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-07-13 12:09:35 +03:00
Nicolai Hähnle
65d48fcf8c radeonsi: silence Coverity warning
Coverity's analysis is too weak to understand that
r600_init_flushed_depth(_, _, NULL) only returns true when
flushed_depth_texture was assigned a non-NULL value.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-07-13 09:52:39 +02:00
Samuel Iglesias Gonsálvez
a2bd7334ed i965/fs: do d2x lowering before simd splitting
So that we can have gen7 split large writes produced by this lowering pass.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-07-13 07:09:41 +02:00
Iago Toral Quiroga
376d7ee587 i965/fs: do pack lowering before simd splitting
So that we can have gen7 split large writes produced by the pack lowering.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-07-13 07:09:41 +02:00
Samuel Iglesias Gonsálvez
9979a3f2ac i965/fs: do not require force_writemask_all with exec_size 4
So far we only used instructions with this size in situations where we
did not operate per-channel and we wanted to ignore the execution mask,
but gen7 fp64 will need to emit code with a width of 4 that needs
normal execution masking.

v2:
- Modify the assert instead of deleting it (Curro)

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-07-13 07:09:41 +02:00
Iago Toral Quiroga
aa4796ae81 i965/fs/gen7: split instructions that run into exec masking bugs
In fp64 we can produce code like this:

mov(16) vgrf2<2>:UD, vgrf3<2>:UD

That our simd lowering pass would typically split in instructions with a
width of 8, writing to two consecutive registers each. Unfortunately, gen7
hardware has a bug affecting execution masking and as a result, the
second GRF register write won't work properly. Curro verified this:

"The problem is that pre-Gen8 EUs are hardwired to use the QtrCtrl+1
 (where QtrCtrl is the 8-bit quarter of the execution mask signals
 specified in the instruction control fields) for the second
 compressed half of any single-precision instruction (for
 double-precision instructions it's hardwired to use NibCtrl+1,
 at least on HSW), which means that the EU will apply the wrong
 execution controls for the second sequential GRF write if the number
 of channels per GRF is not exactly eight in single-precision mode (or
 four in double-float mode)."

In practice, this means that we cannot write more than one
consecutive GRF in a single instruction if the number of channels
per GRF is not exactly eight in single-precision mode (or four
in double-float mode).

This patch makes our SIMD lowering pass split this kind of instructions
so that the split versions only write to a single register. In the
example above this means that we split the write in 4 instructions, each
one writing 4 UD elements (width = 4) to a single register.

v2 (Curro):
 - Make explicit that the thing about hardwiring NibCtrl+1 for the second
   compressed half is known to happen in Haswell and the issue with IVB
   might not be exactly the same.
 - Assign max_width instead of returning early so that we can handle
   multiple restrictions affecting to the same instruction.
 - Avoid division by 0 if the instruction does not write any registers.
 - Ignore instructions what have WE_all set.
 - Use the instruction execution type size instead of the dst type size.

v3 (Curro):
 - Move the implementation down so it is not placed in the middle of another
   workaround.
 - Declare channels_per_grf as const.
 - Don't break the loop early if we find a BAD_FILE source.
 - Fix the number of channels that the hardware shifts for the second half
   of a compressed instruction to be 8 in single precision and 4 in double
   precision.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-07-13 07:09:41 +02:00
Iago Toral Quiroga
87a13f598b i965/fs: use the new helper function to create double immediates
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-07-13 07:09:41 +02:00
Iago Toral Quiroga
9e196e907e i965/fs: add a helper function to create double immediates
Gen7 hardware does not support double immediates so these need
to be moved in 32-bit chunks to a regular vgrf instead. Instead
of doing this every time we need to create a DF immediate,
create a helper function that does the right thing depending
on the hardware generation.

v2:
- Define setup_imm_df() as an independent function (Curro)
- Create a specific builder to get rid of some instruction field
  assignments (Curro).

v3:
- Get devinfo from builder (Kenneth)

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-07-13 07:09:41 +02:00
Eric Anholt
93794145dd vc4: Validate QPU uniform pointer updates. 2016-07-12 17:42:42 -07:00
Eric Anholt
420845acb2 vc4: Add support for NIR loops and break/continue. 2016-07-12 17:42:42 -07:00
Eric Anholt
0adf2ec0ee vc4: Add support for emitting NIR IF nodes. 2016-07-12 17:42:42 -07:00
Eric Anholt
f505f66cd5 vc4: Add support for storing to NIR registers in a non-SSA fashion.
Previously, there were occasionally NIR registers in our programs, but
they were always actually used SSA-only.  Now that we're trying to support
control flow, we need to actually conditionally move to registers based on
whether channels are active or not.
2016-07-12 17:42:41 -07:00
Eric Anholt
ab1d40b84a vc4: Add a flag in the screen to track control flow support.
For now it's still always false, but I need it in place for kernel
backwards compat support as I extend the backend for control flow.
2016-07-12 17:42:40 -07:00
Eric Anholt
05bcd9dd96 vc4: Define a QIR branch instruction
This uses the branch condition code in inst->cond to jump to either
successor[0] (condition matches) or successor[0] (condition doesn't
match).
2016-07-12 17:42:40 -07:00
Eric Anholt
54800bb71c vc4: Add kernel support for branching in shader validation.
We're already checking that branch instructions are within the
contents of the shader and the proper PROG_END sequence is present.
The other thing we need in the presence of branching is to verify that
the shader doesn't overflow past the end of the uniforms stream.

To do that, we require that at the start of any basic block reading
uniforms have the following instructions:

load_imm temp, <offset within uniform stream>
add unif_addr, temp, unif

The instructions are generated by userspace, and the kernel verifies
that the load_imm is of the expected offset, and that the add adds it
to a uniform.  We track which uniform in the stream that is, and at
draw call time fix up the uniform stream to have the address of the
start of the shader's uniforms for that draw call.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-07-12 17:42:39 -07:00
Eric Anholt
e2d7760df5 vc4: Add a bitmap of branch targets in kernel validation.
This isn't used yet, it's just a first step toward loop validation.
During the main parsing of instructions, we need to know when we hit a new
basic block so that we can reset validated state.
2016-07-12 17:42:38 -07:00
Eric Anholt
24095c8b3b vc4: Track the current instruction into the validation_state.
This reduces how much we need to pass around as arguments, which was
becoming more of a problem with looping validation.
2016-07-12 17:42:38 -07:00
Eric Anholt
c73aa0a09b vc4: Add QPU support for generating BRANCH instructions. 2016-07-12 17:42:38 -07:00
Eric Anholt
6d34345001 vc4: Print live variable start/ends during QIR dumping.
This only happens when live variables are set up, which is not in the
normal dump, but is set up when we've failed to register allocate.
2016-07-12 17:42:37 -07:00
Eric Anholt
89918c1e74 vc4: Implement live intervals using a CFG.
Right now our CFG is always a trivial single basic block, but that will
change when enable loops.
2016-07-12 17:41:59 -07:00
Eric Anholt
f2eb8e3052 vc4: Make vc4_qir_schedule handle each block in the program.
Basically we just treat each block independently.  The only inter-block
scheduling I can think of that would be be interesting would be to move
texture result collection to after a short loop/if block that doesn't do
texturing.  However, the kernel disallows that as part of its security
validation.
2016-07-12 15:47:26 -07:00
Eric Anholt
46ec025ba9 vc4: Convert uniforms lowering to work with multiple blocks.
We still decide which uniform to lower based on how many
instructions-that-need-lowering use that uniform, but now we emit a new
temporary uniform load in each of the basic blocks containing an
instruction being lowered.

This commit is best reviewed with diff -b.
2016-07-12 15:47:26 -07:00
Eric Anholt
0c923e6c33 vc4: Convert vc4_opt_peephole_sf to work with control flow.
We need to apply the peephole pass to each of the blocks in the program.
We don't do dataflow analysis for SF across blocks, but we also don't
generate code that would need us to do so.
2016-07-12 15:47:26 -07:00
Eric Anholt
6c1f834a23 vc4: Create a basic block structure and move the instructions into it.
The optimization passes and scheduling aren't actually ready for multiple
blocks with control flow yet (as seen by the "cur_block" references in
them instead of iterating over blocks), but this creates the structures
necessary for converting them.
2016-07-12 15:47:26 -07:00
Eric Anholt
d3cdbf6fd8 vc4: Add a "qir_for_each_inst_inorder" macro and use it in many places.
We have the prior list_foreach() all over the code, but I need to move
where instructions live as part of adding support for control flow.  Start
by just converting to a helper iterator macro.  (The simpler
"qir_for_each_inst()" will be used for the for-each-inst-in-a-block
iterator macro later)
2016-07-12 15:47:25 -07:00
Eric Anholt
6858f05924 vc4: Also enable phi elimination.
This avoids a bunch of code gen regressions when enabling loops in vc4.

Prior to that, the GLSL that would have generated these optimizable phi
nodes was being lowered to csels between either (undef, a) or (a, a), and
those were being dealt with by nir_opt_undef and nir_opt_algebraic.
2016-07-12 15:47:25 -07:00
Eric Engestrom
e8959ba7af vc4: fix memory leak
The allocation has succeeded by that point, so it needs to be freed.

CovID: 1358929
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Eric Anholt <eric@anholt.net>
2016-07-12 15:47:12 -07:00
Eric Anholt
c65a00eaff vc4: Close our screen's fd on screen close.
We're passed in a freshly dup()ed fd on screen create, so we should close
it on exit.  Debugged by Hugh Cole-Baker.
2016-07-12 15:46:09 -07:00
Eric Anholt
c93f6938d5 nir: Add optimization for (a || True == True)
This was appearing in vc4 VS/CS in mupen64, due to vertex attrib lowering
producing some constants that were getting compared.

total instructions in shared programs: 112276 -> 112198 (-0.07%)
instructions in affected programs:     2239 -> 2161 (-3.48%)
total estimated cycles in shared programs: 283102 -> 283038 (-0.02%)
estimated cycles in affected programs:     2365 -> 2301 (-2.71%)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-07-12 15:46:09 -07:00
Tim Rowley
be126c8a2a swr: [rasterizer core] correct MSAA behavior for conservative rasterization
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-07-12 11:10:55 -05:00
Tim Rowley
c6ca126591 swr: [rasterizer core] conservative rast backend changes
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-07-12 11:10:49 -05:00
Tim Rowley
b6dbb95dc9 swr: [rasterizer] buckets cleanup
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-07-12 11:10:44 -05:00
Tim Rowley
eb6b2b340e swr: [rasterizer core] make all api functions call GetContext
Small api cleanup.  Make all api functions call GetContext instead
of locally casting handle.  Makes debugging easier by providing a
single point to track context changes.

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-07-12 11:10:36 -05:00
Tim Rowley
f810907669 swr: [rasterizer] add support for llvm-3.9
v2: use signed compare, remove unneeded vmask

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-07-12 11:09:49 -05:00
Tim Rowley
ae4f2c849a swr: [rasterizer jitter] fix llvm-3.7 compile
d3d97f8 broke llvm-3.7, which has a mismatched API for
setDataLayout/getDataLayout.

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-07-12 10:42:57 -05:00
Brian Paul
d46489ddea docs: remove duplicated line in 12.0.1 release notes file
Signed-off-by: Brian Paul <brianp@vmware.com>
2016-07-12 09:42:42 -06:00