Before this, the render pass code or the driver combined the pipeline
create flags and the implicit flags from the render pass, but the
pipeline create flags will need to be sanitized when they are dynamic
state, so we need to do it in vk_graphics_state where we know that
information.
We also weren't combining pipeline flags correctly when linking, which
on turnip was being hidden by the lack of sanitizing for driver-provided
flags. We can't combine them correctly if they're part of the render
pass state, so they need to be pulled out into the overall pipeline
state.
For drivers using emulated renderpasses or tracking feedback loop
information themselves, this won't make a difference, but we have to
adapt turnip to not pass pipeline flags. This also means that we can
drop all handling of feedback_loop_input_only in turnip and just set it
in the runtime.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25436>
And replace the various homegrown or copy-pasted helpers in drivers.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25436>
Fixes compilation of a Talos Principle 2 shader.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Fixes: 9fa9782c17 ("radv: stop compiling a noop FS when the application doesn't provide a FS")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25659>
nir_lower_io_arrays_to_elements does not support array derefs of vectors,
even when nir_deref_instr_is_known_out_of_bounds is fixed.
They can occur with mesh shaders.
Found by inspection.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25659>
A somewhat random collection of fossils:
N Min Max Median Avg Stddev
x 6 16.59 16.61 16.605 16.603333 0.0081649658
+ 6 15.99 16 16 15.998333 0.0040824829
Difference at 95.0% confidence
-0.605 +/- 0.00830327
-3.64385% +/- 0.0485573%
(Student's t, pooled s = 0.00645497)
I'm not sure if nir_opt_if and nir_opt_loop_unroll are actually idempotent
or not.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24197>
When the pitch or slice pitch isn't properly aligned,
the SDMA HW is unable to copy between tiled images and buffers.
To work around this, we process the image chunk by chunk,
copying the data to a temporary buffer which uses supported
pitches, and then copy it to the intended destination.
The implementation assumes that at least one pixel row of the
image will fit into the temporary buffer, and will try to copy
as many rows at once as possible. Sadly, this still results in
a lot of packets being generated for large images.
A possibe future improvement is to copy the image slice by slice
when only the slice pitch is misaligned. However, that is out
of scope for this commit.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25831>
Some copy operations are poorly supported by the SDMA hardware,
meaning that the built-in packets don't support them, so we will
need to work around that by copying to and from a temporary BO.
The size of the temporary buffer was chosen so that it can fit
at least one full pixel row of the largest possible image.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25831>
Previously, RADV only had a simple implementation of
image to buffer copies using the SDMA for the PRIME copy.
This commit replaces that with a full-featured implementation
that includes buffer to image and image to buffer copies and
removes the assumptions that the PRIME copy had, as well as
adds new helper functions which will be shared with other copy
functions in upcoming commits.
Unaligned buffer/image copies require a workaround, which
will be implemented by a future commit.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25831>
This register seems needed to enable compute shader shader invocations
on GFX7. On GFX8+ it's working fine without emitting this register but
I think it doesn't hurt.
This fixes dEQP-VK.query_pool.statistics_query.*_cq on GFX7.
Fixes: a9945216ba ("radv: fix COMPUTE_SHADER_INVOCATIONS query on compute queue")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25957>
Looks like GFX6 always writes the number of compute shader invocations
at offset 0 when used on compute queue.
This fixes dEQP-VK.query_pool.statistics_query.*_cq on GFX6.
Fixes: a9945216ba ("radv: fix COMPUTE_SHADER_INVOCATIONS query on compute queue")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25957>
This partially reverts 74ab940156 which
was a fix for random GPU hangs with binning on GFX10+. Though,
according to RadeonSI, only GFX10+ is affected and this reduced perf
on GFX9 chips.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25951>
The following sequence is valid (although weird) but many other drivers
(including RADV) were broken:
- bind pipeline with some static state
- set state command for that static state (to a bad value)
- bind the same pipeline again
- draw
Fixes new dEQP-VK.dynamic_state.*.double_static_bind.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25954>
This used to be a PS_PARTIAL_FLUSH to fix synchronization issues with
NGG streamout on RDNA2 but it's no longer needed for RDNA3. It's
already synchronized in CmdEndTransformFeedbackEXT().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25903>
This was useful for experimenting it on RDNA2 and during RNDA3 bringup,
but now the support is rock solid on RDNA3 and it's useless to keep the
RADV_PERFTEST=ngg_streamout option.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25903>
Only RDNA1-2 are affected because RADV needs to handle the legacy vs
NGG path for this query, and the NGG results are stored with 2 extra
64-bit values.
Fixes flakes with
dEQP-VK.transform_feedback.primitives_generated_query.* since VKCTS
1.3.7.0.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25862>
The range alignment didn't happen through GetDescriptorEXT as it called
write_buffer_descriptor directly. So simply move the align
from write_buffer_descriptor_impl into write_buffer_descriptor.
Fixes: 46e0c77582 ("radv: implement VK_EXT_descriptor_buffer")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25837>
On NVIDIA, we can do a vote_ieq on bool in one hardware op so we don't
want that lowered. We do want to lower vote_feq and other vote_ieq,
though.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25894>
Tested with a small use-after-free Vulkan test. It's pretty basic
for now but I think I will add status decoding support to report
more useful information.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23238>
It's been a very long time since this was useless because dmesg
required sudo access for a while.
This will be replaced by the new GPUVM fault interface which allows
to query from the kernel directly instead of trying to parse dmesg.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23238>