Commit graph

52826 commits

Author SHA1 Message Date
Ian Romanick
4114dee99e mesa/es: Validate glPixelStore pname in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:35 -07:00
Ian Romanick
08be1d288f mesa/es: Validate glEnable cap in Mesa code rather than the ES wrapper
Also handle glDisable, glIsEnabled, glEnableClientState, and
glDisableClientState.

v2: Add proper core-profile and GLES3 filtering.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Ian Romanick
bca2cece02 mesa/es: Validate glHint target in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Ian Romanick
2c87030a00 mesa/es: Validate glGetVertexAttribf pname in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering.

v3: Allow glGetVertexAttribfv(0, GL_CURRENT_VERTEX_ATTRIB_ARB, param) in
OpenGL 3.1, just like OpenGL ES 2.0.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Ian Romanick
c13f36ce4e mesa/es: Validate glGetString pname in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Ian Romanick
6a9b8f897a mesa/es: Validate primitive modes in Mesa code rather than the ES wrapper
v2: Add proper core-profile filtering.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Ian Romanick
72e076cb17 mesa: Refactor _mesa_valid_prim_mode to use a switch-statement
This makes the next change a bit easier.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Ian Romanick
01497a3560 mesa/es: Validate blend function enums in Mesa code rather than the ES wrapper
v2: Add proper core-profile filtering.

v3: Allow GL_SRC_ALPHA_SATURATE as a destination factor in GLES3.  Based
on review feedback from Eric Anholt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Ian Romanick
e58c19a204 mesa/es: Validate glClear mask in Mesa code rather than the ES wrapper 2012-08-29 15:09:34 -07:00
Ian Romanick
f0c99d0a6a mesa/es: Validate glRenderbufferStorage internalFormat in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering.

v3: Allow GL_RGB10_A2UI in GLES3 based on review feedback from Eric
Anholt.

v4: Arg.  Reject unsized RED and RG enums on GLES.  More feedback from
Eric.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Ian Romanick
ae86ebfcc9 mesa/es: Validate glGetRenderbufferParameter pname in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-08-29 15:09:34 -07:00
Ian Romanick
0cdaa471ec mesa/es: Validate glGetFramebufferAttachmentParameter pname in Mesa code rather than the ES wrapper
v2: Add proper core-profile, GLES1, and GLES3 filtering.

v3: Fix the GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query when the
attachment type is GL_NONE on GLES3.  Other cleanups.  Based on review
feedback from Eric Anholt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Ian Romanick
5b44a77428 mesa/es: Validate glGenerateMipmap target in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering.

v3: Fix a typo in GL_TEXTURE_2D_ARRAY checking.

v4: Change !_mesa_is_desktop_gl tests to _mesa_is_gles test.  The test
around GL_TEXTURE_2D_ARRAY got some other changes because that enum is
also available with GLES3 (which uses API_OPENGLES2).  Based on review
feedback from Eric Anholt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Ian Romanick
7f991d26ad mesa/es: Validate glFramebufferTexture2D textarget in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering.

v3: Change !_mesa_is_desktop_gl tests to _mesa_is_gles test.  The test
around GL_TEXTURE_2D_ARRAY got some other changes because that enum is
also available with GLES3 (which uses API_OPENGLES2).  Based on review
feedback from Eric Anholt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Tom Stellard
2809ae3d44 radeon/llvm: Fix encoding of FP immediates on SI 2012-08-29 15:52:10 -04:00
Tom Stellard
05113fd266 radeon/llvm: Create a register class for the M0 register
The Common Subexpression Elimination pass will not operate on
instructions with physical register defs, so we end up with
several redundant copies to M0 when using interpolation.

Adding a register class that only contains the M0 register allows
use to use a virtual register to represent M0, and makes it possible
for the Common Subexpression Elimination pass to remove the extra
copies.
2012-08-29 15:52:10 -04:00
Tom Stellard
733c28a0d9 radeon/llvm: Set the neverHasSideEffects bit on more instructions
This flag makes these instructions candidates for the dead code
elimination and common subexpression elimination.
2012-08-29 15:52:10 -04:00
Tom Stellard
cf4ac69928 radeon/llvm: Declare the interpolation intrinsics as ReadOnly
This signals to the Dead Code Elimination pass that it is safe to
remove these instructions when they are dead.
2012-08-29 15:52:10 -04:00
Tom Stellard
73a2c4b9db radeon/llvm: Mark M0 as a def when lowering interpolation instructions 2012-08-29 15:52:10 -04:00
Anuj Phogat
0fc11a24c8 meta: Add GLSL variant of _mesa_meta_GenerateMipmap() function
This reduces the overhead of using the fixed function internally
in the driver.

V2: Use setup_glsl_generate_mipmap() and setup_ff_generate_mipmap()
    functions to avoid code duplication.
    Use glsl version when ARB_{vertex, fragmet}_shader are present.
    Remove redundant code.

V3: Remove redundant border related code leaving the assertion.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-08-29 11:43:52 -07:00
Brian Paul
c824804c6f glsl: s/class/struct/ for ast_type_qualifier
To silence an MSVC compiler warning about class vs. struct.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-08-29 12:08:46 -06:00
Brian Paul
ec6478fd32 mesa: convert a few more macros to inline functions 2012-08-29 08:20:58 -06:00
Brian Paul
cf41d7c63a mesa: remove COPY_4V_CAST() macro
Only used in one place, and not really needed.
2012-08-29 08:20:58 -06:00
Brian Paul
fd9afb87d8 mesa: convert a bunch of math macros to inline functions 2012-08-29 08:20:58 -06:00
Brian Paul
454e23776d tnl: use INTERP_4F() instead of four INTERP_F() calls 2012-08-29 08:20:58 -06:00
Brian Paul
ba6f47132d swrast: fix wrong assignments in _swrast_add_spec_terms_line() 2012-08-29 08:20:58 -06:00
Brian Paul
1aee8803f8 mesa: test for GL_EXT_framebuffer_sRGB in glPopAttrib()
To avoid spurious GL_INVALID_ENUM errors if the extension isn't supported.
2012-08-29 08:20:57 -06:00
Martin Pieuchot
c4c4d4ad1e mesa: Define CPU_TO_LE32 to work on OpenBSD
Signed-off-by: Brian Paul <brianp@vmware.com>
2012-08-29 08:05:17 -06:00
Brian Paul
4aede0018a docs: remove mention of old driver maintenance
People who need old drivers can use older versions of Mesa.
2012-08-28 13:09:02 -06:00
Andreas Boll
6eaccbfeeb docs/utilities: add/update some useful utilities
the progs/util directory is now in mesa demos
replace glean with piglit
add ApiTrace

markup: replace the unordered list <ul> with a definition list <dl>

Signed-off-by: Brian Paul <brianp@vmware.com>
2012-08-28 13:08:56 -06:00
Eric Anholt
67e9ae8563 i965: Disable the swrast context setup on GL 3.1 core.
I've reviewed the code, and the swrast callsites remaining are all in
drawpixels/copypixels/bitmap/accum, or _swrast_BlitFramebuffer that shouldn't
be hit.  A piglit run with the context setup disabled on legacy GL and GLES2
showed regressions only in the copypixels and drawpixels tests.

If the context type is forced, this reduces the shader_runner maximum heap
size for glsl-algebraic-add-add-1.shader_test from 15,137,496b to 4,165,376b.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2012-08-28 11:43:04 -07:00
Eric Anholt
993c52d0be i965: Replace general sw fallback support with a manual check for rendermode.
There were no other cases that set it any more.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-28 11:43:04 -07:00
Eric Anholt
b0d23b66cf intel: Move RenderMode fallback func to i915 driver.
The Fallback field of the context struct doesn't work that way on i965, and
it's the only caller of FALLBACK() in the driver.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-28 11:43:04 -07:00
Eric Anholt
628dfe9511 i965: Drop the old sw fallback for position array being disabled.
This code has been in the driver since the first commit.  I think it was
trying to stop rendering from happening with a disabled position array.  Core
mesa has since had changes to deal with disabled position arrays correctly.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-28 11:43:04 -07:00
Eric Anholt
5e3c093ff8 i965: Drop support for forcing drawing through sw fallbacks.
It turns out it hasn't worked since at least 8.0.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-28 11:43:04 -07:00
Eric Anholt
bfae8650ec i965: Move depth resolve for span fallbacks to a simpler place.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-28 11:43:04 -07:00
Eric Anholt
707f242c4b i965: Drop manual hiz resolves in span rendering.
swrast uses MapRenderbuffer, which leads to intel_miptree_map, which does the
depth resolve.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-28 11:43:04 -07:00
Michel Dänzer
70f9dbe298 radeon/llvm: Handle TGSI KIL opcode for SI.
Fixes piglit fp-kil and glBitmap() with radeonsi.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2012-08-28 20:27:23 +02:00
Michel Dänzer
16e42a5dd0 radeon/llvm: Basic support for SI EXEC register.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2012-08-28 20:26:50 +02:00
Michel Dänzer
6ca64393c9 radeonsi: Don't write to the PA_SC_RASTER_CONFIG register.
It should be initialized by the kernel as necessary.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2012-08-28 20:24:52 +02:00
Marek Olšák
999b7f6665 r600g: fix relative addressing on RS780 and RS880
They should be treated like RV670.

Tested-by: Michel Dänzer <michel.daenzer@amd.com>
2012-08-28 18:27:03 +02:00
Andreas Boll
3e20605c16 docs/helpwanted: add radeonsi todo list
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
2012-08-28 17:36:07 +02:00
Andreas Boll
17f09b664b configure.ac: add radeonsi to --with-gallium-drivers help string
the help string is used by ./configure --help

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
2012-08-28 17:35:36 +02:00
José Fonseca
bc8509b43b llvmpipe: Bump the maximum texture size (in pixels).
But cap the size in bytes, to avoid depleting the whole system memory,
with humongus textures.

Tested with max-texture-size piglit test.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-08-28 15:18:43 +01:00
Vadim Girlin
6463eb013f u_vbuf: avoid unnecessary update of the vertex elements
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
2012-08-28 18:01:13 +04:00
Matt Turner
971750e1cd egl: fix invalid flag detection for EGL_KHR_create_context
We want to check whether there are bits set outside of the valid flags.

Fixes piglit test egl-create-context-invalid-flag-gl

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-27 15:11:11 -07:00
Kenneth Graunke
77d675926a i965: Make VS programs obey the shader_precompile driconf option.
Now that it's on by default, we may as well make it obey the flag,
for consistency's sake if nothing else.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-08-27 14:23:40 -07:00
Kenneth Graunke
9ef710575b i965: Reenable the fragment shader precompile.
Precompiling the shader at link time often allows us to avoid compiling
it at the first use.  This moves the expensive compilation and
optimization process to game or level load time, rather than at draw
time, where we really can't avoid any cycles and don't want to risk
stalling the GPU.

The downside is that we have to guess the non-orthagonal state the
program will have set when it draws with the shader.  Previously, we
guessed wrong for nearly every shader, so it wasn't useful.  With the
recent SamplerUnits rework and this series, we've either eliminated
state or made smarter guesses, and usually get it right now.

In the L4D2 time demo, I now have 39 fragment shader recompiles and no
vertex shader recompiles.  Before this series and the SamplerUnits
rework, I had 206 fragment shader recompiles and 192 vertex shader
recompiles.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-08-27 14:23:40 -07:00
Kenneth Graunke
88b3850c27 i965: Set swizzle fields in the VS precompile program key.
This fixes a regression since 76d1301e8e:
I began setting SWIZZLE_XYZW for unused sampler units in the actual
program keys, since this matched the FS precompile behavior.  However,
the VS precompile was expecting zero, so that commit made essentially
every vertex shader (even those not using texturing) mismatch and need
to be recompiled.

Setting them in the VS precompile key solves the issue.  It also is an
improvement over our old behavior: previously we guessed that vertex
shaders didn't use any textures at all.  Now we actually look to see if
the VS had any sampler uniforms and guess based on that.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-08-27 14:23:40 -07:00
Kenneth Graunke
c20cb8d1f6 i965/vs: Add VS program key dumping to INTEL_DEBUG=perf.
Eric added support for WM key debugging.  This adds it for the VS.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-08-27 14:23:40 -07:00