Using arm_test-base as a separate base layer as well for storage &
network bandwidth efficiency.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5381>
NVIDIA hardware doesn't have an equivilant to bfi, but we do already have
a lowering for bitfield_insert->bfi.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5373>
Note this changes the value of SP_GS_CTRL_REG0, by using FOUR_QUADS and
setting MERGEDREGS. ir3 expects MERGEDREGS, and using FOUR_QUADS instead
of TWO_QUADS doesn't seem to hurt.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5370>
Fixes failures with TU_DEBUG=forcebin and geometry shaders, for example:
dEQP-VK.binding_model.*geometry*
dEQP-VK.transform_feedback.simple.query*
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5370>
The current "ds = state->bs" seems broken, and the "vs = state->bs" is
unnecessary (already set above). Since it was added as part of a GS-related
patch, I think this is what was intended.
Note: tesselation disables GMEM rendering so we shouldn't have to worry
about hs/ds + binning interaction.
Fixes: 0eebedb619 ("freedreno/a6xx: Emit program state for GS")
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5370>
Otherwise A6XX_TEX_SAMP_1_{MIN,MAX}_LOD silently overflows.
This fixes these tests:
dEQP-VK.texture.explicit_lod.2d.derivatives.*
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5375>
The combination must stop when we see a scoped barrier that have
execution scope, i.e. it has control barrier behavior. The code was
mistakenly looking at the wrong scope.
Fixes: 345b5847b4 ("nir: Replace the scoped_memory barrier by a scoped_barrier")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5365>
Just to clarify the missing break is intentional.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5365>
Fixes: 3ed2123d77 ("spirv: Use scoped barriers for SpvOpControlBarrier")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5365>
Fixes: 345b5847b4 ("nir: Replace the scoped_memory barrier by a scoped_barrier")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5365>
Fixes RADV max_waves reporting for GFX10
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5356>
Make sure to propagate the NON_UNIFORM access for UBO loads, so
that non-uniform loads are correctly lowered.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5311>
asin(x) is now implemented using a piecewise approximation, which
improves the precision for |x| < 0.5
Previously, we were using a polynomial approximation for both the
asin() and acos() functions. Unfortunately, for asin(), this polynomial
does not have enough precision to satisfy the Vulkan CTS requiremenents,
which define the asin() precision based on the precision of
atan2(x, sqrt(1.0 - x*x)). The piecewise approximation gives the needed
precision in the problematic range.
v2: Skip the piecewise approximation for acos
Closes: #1843
Acked-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3809>
16-bit types can be used with MUBUF on GFX6-GFX7.
Fixes: c3e0ba52a0 ("ac/nir: support 16-bit data in buffer_load_format opcodes")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5325>
Fixes:
error: format ‘%ld’ expects argument of type ‘long int’, but argument 3 has type ‘time_t’ {aka ‘long long int’}
Signed-off-by: Peter Seiderer <ps.report@gmx.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4279>
Fixes:
error: format ‘%ld’ expects argument of type ‘long int’, but argument 3 has type ‘time_t’ {aka ‘long long int’}
Signed-off-by: Peter Seiderer <ps.report@gmx.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4279>
Tessellation shader in llvmpipe depends on llvm coroutines support. So do not
advertise tessellation shader support in llvmpipe if GALLIVM_HAVE_CORO is FALSE.
This fixes assertion in LLVMTokenTypeInContext() running tessellation shader
tests with llvm version < 6.
Fixes: eb522717 "llvmpipe: add support for tessellation shaders"
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5366>
xml.etree.ElementTree getchildren was deprecated since Python 2.7 and
will be removed in Python 3.9.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5348>
Fixes the following building errors:
external/mesa/src/gallium/drivers/svga/svga_context.c:184: error: undefined reference to 'svga_init_ts_functions'
external/mesa/src/gallium/drivers/svga/svga_context.c💯 error: undefined reference to 'svga_cleanup_tcs_state'
out/target/product/x86_64/obj_x86/STATIC_LIBRARIES/libmesa_pipe_svga_intermediates/libmesa_pipe_svga.a(svga_state.o):svga_state.c:hw_draw_state_sm5: error: undefined reference to 'svga_hw_tes'
out/target/product/x86_64/obj_x86/STATIC_LIBRARIES/libmesa_pipe_svga_intermediates/libmesa_pipe_svga.a(svga_state.o):svga_state.c:hw_draw_state_sm5: error: undefined reference to 'svga_hw_tcs'
Fixes: ccb4ea5a "svga: Add GL4.1(compatibility profile) support in svga driver"
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5364>
The xml.etree.cElementTree module will be removed in Python 3.9. Since
Python 3.3 the xml.etree.cElementTree module has been deprecated, the
xml.etree.ElementTree module uses a fast implementation whenever
available.
Builds using Python 2.7 can still work but with the slower
implementation.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5349>
This reverts commit 794c239a99.
A kernel bug causes cached BOs to not be unmapped correctly,
triggering "bad page cache" kernel messages and causing short hangs.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5355>
The GLES blob on the p3a limits constlen to 512 between VS and FS across
a6xx gpu ids (615, 630, 640, and 650). Experimentally, exceeding that
limit in any one stage results in rendering corruption or GPU hangs
(though my most detailed testing had a loop limit in a uniform, so that
may the cause of the hang). Clamp the limit we use inside of a shader so
we don't exceed it within a stage.
This commit doesn't resovle limiting inter-stage. Experimentally, I've
found that I can push up to a total of ~768 vec4s between VS and FS on
a630, with or without uniform updates between each draw. We'll need to do
some shader key-based limiting of constlen at draw time to respect that
limit, but that's left for future work, and this commit is enough for the
google earth case that initiated this work.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5273>
It turns out the GL uniforms file is larger than the hardware constant
file, so we need to limit how many UBOs we lower to constbuf loads. To do
actual UBO loads, we'll need to be able to upload UBO 0's pointer or
descriptor.
No difference on nohw 1 UBO update drawoverhead case (n=35).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5273>
For now we never ask to set up UBO 0 as a real UBO, so this doesn't
trigger, but it gets us ready for handling the case where UBO 0 is too big
to be push constants in the HW.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5273>
Comparing a blob trace using the feature to one not, the difference was
pretty obvious and in the spot you'd expect compared to alphaToCoverage.
The SP_ reg didn't have a corresponding bit set, though it also has an
alphaToCoverage.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5343>