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pan/midgard: Use a signed value for checking inline constants
Inline constants are sign extended, so we should use a int16_t instead of an unsigned type. Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5351>
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2 changed files with 1 additions and 9 deletions
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@ -335,14 +335,6 @@ dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines
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dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide
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dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.points
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dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.triangles
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dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_highp_fragment
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dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_highp_vertex
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dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_lowp_fragment
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dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_lowp_vertex
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dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_mediump_fragment
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dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_mediump_vertex
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dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_fragment
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dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_vertex
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp
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@ -2221,7 +2221,7 @@ embedded_to_inline_constant(compiler_context *ctx, midgard_block *block)
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unsigned component = ins->swizzle[1][first_comp];
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/* Scale constant appropriately, if we can legally */
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uint16_t scaled_constant = 0;
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int16_t scaled_constant = 0;
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if (is_16) {
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scaled_constant = ins->constants.u16[component];
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