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turnip: fix HW binning with geometry shader
Fixes failures with TU_DEBUG=forcebin and geometry shaders, for example: dEQP-VK.binding_model.*geometry* dEQP-VK.transform_feedback.simple.query* Signed-off-by: Jonathan Marek <jonathan@marek.ca> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5370>
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1 changed files with 6 additions and 2 deletions
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@ -1578,9 +1578,13 @@ tu6_emit_program(struct tu_cs *cs,
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if (binning_pass) {
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/* if we have streamout, use full VS in binning pass, as the
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* binning pass VS will have outputs on other than position/psize
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* stripped out:
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* stripped out
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*
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* GS also can have streamout, but we completely disable the
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* the binning pass variant when GS is present because we don't
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* support compiling correct binning pass variants with GS
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*/
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if (vs->shader->stream_output.num_outputs == 0) {
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if (vs->shader->stream_output.num_outputs == 0 && !has_gs) {
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vs = &builder->shaders[MESA_SHADER_VERTEX]->variants[1];
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vs_offset = builder->binning_vs_offset;
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}
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