Brian Paul
16dc993d4f
mesa: gls: fix broken else clause of conditional break/continue
...
In the following case:
for () {
if (cond)
break; // or continue;
else
something;
}
The "something" block didn't get emitted.
2008-07-29 17:23:52 -06:00
Brian Paul
3d500f00d2
mesa: glsl: only try to link shaders defining main()
2008-07-29 17:23:37 -06:00
Michal Krol
56bac7a35c
mesa: Silence compiler warning on windows.
2008-07-29 17:23:19 -06:00
Brian Paul
5d9b33095a
mesa: glsl: fix/simplify array element handling
...
Also fix bug in comparing large structs/arrays.
2008-07-29 17:22:58 -06:00
Brian Paul
d4c73c619a
mesa: glsl: mark constructor params as const
2008-07-29 17:20:43 -06:00
Brian Paul
01c0558f70
mesa: glsl: rework swizzle storage handling
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Build on the heirarchal approach implemented for arrays/structs.
2008-07-29 17:20:30 -06:00
Brian Paul
fb3422a241
mesa: fix uninitialized var
2008-07-29 17:20:22 -06:00
Brian Paul
7af8dddf27
mesa: glsl: implement constructor functions for user-defined types
2008-07-29 17:20:14 -06:00
Brian Paul
a9412ca2e8
mesa: remove stray debug assertion
2008-07-29 17:20:06 -06:00
Brian
b36749d066
mesa: fix glUniform error checking for samplers
2008-07-29 17:19:40 -06:00
Brian Paul
b7eea9a1ce
mesa: refactor: move _mesa_Bind/Gen/DeleteProgram() to arbprogram.c
...
No API-level functions now in program.c.
2008-07-29 17:19:25 -06:00
Brian Paul
ff9b6a0ae2
mesa: initial support for GLSL struct/array comparisons
2008-07-29 17:17:22 -06:00
Brian Paul
65db8c9518
mesa: added null ptr check (error handling case)
2008-07-29 17:17:12 -06:00
Brian Paul
19d44b95fe
mesa: fix +=, -=, etc. operators
2008-07-29 17:16:59 -06:00
Brian Paul
be50c48101
mesa: remove an error check for NV_v_p that doesn't apply to ARB_v_p
2008-07-29 17:16:50 -06:00
Brian Paul
bc985b5790
mesa: fix some issues in _mesa_validate_program()
2008-07-29 17:16:33 -06:00
Brian Paul
ffbc66bf61
mesa: assorted glsl uniform/attribute fixes
...
Fix incorrect uniform/attribute size query results.
Add missing error checking for glUniform, glUniformMatrix params
Fix an array size/allocation error.
2008-07-29 17:16:17 -06:00
Brian Paul
74a19b0abd
mesa: glsl: various writemask/swizzle improvements and clean-ups
2008-07-29 17:15:27 -06:00
Brian Paul
38a62ede6c
mesa: rework array/struct addressing code.
...
The slang_ir_storage type now has a pointer to parent storage to represent
storage of an array element within an array, or a field within a struct.
This fixes some problems related to addressing of fields/elements in non-
trivial cases. More work to follow.
2008-07-29 17:15:08 -06:00
Brian Paul
378017417a
mesa: fix some GLSL /= int operators
...
plus add a few more special constructors to improve code quality.
2008-07-29 17:14:14 -06:00
Brian Paul
f45ed0eb8d
mesa: fix set_program_uniform_matrix(): need to loop over matrix count
2008-07-29 17:13:54 -06:00
Brian Paul
5bfbcf7265
mesa: implement grammar/parsing for precision/invariant syntax
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Plus, fix some issues with pre-defined preprocessor symbols and version checking.
2008-07-29 17:12:19 -06:00
Brian Paul
c3ad176158
mesa: Silence compiler warnings on Windows.
2008-07-29 17:09:40 -06:00
Brian Paul
153407f72d
mesa: fix some function inlining bugs
...
Need to add local vars of original function to the new scope's variable
list (though the DECLs were already present).
In slang_operation_copy() call slang_replace_scope() for SLANG_OPER_BLOCK_NEW_SCOPE opers.
2008-07-29 17:05:54 -06:00
Brian Paul
527e1357b5
mesa: improved printing
2008-07-29 17:04:53 -06:00
Brian Paul
1a5c99f4b5
document GLSL 1.20 status
2008-07-29 16:46:08 -06:00
Brian Paul
44c7f37b44
disable GL_ARB_shading_language_120 until 1.20 features are complete
2008-07-29 07:47:56 -06:00
Florent Thoumie
b5095ab97f
autoconf: disable dri drivers build if being asked
...
Allow --with-dri-drivers={,no} to disable DRI drivers build.
Signed-off-by: Florent Thoumie <flz@FreeBSD.org>
Signed-off-by: Robert Noland <rnoland@2hip.net>
2008-07-28 11:04:41 -04:00
Michel Dänzer
57aea290e1
r300: Fix off-by-one error in calculation of scissor cliprect.
...
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=16123 .
2008-07-28 10:49:43 +02:00
Nicolai Haehnle
c1fb448ce8
r300: Fix a crash related to depth textures (triggered by Glest w/ shadowmaps)
2008-07-27 21:40:17 +02:00
Nicolai Haehnle
c117d0efd2
r300: Implement ARB_shadow_ambient; add STATE_SHADOW_AMBIENT
2008-07-27 21:31:49 +02:00
Nicolai Haehnle
e88be7d375
r300: Fix point minmax size
...
There are 6 subpixel units per pixel, not 16.
2008-07-27 21:18:29 +02:00
Nicolai Haehnle
322677b878
r300: Implement hardware acceleration for ColorLogicOp
2008-07-27 18:18:59 +02:00
Nicolai Haehnle
0973d348d7
r500: Handle non-native swizzles in texture instructions
...
This fixes piglit's fp-kil and fp-generic/kil-swizzle tests.
2008-07-27 16:48:24 +02:00
Nicolai Haehnle
1bdf5e09a0
r500: Redirect TEX writes to output registers
...
While R500 fragment program texture instructions appear to support writemasks,
they cannot write to the output FIFO immediately, so we need to insert a MOV
for these instructions.
This fixes piglit's fp-fragment-position and fp-incomplete-tex tests.
2008-07-27 15:14:07 +02:00
Nicolai Haehnle
85e44fcd51
r200: Do not set second coordinate clamping for 1D textures
...
Fixes piglit's tex1d-border test.
2008-07-26 16:16:23 +02:00
Nicolai Haehnle
477fa8fe12
r300: Always emit LOAD_VBPNTR immediately before index-based rendering
...
This fixes one type of lockup I've been seeing on my test system.
2008-07-26 16:15:33 +02:00
Dave Airlie
9bc9e0ecb0
i965: fixup format for TFP zero copy
2008-07-25 20:32:22 +10:00
Dave Airlie
04c98089d1
Revert "intel: disable zero-copy TFP."
...
This reverts commit 94979950e8 .
I've fixed it instead
2008-07-25 19:57:35 +10:00
Dave Airlie
d4244683a6
i965: make tex offset override work..
...
should fix fd.o 14441
2008-07-25 19:56:56 +10:00
Dave Airlie
94979950e8
intel: disable zero-copy TFP.
...
patch from Fedora. maybe someone can fix this later but for now
lets try and release Mesa so ajax can live his life and get Xorg 7.4 out.
2008-07-25 16:31:38 +10:00
Brian Paul
948f6e302c
mesa: move extensions->version code into separate function
2008-07-24 15:11:11 -06:00
Brian Paul
d8ababdcc2
mesa: don't include Mesa version in GL_SHADING_LANGUAGE_VERSION string
2008-07-24 15:11:11 -06:00
Brian Paul
51bfb6aa99
query/print GLSL version string
2008-07-24 15:11:11 -06:00
Jesse Barnes
9a4be9785f
intel: remove buffer swap debug output
...
Accidentally pushed as part of the last commit.
2008-07-24 11:46:08 -07:00
Ian Romanick
6118d830a6
Revert "965: Fix color clamping issues"
...
This reverts commit b993d539a7 . The
patch was applied incorrectly. Actual fix coming soon. Sorry for the
noise.
2008-07-24 08:40:22 -07:00
Thomas Hellstrom
7c2d7f8cf5
Fix a typo.
2008-07-24 13:35:35 +02:00
Thomas Hellstrom
9dd73d58ae
Add new demo "fbo_firecube".
...
Tests fbo render-to-texture for various internal texture image formats.
2008-07-24 13:32:59 +02:00
Pawel Pieczul
117533759f
965: Fix partially transparent textures in Doom 3 engine games
...
Numbers of destination depth registers corrected (destination stencil
register was sent as depth register).
2008-07-23 15:43:23 -07:00
Jesse Barnes
97988ccc46
intel: fix buffer swaps and enable page flipping on 965
...
Some buffer swap intel render buffer fields (pf_num_pages & vbl_pending) are
also used for page flipping, so enable the code that sets & updates them on
965. This allows buffer swaps and page flips to work on 965 and prevents hangs
in LOCK_HARDWARE in the buffer swap case due to an uninitialized vbl_pending
field.
Fixes FDO #16118 .
2008-07-22 09:39:23 -07:00