mesa: fix set_program_uniform_matrix(): need to loop over matrix count

This commit is contained in:
Brian Paul 2008-07-18 12:51:39 -06:00
parent 5bfbcf7265
commit f45ed0eb8d

View file

@ -1319,37 +1319,43 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
static void
set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
GLuint location, GLuint rows, GLuint cols,
GLuint location, GLuint count,
GLuint rows, GLuint cols,
GLboolean transpose, const GLfloat *values)
{
/*
* Note: the _columns_ of a matrix are stored in program registers, not
* the rows.
* the rows. So, the loops below look a little funny.
* XXX could optimize this a bit...
*/
/* XXXX need to test 3x3 and 2x2 matrices... */
if (transpose) {
GLuint row, col;
GLuint mat, row, col;
GLuint dst = location, src = 0;
/* loop over matrices */
for (mat = 0; mat < count; mat++) {
/* each matrix: */
for (col = 0; col < cols; col++) {
GLfloat *v = program->Parameters->ParameterValues[location + col];
GLfloat *v = program->Parameters->ParameterValues[dst];
for (row = 0; row < rows; row++) {
v[row] = values[row * cols + col];
}
}
}
else {
GLuint row, col;
for (col = 0; col < cols; col++) {
GLfloat *v = program->Parameters->ParameterValues[location + col];
for (row = 0; row < rows; row++) {
v[row] = values[col * rows + row];
if (transpose) {
v[row] = values[src + row * cols + col];
}
else {
v[row] = values[src + col * rows + row];
}
}
dst++;
}
src += rows * cols; /* next matrix */
}
}
/**
* Called by ctx->Driver.UniformMatrix().
* Note: cols=2, rows=4 ==> array[2] of vec4
*/
static void
_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
@ -1382,7 +1388,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
GLint loc = shProg->Uniforms->Uniforms[location].VertPos;
if (loc >= 0) {
set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base,
loc, rows, cols, transpose, values);
loc, count, rows, cols, transpose, values);
}
}
@ -1390,7 +1396,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
GLint loc = shProg->Uniforms->Uniforms[location].FragPos;
if (loc >= 0) {
set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base,
loc, rows, cols, transpose, values);
loc, count, rows, cols, transpose, values);
}
}
}