Each time addvariant was added it was added to the end of ctx->vars
list, without previous variant being removed. While the check for
variant tests only the first one that has expected enum name.
Fix this by updating `variant` instead of appending new one if variant
with such enum already exists.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23881>
There was some confusion from users as to whether disabling this option
disables OpenGL ES as well, so let's remove the confusing "all versions"
note and specify this affects "desktop OpenGL" only.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24113>
Convert it to an opt-in for backends to prefer and use nir_load_texture_scale
instead of txs for nir lowerings.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Suggested-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24054>
Ben prefers that we use the firmware method where possible.
Cc: mesa-stable
Signed-off-by: Karol Herbst <git@karolherbst.de>
Acked-by: Dave Airlie <airlied@redhat.com>
Acked-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23802>
HEVC support on Gfx9 is only available on VCS0. So limit the number of video queues
to the first VCS engine instance.
We should be able to query HEVC support from the kernel using the engine query uAPI,
but this appears to be broken : https://gitlab.freedesktop.org/drm/intel/-/issues/8832
When this bug is fixed we should be able to check HEVC support to determine the
correct number of queues.
Closes: mesa/mesa#9172, mesa/mesa#9314
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24065>
This is a bit hacky, but it does the right thing and counts the number
of textures instructions so the linear path can work for multiple textures.
Reviewed-by: Brian Paul <brianp@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24066>
Before adding new copies of all of these for swapping start by
refactoring into macro templated code.
I avoided using inline functions because I want to test with
opts turned down, and this will kill perf.
Reviewed-by: Brian Paul <brianp@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24066>
Switch to register intrinsics, using the helpers. Since our backend copyprop
chokes on non-SSA moves, we get better coalescing with this approach, hence the
small improvements to instruction count / cycle count in shader-db. Changes to
register pressure seem to be noise from iteration order. I'm not too worried.
total instructions in shared programs: 1508444 -> 1508193 (-0.02%)
instructions in affected programs: 42581 -> 42330 (-0.59%)
helped: 482
HURT: 41
Inconclusive result (value mean confidence interval includes 0).
total bundles in shared programs: 643023 -> 643136 (0.02%)
bundles in affected programs: 16318 -> 16431 (0.69%)
helped: 230
HURT: 85
Inconclusive result (value mean confidence interval includes 0).
total quadwords in shared programs: 1125992 -> 1125600 (-0.03%)
quadwords in affected programs: 125366 -> 124974 (-0.31%)
helped: 507
HURT: 351
Quadwords are helped.
total registers in shared programs: 90632 -> 90554 (-0.09%)
registers in affected programs: 669 -> 591 (-11.66%)
helped: 114
HURT: 31
Registers are helped.
total threads in shared programs: 55607 -> 55600 (-0.01%)
threads in affected programs: 20 -> 13 (-35.00%)
helped: 1
HURT: 7
Inconclusive result (value mean confidence interval includes 0).
total spills in shared programs: 1371 -> 1437 (4.81%)
spills in affected programs: 44 -> 110 (150.00%)
helped: 0
HURT: 2
total fills in shared programs: 5133 -> 5273 (2.73%)
fills in affected programs: 84 -> 224 (166.67%)
helped: 0
HURT: 2
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089>
This is pretty straightforward, since we don't try to "coalesce" register access
the way a GPU backend would. In the old path, we generated register load/store
instructions internally when hitting register sources/destinations. In the new
path, we just translate the register load/store intrinsics to the LLVM
loads/stores and we're back where we started. It's a bit more code, but it's
more straightforward.
Notably, although this continues to use registers, this does NOT use the chasing
helpers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089>
Non-SSA functionality will become obsolete after nir_register is removed, so
there's no need to keep the tests around, and they will interfere with the
nir_register de-clawing.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089>
It is now unused, as all internal producers of registers have been switched over
to intrinsics and no drivers call it.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089>
Yet another internal use of nir_register that gets lowered back to SSA after the
pass. Easy enough to replace with intrinsic-based registers instead.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089>
Using fdiv lets us drop the fneg. nir_opt_algebraic will re-optimize
this if the driver implements fdiv using fmul and frcp.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089>
This is a variant of nir_lower_vec_to_movs that produces register intrinsics
(store_reg with write masks) instead of masked moves.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089>
This isn't so bad. I still duplicated the pass because it makes a lot easier to
have them coexist, switch users over one by one, and then garbage collect the
old when we're done.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089>
At this point, everything is SSA. Also, NIR no longer allows different
numbers of components on the two sides of a phi so we can just assert
rather than trying to gracefully handle mismatches.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089>
A number of passes lower SSA partially to registers, do work that would be
invalid in SSA, and then go back into SSA with nir_lower_regs_to_ssa. As a step
towards replacing nir_register with intrinsics,
the nir_lower_{phis,ssa_defs}_to_regs passes are changed to produce intrinsics
instead of nir_registers, and their callers are updated to call
nir_lower_reg_intrinsics_to_ssa instead of nir_lower_regs_to_ssa to compensate.
Jointly authored with Faith.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089>
It doesn't do anything yet. We leave that to the subsequent patches so we can
keep the tree-wide refactor as simple as possible.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089>
in the sense of operating on register intrinsics instead of nir_registers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089>
These are registerful versions of core nir_src/nir_dest which will become
SSA-only soon enough, and modifierful versions of nir_alu_src/nir_alu_dest.
The latter will let us remove modifiers from nir_alu_instr finally.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089>
After running the pass, all register access intrinsics are guaranteed to be
"trivial" in the sense that the program is free of hazards preventing
propagating them away without inserting any copies.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089>
Note the writemask handling is chosen for consistency with the rest of NIR. In
every other instance, writemask=w requires a vec4 source. This is hardcoded into
nir_validate and nir_print as what it means to have a writemask.
More importantly, consistency with how register writemasks currently work.
nir_print hides it, but r0.w = fneg ssa_1.x is actually a vec4 instruction with
source ssa_1.xxxx. As a silly example nir_dest_num_components(that) = 4 in the
old model. I realize this is quite strange coming from a scalar ISA, but it's
perfectly natural for the class of vec4 hardware for which this was designed. In
that hardware, conceptually all instructions are vec4`, so the sequence "fneg
ssa_1 and write to channel w" is implemented as "fneg a vec4 with ssa_1.x in the
last component and write that vec4 out but mask to write only the w channel".
Isn't this inefficient? It can be. To save power, Midgard has scalar ALUs in
addition to vec4 ALUs. Those details are confined to the backend VLIW scheduler;
the instruction selection is still done as vec4. This mechanism has little in
common with AMD's SALUs. Midgard has a wave size of 1, with special hacks for
derivatives.
As a result, all backends consuming register writemasks are expecting this
pattern of code. Changing the store to take a vec1 instead of a vec4 would
require changing every backend to reswizzle the sources to resurrect the vec4. I
started typing a branch to do this yesterday, but it made a mess of both Midgard
and nir-to-tgsi. Without any good reason to think it'd actually help
performance, I abandoned the idea. Getting all 15 backends converted to the
helpers is enough of a challenge without forcing 10 backends to reswizzle their
sources too.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089>
That file has become a bit of the new `.gitlab-ci.yml` with just about
everything in there, but a lot of its content doesn't need to be in the
same file anymore now that `!reference` exists.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24090>
This has been broken for a while, but we weren't hitting the linear paths in CI
This fixes:
tests/spec/arb_enhanced_layouts/execution/component-layout/fs-output.shader_test.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24083>
Previously, nir_opt_dead_cf could skip dead CF nodes because overwriting
cur after dead_cf_block is not enough to cover the whole CF list.
foreach_list_typed would select the next node, skipping the node that
previously made progress:
block 1
if (true) {}
block 2
if (true) {}
block 3
if (true) {}
Would turn into:
block 1, then, block 2
if (true) { }
block 3, then
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22064>
This avoids spilling deref instructions by wrapping shader calls inside
dummy blocks, rematerializing derefs in their use blocks and removing
the dummy blocks.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22064>