Right now the aliasing/overlapping checks are only done with index
0. I guess that was done because variables don't get a different
internal location even if you have a different index.
But doing that, the checks would not detect a case like this:
layout(location = 0, index = 1) out vec4 color;
layout(location = 0, index = 1) out vec4 factor;
That was used on the following piglit parser test:
spec/arb_explicit_attrib_location/1.10/compiler/layout-13.frag
And as the spec included on that test, is a link error case:
" * if more than one varying out variable is bound to the same
number and index; or"
This commit executes the aliasing checks for index 1 too, and moves
the skip down, to only skip if the current variable and all previous
location-assigned variables has different index and location.
The bad news is that now such assigned variables need to be tracked on
OpenGL-ES. Before that commit that was avoided.
With this commit the mentioned parser test properly fails to link in
any driver.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33093>
OVR_multiview requires OpenGL 3.0, so expose gl_ViewID_OVR builtin back
to GLSL 1.30 on OpenGL.
v2: Minor whitespace fix
Fixes: 328c29d600 ("mesa,glsl,gallium: add GL_OVR_multiview")
Signed-off-by: James Hogan <james@albanarts.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33346>
This is needed for implementing multiview in panvk, where the address
calculation for multiview outputs is not well-represented by lowering to
nir_intrinsic_store_output with a single offset.
The case where a variable is both per-view and per-{vertex,primitive} is
now unsupported. This would come up with drivers implementing
NV_mesh_shader or using nir_lower_multiview on geometry, tessellation,
or mesh shaders. No drivers currently do either of these. There was some
code that attempted to handle the nested per-view case by unwrapping
per-view/arrayed types twice, but it's unclear to what extent this
actually worked.
ANV and Turnip both rely on per-view outputs being assigned a unique
driver location for each view, so I've added on option to configure that
behavior rather than removing it.
Signed-off-by: Benjamin Lee <benjamin.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31704>
The function is in glsl_parser_extras.cpp so move the declaration to
glsl_parser_extras.h
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32402>
This was used to parse glsl ir in string format and create real ir with
it. It was previously used for some really old test infrastructure which
has now been removed so lets burn this with fire also.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32364>
This test only tests that a redundant continue is removed. This test is
not very useful and there are hundreds of lines of supporting test
infrastructure that can be removed if we drop it.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32364>
Builtin functions do no make use of gl_shader at all other than to store
a symbol table. So lets just create and use the symbol table directly
instead. This will allow us to drop the symbol table member from
gl_shader in the following patch.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32293>
This is no longer needed since we switched to a full nir base linker. The
symbol table witchcraft is now only used in the ast code.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32293>
This reverts commit 46bf687882.
We wont be removing this lowering file and having this workaround in
glsl_to_nir() creates a dependency on the const values that we could
otherwise avoid, so lets just move this back. Dropping the consts
will be useful in a follow up series that aims to drop all the glsl
ir function inlining code by converting builtin functions to nir.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32239>
glsl ir creates these temps to copy global initialiser values for
example. To avoid collisions during linking due to 2 shaders in the same
stage having temps with the same name we make sure to define these as
function variables not shader globals. This will put the temps into the
global instructions wrapper created in 7c5b21c032.
Fixes: cbfc225e2b ("glsl: switch to a full nir based linker")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12136
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32202>
The meaning is negated.
This NIR option is deprecated and shouldn't be used. It means any IO
optimizations can be disabled and it's a currently a workaround for zink,
which is the only driver that asks for it by default. The original option
is replaced by an environment variable for the GLSL linker.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32173>
These are not necessary because __node is only a single token. The
variable declaration wouldn't work otherwise.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32225>
As per the code comment added in this commit the nir produced from
glsl to nir doesn't always keep function declarations before the
code that calls them e.g. calls from within other function
implementations. The change in this commit works around this problem by
first cloning all function declarations in a first pass, then cloning
the implementations in a second pass once we have filled the remap
table.
Fixes: cbfc225e2b ("glsl: switch to a full nir based linker")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12115
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32100>