glsl: Expose gl_ViewID_OVR back to GLSL 1.30

OVR_multiview requires OpenGL 3.0, so expose gl_ViewID_OVR builtin back
to GLSL 1.30 on OpenGL.

v2: Minor whitespace fix

Fixes: 328c29d600 ("mesa,glsl,gallium: add GL_OVR_multiview")
Signed-off-by: James Hogan <james@albanarts.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33346>
This commit is contained in:
James Hogan 2025-01-24 17:40:22 +00:00 committed by Marge Bot
parent bf88b9b324
commit b774b615d2

View file

@ -1130,7 +1130,7 @@ builtin_variable_generator::generate_special_vars()
add_system_value(SYSTEM_VALUE_SUBGROUP_LE_MASK, uvec4_t, "gl_SubgroupLeMask");
add_system_value(SYSTEM_VALUE_SUBGROUP_LT_MASK, uvec4_t, "gl_SubgroupLtMask");
}
if (state->is_version(300, 300) && state->OVR_multiview_enable){
if (state->is_version(130, 300) && state->OVR_multiview_enable) {
add_system_value(SYSTEM_VALUE_VIEW_INDEX, int_t, GLSL_PRECISION_MEDIUM,
"gl_ViewID_OVR");
}