glsl: Don't use deprecated NIR_PASS_V macro anymore.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33609>
This commit is contained in:
Timur Kristóf 2025-02-18 17:32:00 +01:00
parent 2ebb3c3e37
commit d74d316f60

View file

@ -1571,7 +1571,7 @@ gl_nir_lower_optimize_varyings(const struct gl_constants *consts,
* optimizations and compaction. Do that for all inputs and outputs,
* including VS inputs because those could have been removed too.
*/
NIR_PASS_V(nir, nir_recompute_io_bases,
NIR_PASS(_, nir, nir_recompute_io_bases,
nir_var_shader_in | nir_var_shader_out);
/* Regenerate transform feedback info because compaction in