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glsl: Don't use deprecated NIR_PASS_V macro anymore.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33609>
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@ -1571,7 +1571,7 @@ gl_nir_lower_optimize_varyings(const struct gl_constants *consts,
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* optimizations and compaction. Do that for all inputs and outputs,
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* including VS inputs because those could have been removed too.
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*/
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NIR_PASS_V(nir, nir_recompute_io_bases,
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NIR_PASS(_, nir, nir_recompute_io_bases,
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nir_var_shader_in | nir_var_shader_out);
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/* Regenerate transform feedback info because compaction in
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